Minecraft Texture Packs / Themed Packs

[1.16] compatible Conquest_ 32x32

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Monsterfish_ avatar Monsterfish_
Level 87 : Elite Artist

You need to use Optifine or Mcpatcher together with this Resource pack also make sure to allocate more ram to your game if you encounter loading issues!




Optifine/McPatcher required!


Not convinced yet? Check out these Videos
Spoiler - click to reveal

or support me on patreon

Additional to supporting me with a donation I provide a syncing server that will keep the pack on your PC up to date 24/7 and you will be able to see content I am working on and explore the new changes without having to download the pack entirely from scratch. The syncing works similar to a torrent and dropbox as it uses a network to provide the download and only downloads the changes made to the pack so each update for you is as small as possible. Note that I will only provide this if the donation is a min of 5$.

Custom sounds

Since I'm not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music, from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button, to
download and already to the .ogg format converted and renamed version of the music, that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [​Name of the sound] [@p/a/r/personname] [​x] [​y] [​z]] [​loudness] .
This command can either be used in chat or with command blocks
List of all the currently available sound names

Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)

Custom heads (hopefully still functional =/)
Spoiler - click to reveal

/give @p 397 1 3 {display:{Name:"Cabbage"},SkullOwner:{Id:4B06F254-C109-71BB-99E0-BDA65CC21E45,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FiYmFnZS5wbmcifX19=}]}}}

/give @p 397 1 3 {display:{Name:"Cage"},SkullOwner:{Id:F0693E9D-75F3-7573-AE3C-452A2AB891F0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FnZS5wbmcifX19=}]}}}

/give @p 397 1 3 {display:{Name:"Fruitcake"},SkullOwner:{Id:498A5ADF-C7F1-D85D-F8F4-4EC8F8612E63,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FrZTEucG5nIn19fQ===}]}}}

/give @p 397 1 3 {display:{Name:"Sandstone"},SkullOwner:{Id:562585C7-B745-FBAE-1E15-649F9F85314F,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc2FuZHN0b25lLnBuZyJ9fX0==}]}}}

/give @p 397 1 3 {display:{Name:"Pumpkin"},SkullOwner:{Id:73B66A6F-883C-AE00-0479-98EF889B2154,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbi5wbmcifX19=}]}}}

/give @p 397 1 3 {display:{Name:"Stonebolder"},SkullOwner:{Id:C05E8EEF-9F07-FAB3-B64E-E5050A29386E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc3RvbmUucG5nIn19fQ===}]}}}

/give @p 397 1 3 {display:{Name:"Jack o lantern"},SkullOwner:{Id:8A42F625-FF78-2D79-3F35-3BDF8FA9B41B,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbl9saXQucG5nIn19fQ===}]}}}

/give @p 397 1 3 {display:{Name:"Lamp"},SkullOwner:{Id:D2009BC0-603C-6E4F-0F26-08D97574A832,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvbGFtYi5wbmcifX19=}]}}}

/give @p 397 1 3 {display:{Name:"Books"},SkullOwner:{Id:A8FDAB10-D590-8388-E66B-5E8A451E461E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYm9va3MucG5nIn19fQ===}]}}}

/give @p 397 1 3 {display:{Name:"Birdcage"},SkullOwner:{Id:1B56DB58-15E7-AAAE-5DCC-6BCD8F74766E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYmlyZGNhZ2UucG5nIn19fQ===}]}}}

/give @p 397 1 3 {display:{Name:"crystal"},SkullOwner:{Id:9DC24CA0-8509-F364-1C9B-1AB0EF521063,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY3J5c3RhbC5wbmcifX19=}]}}}

/give @p 397 1 3 {display:{Name:"globe"},SkullOwner:{Id:5453C009-61E5-B590-0AFA-09DF21B7E2B0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9nbG9iZS5wbmcifX19=}]}}}

old lamp
/give @p 397 1 3 {display:{Name:"Oldlamp"},SkullOwner:{Id:6C258963-82C6-0034-AC95-CB70841B8F2E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9sYW1wLnBuZyJ9fX0==}]}}}

1.8 Support

3d models to go along with conquest by Jugbot

Mod support

Spoiler - click to reveal

Shaderpack optimized for Conquest by me
Shaderpack made by Triliton
Better Than Wolves [​BTW] made&edited by nebux
Balcons Weaponsmod by BlueboyS13
bump mapping/normal map support by Antroz59
got content related to conquest post it here =)


Spoiler - click to reveal


For the expert builders and worldedit users out there I
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server I recommend this plugin for better access to the metadata blocks) click here for reference sheet and here for the biome specific texture sheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.

