Minecraft Texture Packs / Experimental Packs

Paper Cut-Out Shader Maps v1.0 [Add-On]

  • check_circle Environment
  • check_circle Misc
  • check_circle Terrain
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Djelle's Avatar Djelle
Level 55 : Grandmaster Engineer
» Requirement «

This is an add-on for the texture pack: Paper Cut-Out by SuperAlgae
You will need to have both this pack (w/ shader maps) and the original Paper Cut-Out pack (w/ textures) in Minecrafts resource list for it to work. Order of the packs doesn't matter.

Sonic Ether's Unbelievable Shaders
Shader mod which uses the shader maps.

» Design «

My aim is to maintain the "flatness" of the original Paper Cut-Out design, by mostly adding glossiness to the "paper". On textures with deep painted shadows, I made these shadows move with the light source. Most noticeable on blocks like stonebrick, chiseled quartz and similar.

All normal maps and specular maps are hand-drawn (not calculated).

Note: The shader mod seams not to suppert specular maps for entities (like mobs and minecarts) at this time.

» Alternate Textures «

If you use some of the alternate textures (see readme of original Paper Cut-Out), you must also use the corresponding files in this pack if they exist.

Some alternate textures don't have special maps and uses the same files for default and alternate. Or don't have any maps at all. In these cases there are no files to copy/move.

» Credits «

Big thanks to SuperAlgae for letting me borrow his design for the pack icon. And for making a super texture pack.

» What are "Shader maps"? «

Its a reference to "Normal maps" and "specular maps" which are used by shaders.

Further explanation - click to show
Below is the brick texture from Paper Cut-Out (not in this pack):
Paper Cut-Out Shader Maps v1.0 [Add-On] Minecraft Texture Pack
Below is the normal map for the brick (shown with extra contrast):
Paper Cut-Out Shader Maps v1.0 [Add-On] Minecraft Texture Pack
This is also called a bump map. Each of the three color channels are used in different ways to define the bumps on the texture.
Read more at: http://en.wikipedia.org/wiki/Normal_mapping

Below is the specular map for brick:
Paper Cut-Out Shader Maps v1.0 [Add-On] Minecraft Texture Pack
This defines the shininess of the texture. And a few other thing which is not utilised in Seus.
Read more at: http://en.wikipedia.org/wiki/Specularity

Progress90% complete
Game VersionMinecraft 1.7.8

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11/08/2019 3:37 am
Level 1 : New Miner
nick2211's Avatar
what version plz
01/09/2016 9:38 am
Level 1 : New Explorer
ShadowChan's Avatar
Dose not work ;-;
09/13/2015 1:45 pm
Level 28 : Expert Toast
SireWolf's Avatar
I have the paper cut out one!!
10/11/2014 11:24 am
Level 52 : Grandmaster Cyborg
RCXcrafter's Avatar
Normal and specular mapping mapping also work on items, parrallax mapping doesn't work however.
06/25/2014 10:58 am
Level 8 : Apprentice Engineer
Forcellrus's Avatar
This doesn't work for me. I've enabled both resource packs and SEUS and I see everything like normal without normal mapping.
Starkiller 123
12/28/2014 4:47 pm
Level 3 : Apprentice Miner
Starkiller 123's Avatar
You actually have to edit some stuff in SEUS. Here's how to do it:
1) Make sure you're using SEUS v10.1 Ultra, Ultra Motion Blur, or Ultra DOF.
2) Go into C:\users\username\AppData\Roaming\.minecraft\shaderpacks
3) The SEUS folder you're using should be zipped
4) Open the SEUS folder, but NOT in Windows Explorer. Use a program like WinRAR.
5) When you're in the SEUS folder, open the "shaders" folder
6) Open the file called "gbuffers_terrain.fsh" in whatever text editor you want (I reccommend Notepad)
6.5) Make sure it's the FSH file, NOT the vsh file
7) Use Ctrl+F (the "find" function) to find "#define PARALLAX"
8) There will be two forward slashes // in front of "#define PARALLAX".
9) Delete those two forward slashes
10) Save the file, close WinRAR, etc. Launch Minecraft with the edited shaderpack and any resource pack with parallax/normal mapping. You should see the effects now.
06/25/2014 2:00 pm
Level 55 : Grandmaster Engineer
Djelle's Avatar
I'm sorry to hear that. Things I can think of that could go wrong:
- U are using an older Seus before 10.1 (I don't know when bump mapping was introduced in Seus).
- U will really only notice a difference if u look at a glossy surface with the sun in ur face (see screenshots).
I hope u'll make it work.
06/28/2014 4:09 am
Level 8 : Apprentice Engineer
Forcellrus's Avatar
Nope, still the same. :/ I also tried other packs with normal maps and they work.
06/28/2014 10:41 am
Level 55 : Grandmaster Engineer
Djelle's Avatar
[Part 2]
Maybe try look (from all angels) at the top of a lapis or redstone block placed on the surface (no roof over it). They have both normals and a high reflection.
06/28/2014 10:41 am
Level 55 : Grandmaster Engineer
Djelle's Avatar
I can't see why others would work and not mine in particular. I did nothing special. Except keeping a general low (=none) reflection, except on some selected materials. I'm kind of lost here.
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