Spook's Bare Bones AddOn Pack

  • check_circle Environment
  • check_circle GUI
  • check_circle Misc
  • check_circle Mobs
  • check_circle Terrain
  • 47 diamonds
  • 13,429 views, 85 today
  • 2,591 downloads, 18 today
  • 8 comments
  • 41 favorites
  • 47
  • 41
  • 8
avatar Spook2U
Level 28 : Expert Pixel Painter
13
Spook's Bare Bones AddOn Pack 1.3
1.1.20

Spook's Bare Bones AddOn Pack

"The cover image is NOT an in-game screenshot, it is a 3D render." (Credit RobotPantaloons)



About

This pack is an AddOn to Bare Bones in Java edition. This pack do NOT contain Bare Bones textures. You need to download Bare Bones seperately.
This pack adds some additional features to Bare Bones. Most of these features like Random Mobs or connected textures require OptiFine.

Features



Glowing Textures
Mobs and several items glow in the dark. (Can be turned off with a simple fix: Just delete the emissive.properties in the assets/minecraft/optifine folder)


Connected Textures (CTM) & Random Variations

Connected Textures


Random Mobs & Biome based Mobs (including rare variations)

Random Mobs

Nether

1.1 Nether Update


Desert


Desert

Biome dependent Stone




GUI

Adds a black & transparent GUI for all menus.
Removed all GUIIs anyone interested in having the GUI I used here as separate download?



Full List
Full List



Alternatives


I added an alternatives folder, for people who like specific texture better than the main ones. Just copy the whole assets folder in the main one and override all textures.

Included alternatives for:

- New or Vanilla Cobblestone texture
- New or Vanilla Gravel Texture
- New or Vanilla Natherbricks Color
- Colormaps for Stone, Cobblestone & Stone Bricks or not.






Install
1. Download and install OptiFine.
2. Download and install Bare Bones.
3. Download my pack.
4. Load my pack above Bare Bones in the texture pack load order.
5. Have fun!


Planned Features

- Adding missing random mobs (I'm working on it and thinking cool ideas for biome based skins)
- Adding random & connected blocks for the Underwater blocks
- Adding random & connected blocks for the End blocks
- More detailed connected textures to make structures like Nether fortress, End Cities and other more interesting
- Adding biome based textures
- Adding variations for plants & flowers
- Adding some custom name variatios of items
- Adding more connected texture features


If you have suggestions, lemme hear



Credit

RobotPantaloons (Creator of Bare Bones) for providing the logo and thumbnail and approving my work.
Overlord for allowing me to include his pack Feathered Fency. (Check out his pack and other works!)
Robanana for allowing me to take the idea of the Alternative Gold pack.
CreditRobotPantaloons, Overlord, Robanana
Progress100% complete
Game VersionMinecraft 1.14
Resolution16x
Tags

5 Update Logs

Version 1.3.1 Bug Fix : 01/02/2020 10:19:01 amJan 2nd

Fixed white Stone slabs & stairs to have the proper color
LOAD MORE LOGS

1
01/01/2020 6:04 pm
Level 9 : Apprentice Miner
ThePieGuyWill
So would this still work with 1.15 even though OptiFine isn't out?
2
01/01/2020 6:44 pm
Level 28 : Expert Pixel Painter
Spook2U
Well, to make it run in 1.15 you only need to change the mcmeta file. But most of the features I used like connected textures, random textures, biome dependent textures, random mobs all require optifine.

There are a few textures edits that would work without optifine, but the most part does require it.
1
01/02/2020 11:51 pm
Level 9 : Apprentice Miner
ThePieGuyWill
Hmmm... Ok, its just that in the nether with just the default Minecraft resource pack there seems to be connected and varied textures even though I use 1.15.1?
1
01/04/2020 6:37 am
Level 28 : Expert Pixel Painter
Spook2U
Connected textures should only be possible with optifine. About random textures, this would be possible to do without optifine, but require a complete rework of my pack and in comparison with how it works in optifine it requires more effort to maintain.

My pack is focused on Optifine features like random Mobs and Connected textures and biome dependent variations, so I don't see the point to make some of the features work without optifine and some does.
1
10/05/2019 11:10 pm
Level 1 : New Explorer
lloist
Getting lots of open gl 1281 errors when using this with bare bones. is there a fix or did i install wrong? Looks rad tho
1
10/06/2019 3:24 am
Level 28 : Expert Pixel Painter
Spook2U
I'm not sure where it comes from, I also get these errors without my pack, just using a shader. Fix was to turn off open GL errors in the optifine options.
1
10/09/2019 5:08 pm
Level 1 : New Explorer
lloist
thanks mate
1
10/05/2019 2:28 am
Level 4 : Apprentice Explorer
BrightMorning
pretty good work
Planet Minecraft Logo

Website

© 2010 - 2020
www.planetminecraft.com

Welcome