An ongoing list of projects using Conquest can be found here

(additions/suggestions are welcome )

Spoiler - click to reveal
Adventure map "perfect Vacation" by vagosssssss
Video series "Noctis" by CreativeComunity
tree&rockpack by Monsterfish_ (me)
Medieval Building pack by creativerealmsmc
Roman style Addonpack by Origines
Roman banners by tom_clark


For more info on updates and indev things feel free to visit me on
and check out what's coming next.

You can find me streaming my work and more @ https://www.twitch.tv/monsterfish_

Notice the pack can't be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame! this isnt nessecary for the newer versions of the game!


Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License
Permissions beyond the scope of this license may be available at

If you want to use my work as a server pack make sure to stick to the following guidelines: do not use in-game prompts to the download of the pack (rehosting on your server), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be updated to conquest without having to wait for you to update your custom version).
Creditto JohnSmith for the permission to use his textures as placeholders in the past.
Progress100% complete
Game VersionMinecraft 1.16.5

206 Update Logs

Update #206 : 11/27/2020 2:43:30 pmNov 27th, 2020


1.16 v1.0

find out more about custom conquest content right here

-added all 1.16 releveant textures
-added biomevariant for soul lanter/torch/campfire that has normal fire in the mountains_edge biome (doesnt naturally generate)
-added biomevariant of the strider that can be renamed to be either the nether ("nether strider") or overworld strider ("Basketman")
-added heightvariation for nethergoldore to match the netherrack
-added custom items
-Chinese Jian Sword
-Chinese Dagger Axe
-Chinese Ji Halberd
-Chinese Dagger Halberd
-Chinese Qiang Spear
-Basic Pizza
-Beans Seed
-Pole Beans
-Cabbage seeds
-Corn Kernels
-Dorset Cheese
-Flax Seeds
-Raw Shashlik
-Grilled Shashlik
-Hemp Seeds
-Legumes Seed
-Owan Berry
-Raw Rice
-Tobacco Seeds
-Turnip Seeds

-added custom shields thanks to the user "Kurgahn" & "GothVII"
-Simple round bronze shield
-Decorated round bronze shield
-Arabian kite shield
-Hoplite Shield Eye
-Clean Hoplite Shield
-Hoplite Shield Scorpion
-Hoplite Shield Trident
-Hoplite Shield Sparta
-eagle heater shield
-Archery Target
-Simple tall chinese shield
-Decorated tall chinese shield
-Fleur de lis heater
-Flicia shield
-Simple rounded scutum
-Reinforced rounded scutum
-Reinforced swirl rounded scutum
-Reinforced red swirl rounded scutum
-Reinforced white swirl round scutum
-Sthadgard heater shield
-Flaming rose heater shield

-"fixed" paintings/beds/etc showing solid color where transparency was meant to be
-added custom paintings (currently limited to basic paintings but they support transparency again but require itemframes to work)
-Large Wallcarpet
-Large Curtain
-Giant Map
-Big Map
-Wooden Crate
-Wooden Taskboard
-French Stonedecor
-Small Map
-White Blue Sigil
-Red Banner
-Blue Banner
-Pots and Pans
-Lord Portrait
-Engineer Plan
-Notes on Wall
-Large Painting
-Landscape Painting
-Kitchen Knives
-Ice Knight
-Metal Doorknob
-Castle Painting

-added custom armors thanks to the user "Kurgahn" & "GothVII"

-The Black Knight
-Dark Samurai Armor
-Red Samurai Armor
-European Peasant
-Fancy Duke Plate
-Flicia Plate
-Padded Guard Uniform
-Polish Knight Plate
-Savaran Cataphract Armor
-Steel Lamellar Armor
-Sthadgard Plate

