- check_circle Art
- check_circle Mobs
- check_circle Models
- 8,366 views, 9 today
- 765 downloads, 0 today
182
Shiny Mobs (Optifine required)
Bored of walking through the same world with no new things to explore? Looking to go for a hunt and explore the world? Introducing Shiny Mobs!
This is a texture pack that will add shiny mobs to the game, it's basically the same idea as in pokemon with the shiny versions of them!
Every single mob now has his dedicated shiny variant and so a small chance of spawning like it.
There is a total of 120 shinies
(rates are in the dropdown menu at the end of the page)
Missing mobs:
- Ender Dragon (Trying to find a solution for the game to detect the dragon)
- Tropical Fish (No way of making a shiny version for all the different variants)
- Tadpole (Possible to grow up into shiny, gonna fix this soon!)
Tips and WARNINGS / Shiny rate in the dropdown menu!
Bored of walking through the same world with no new things to explore? Looking to go for a hunt and explore the world? Introducing Shiny Mobs!
This is a texture pack that will add shiny mobs to the game, it's basically the same idea as in pokemon with the shiny versions of them!
Every single mob now has his dedicated shiny variant and so a small chance of spawning like it.
There is a total of 120 shinies
(rates are in the dropdown menu at the end of the page)
Missing mobs:
- Ender Dragon (Trying to find a solution for the game to detect the dragon)
- Tropical Fish (No way of making a shiny version for all the different variants)
- Tadpole (Possible to grow up into shiny, gonna fix this soon!)
Tips and WARNINGS / Shiny rate in the dropdown menu!
Tips & Warnings
- Fish will not stay shiny if you put them in a bucket (cod, salmon, pufferfish and axolotls)
- Rabbits will stay shiny if you change its name to 'toast'
- Sheep will stay shiny if you dye them
- Animals will stay shiny when you tame them (dogs, cats, parrots, horses, donkeys, mules, llamas)
- Horses will stay shiny when you put a saddle on them (same fr chests on llamas, donkeys and mules)
- Villagers will not stay shiny if they turn to a zombie variant but can become shiny when turned
- Zombie Villagers will not stay shiny if they turn back to a villager but can become shiny when turned
- Piglin/Brutes will not stay shiny if they turn to a zombified piglin but can become shiny when they turn
- Hoglins will not stay shiny if they turn to a zoglin but can become shiny when they turn
- Striders will stay shiny when they go in and out of the water and will have different shiny versions
- Zombies will not stay shiny when they turn to a drowned
- Mooshrooms will stay shiny when you turn them by lightning
- Creepers will stay shiny when you turn them by lightning
- Villagers will not stay shiny when you turn them by lightning but can become shiny when they turn
- Sheep will stay shiny if you dye them
- Animals will stay shiny when you tame them (dogs, cats, parrots, horses, donkeys, mules, llamas)
- Horses will stay shiny when you put a saddle on them (same fr chests on llamas, donkeys and mules)
- Villagers will not stay shiny if they turn to a zombie variant but can become shiny when turned
- Zombie Villagers will not stay shiny if they turn back to a villager but can become shiny when turned
- Piglin/Brutes will not stay shiny if they turn to a zombified piglin but can become shiny when they turn
- Hoglins will not stay shiny if they turn to a zoglin but can become shiny when they turn
- Striders will stay shiny when they go in and out of the water and will have different shiny versions