-added custom carved pumpkin helmets thanks to the user "Kurgahn"
-Horned Samurai Helmet
-Corinthian Officer Helmet
-Legionnaire Helmet
-Praetorian Helmet
-Teutonic Knight Helmet
-Savaran Cataphract Helmet
-Ancalyban Legionnaire Helmet
-Ancalyban Praetorian Helmet
-Red Crested Jousting Helmet
-Green Crested Jousting Helmet
-Blue Crested Jousting Helmet
-Yellow Crested Jousting Helmet
-Plague Doctor Mask
-Phrygian Helmet
-Phoenix Wing Helmet
-Ottoman Helmet
-Mongolian Helmet
-Lamellar Helmet
-Knight Helmet
-Hussar Helmet
-Fancy Viking Helmet

-added biomedependend profession textures for 90% of the villagers thanks to the User "Kurgahn" (WIP)
-added biomedependend endstone (endbiomes)
-updated normal/polished diorite and normal/polished granite item texture to match more the ctm version while beeing standalone tileable
-added heightdepended glowstone to match the netherrack
-updated netherwardsblock and netherwards textures to match with the new update
-updated torch model
-fixed redstonetorch model
-updated alot of plant textures
-updated stained glass textures
-added "unknown pack" icon and "default world icon"
-added realms gui
-fixed banners not displaying properly
-updated water/grass biomecoloring
-added a "glow" to the endtree
-updated soulsand to match the update
-updated some custom models
-improved/readded old overlay textures thanks to the user "xDark Ace"
-removed the obidian biomevariant of endstone as basalt is now an actual block in 1.16
-optimized filesize and removed loading errors to optimize startup and performance
-tridents will apear weirdly when using the custom feature (this is due to a rework done by mojang that hasnt been adressed by optifine "yet" at least thats what I have gathered so far)
-updated referencesheets (make sure to notify me if there is something missing or not working properly

and probably more that I dont remember

Feel free to try it out, comment and have fun


You can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_ .
In case you are a donator to my work you can also get access to an auto-sync tool to get the alpha changes of the textures so you are always a step ahead of the competition

Create an account or sign in to comment.

09/06/2021 11:03 pm
Level 1 : New Miner
Saiba_Ranya avatar
Animal models and texture are all glitched with some shader packs, any idea what's causing this and hopefully any fix? Thanks!
08/24/2021 8:14 am
Level 1 : New Miner
SKTTY 12 avatar
For bedrock :(
06/23/2021 11:09 am
Level 1 : New Miner
Builder_18 avatar
I have this problem in 1.16.5 while using the 1.16+ compatible. Everything works fine. Its just that when i use it with optifine the textures are just random and different than without. I mean for example flowerpots when i place them it gives me different textures for each one. This is caused by the metadata to be randomized right? How can i control it
06/23/2021 11:38 am
Level 1 : New Miner
Builder_18 avatar
or do i need to use the texturepack only in 1.16?
06/23/2021 11:39 am
Level 1 : New Miner
Builder_18 avatar
Monsterfish_ are you active here anymore :(
07/25/2021 7:12 pm
Level 87 : Elite Artist
Monsterfish_ avatar
sorry not as active anymore but either way its 100% random and cannot be influenced specifically. for flowerpots themselves they have some biomevariants but those are even more different. like an apple for example
06/02/2021 6:35 pm
Level 1 : New Network
texturepackscom avatar
great resource pack :) hope you like our showcase!

04/09/2021 11:13 pm
Level 8 : Apprentice Explorer
Ekbuscus1 avatar
Getting grey sides on grass in 1.16.5. Any fix?
04/02/2021 6:43 amhistory
Level 1 : New Miner
Tauriel avatar
Hello, I have an issue with my game crashing. So I ran the pack with optifine, changed ram from 4 to 6. loading screen takes a bit but i get in, open the world. wait a bit for stuff to load.. and then i move a bit, it seems like its working, and then it freezes. game crashes. how do i fix this?

(edit) I ran the game without optifine and it works
02/22/2021 7:10 pm
Level 2 : Apprentice Crafter
Zwartdude avatar
I can run it fine but if I try to run Optifine and conquest it crashes my game I've tried everything is there any work around for this?
This is my favorite Resource Pack but not being able to launch it with Optifine renders it un useable.
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