- Zombies will not stay shiny when they turn to a drowned
- Mooshrooms will stay shiny when you turn them by lightning
- Creepers will stay shiny when you turn them by lightning
- Villagers will not stay shiny when you turn them by lightning but can become shiny when they turn
Shiny Rates
Breedable
- 1/800 allay
- 1/1500 axolotl (all 5)
- 1/1500 bee
- 1/1500 cat (all 12)
- 1/2500 mooshroom / brown
- 1/1500 fox
- 1/1500 snowfox
- 1/1500 Frogs (all)
- 1/1500 goat
- 1/1500 mule
- 1/1500 donkey
- 1/1500 Horses (all color varients)
- 1/1500 llama (all)
- 1/1500 panda (all)
- 1/1000 panda (brown)
- 1/1500 parrot (all)
- 1/1500 rabbit (all)
- 1/1500 strider
- 1/1500 turtle
- 1/1500 villager
- 1/1500 wolf
- 1/2500 chicken
- 1/2500 cow
- 1/2500 pig
- 1/2500 sheep
Spawner
- 1/4000 blaze
- 1/4000 skeleton
- 1/4000 magma cube
- 1/4000 silverfish
- 1/4000 spider
- 1/4000 cavespider
- 1/4000 zombie
Boss
- 1/50 elder guardian
- 1/250 wither
DIY
- 1/2500 iron golem
- 1/2500 snow golem
Wild
- 1/1000 bat
- 1/1000 bear (polar)
- 1/2000 creeper
- 1/1200 dolphin
- 1/4000 enderman
- 1/1500 cod
- 1/500 endermite
- 1/2500 guardian
- 1/1500 salmon
- 1/1000 pufferfish
- 1/1000 ghast
- 1/2000 hoglin/zoglin
- 1/2500 pillager
- 1/1500 vindicator
- 1/1000 evoker
- 1/1000 ravager
- 1/1000 vex
- 1/1500 phantom
- 1/2000 piglin
- 1/1000 piglin brute
- 1/3000 zombified piglin
- 1/1000 shulker
- 1/2000 stray
- 1/2000 wither skeleton
- 1/2000 slime
- 1/1500 squid
- 1/1500 glow squid
- 1/2000 drowned
- 1/2000 husk
- 1/1000 zombie villager
- 1/1000 wandering trader
- 1/1000 witch
Creative
- 1/500 Zombie Horse
- 1/500 illusioner
- 1/500 killerbunny
- 1/800 allay
- 1/1500 axolotl (all 5)
- 1/1500 bee
- 1/1500 cat (all 12)
- 1/2500 mooshroom / brown
- 1/1500 fox
- 1/1500 snowfox
- 1/1500 Frogs (all)
- 1/1500 goat
- 1/1500 mule
- 1/1500 donkey
- 1/1500 Horses (all color varients)
- 1/1500 llama (all)
- 1/1500 panda (all)
- 1/1000 panda (brown)
- 1/1500 parrot (all)
- 1/1500 rabbit (all)
- 1/1500 strider
- 1/1500 turtle
- 1/1500 villager
- 1/1500 wolf
- 1/2500 chicken
- 1/2500 cow
- 1/2500 pig
- 1/2500 sheep
Spawner
- 1/4000 blaze
- 1/4000 skeleton
- 1/4000 magma cube
- 1/4000 silverfish
- 1/4000 spider
- 1/4000 cavespider
- 1/4000 zombie
Boss
- 1/50 elder guardian
- 1/250 wither
DIY
- 1/2500 iron golem
- 1/2500 snow golem
Wild
- 1/1000 bat
- 1/1000 bear (polar)
- 1/2000 creeper
- 1/1200 dolphin
- 1/4000 enderman
- 1/1500 cod
- 1/500 endermite
- 1/2500 guardian
- 1/1500 salmon
- 1/1000 pufferfish
- 1/1000 ghast
- 1/2000 hoglin/zoglin
- 1/2500 pillager
- 1/1500 vindicator
- 1/1000 evoker
- 1/1000 ravager
- 1/1000 vex
- 1/1500 phantom
- 1/2000 piglin
- 1/1000 piglin brute
- 1/3000 zombified piglin
- 1/1000 shulker
- 1/2000 stray
- 1/2000 wither skeleton
- 1/2000 slime
- 1/1500 squid
- 1/1500 glow squid
- 1/2000 drowned
- 1/2000 husk
- 1/1000 zombie villager
- 1/1000 wandering trader
- 1/1000 witch
Creative
- 1/500 Zombie Horse
- 1/500 illusioner
- 1/500 killerbunny
Progress | 100% complete |
Game Version | Minecraft 1.20.1 |
Resolution | 16x |
Tags |
3 Update Logs
Update #3 : by BurntToast_ 10/04/2023 3:42:26 pmOct 4th, 2023
Added in
- Sniffer
- Camel
- Warden
And fixed the vex skin
- Sniffer
- Camel
- Warden
And fixed the vex skin
LOAD MORE LOGS
tools/tracking
5763471
4
shiny-mobs-optifine-required
Create an account or sign in to comment.
Thought I did something wrong with the code and thought it wasn't working had to look into it further but didn't get to it yet, figured I'd leave the shiny design in there just to fix it later.
Great to hear that it's actually working and that I don't have to fix a thing