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[1.20] compatible Conquest_ 32x32

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Monsterfish_'s Avatar Monsterfish_
Level 88 : Elite Artist
2,022

You need to use Optifine or Mcpatcher together with this Resource pack also make sure to allocate more ram to your game if you encounter loading issues!

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Optifine/McPatcher required!

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Not convinced yet? Check out these Videos
Spoiler - click to reveal















You are on Minecraft Bedrock or console? Fear not you can get the pack there as well click here.


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or support me on patreon

Additional to supporting me with a donation I provide a syncing server that will keep the pack on your PC up to date 24/7 and you will be able to see content I am working on and explore the new changes without having to download the pack entirely from scratch. The syncing works similar to a torrent and dropbox as it uses a network to provide the download and only downloads the changes made to the pack so each update for you is as small as possible. Note that I will only provide this if the donation is a min of 5$.


Custom sounds


Since I'm not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music, from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button, to
download and already to the .ogg format converted and renamed version of the music, that
you simply unzip and place inside your../assets/minecraft/musicdictionary.



How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [​Name of the sound] [@p/a/r/personname] [​x] [​y] [​z]] [​loudness] .
This command can either be used in chat or with command blocks
List of all the currently available sound names



Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)



Custom heads (hopefully still functional =/)
Spoiler - click to reveal

cabbage
/give @p 397 1 3 {display:{Name:"Cabbage"},SkullOwner:{Id:4B06F254-C109-71BB-99E0-BDA65CC21E45,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FiYmFnZS5wbmcifX19=}]}}}


cage
/give @p 397 1 3 {display:{Name:"Cage"},SkullOwner:{Id:F0693E9D-75F3-7573-AE3C-452A2AB891F0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FnZS5wbmcifX19=}]}}}



fruitcake
/give @p 397 1 3 {display:{Name:"Fruitcake"},SkullOwner:{Id:498A5ADF-C7F1-D85D-F8F4-4EC8F8612E63,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FrZTEucG5nIn19fQ===}]}}}



sandstone
/give @p 397 1 3 {display:{Name:"Sandstone"},SkullOwner:{Id:562585C7-B745-FBAE-1E15-649F9F85314F,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc2FuZHN0b25lLnBuZyJ9fX0==}]}}}


pumpkin
/give @p 397 1 3 {display:{Name:"Pumpkin"},SkullOwner:{Id:73B66A6F-883C-AE00-0479-98EF889B2154,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbi5wbmcifX19=}]}}}


stonebolder
/give @p 397 1 3 {display:{Name:"Stonebolder"},SkullOwner:{Id:C05E8EEF-9F07-FAB3-B64E-E5050A29386E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc3RvbmUucG5nIn19fQ===}]}}}


pumpkinlit
/give @p 397 1 3 {display:{Name:"Jack o lantern"},SkullOwner:{Id:8A42F625-FF78-2D79-3F35-3BDF8FA9B41B,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbl9saXQucG5nIn19fQ===}]}}}



lamp
/give @p 397 1 3 {display:{Name:"Lamp"},SkullOwner:{Id:D2009BC0-603C-6E4F-0F26-08D97574A832,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvbGFtYi5wbmcifX19=}]}}}


books
/give @p 397 1 3 {display:{Name:"Books"},SkullOwner:{Id:A8FDAB10-D590-8388-E66B-5E8A451E461E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYm9va3MucG5nIn19fQ===}]}}}


birdcage
/give @p 397 1 3 {display:{Name:"Birdcage"},SkullOwner:{Id:1B56DB58-15E7-AAAE-5DCC-6BCD8F74766E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYmlyZGNhZ2UucG5nIn19fQ===}]}}}

crystal
/give @p 397 1 3 {display:{Name:"crystal"},SkullOwner:{Id:9DC24CA0-8509-F364-1C9B-1AB0EF521063,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY3J5c3RhbC5wbmcifX19=}]}}}


globe
/give @p 397 1 3 {display:{Name:"globe"},SkullOwner:{Id:5453C009-61E5-B590-0AFA-09DF21B7E2B0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9nbG9iZS5wbmcifX19=}]}}}


old lamp
/give @p 397 1 3 {display:{Name:"Oldlamp"},SkullOwner:{Id:6C258963-82C6-0034-AC95-CB70841B8F2E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9sYW1wLnBuZyJ9fX0==}]}}}

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1.8 Support

3d models to go along with conquest by Jugbot


Mod support

Spoiler - click to reveal

Shaderpack optimized for Conquest by me
Shaderpack made by Triliton
Better Than Wolves [​BTW] made&edited by nebux
Balcons Weaponsmod by BlueboyS13
bump mapping/normal map support by Antroz59
got content related to conquest post it here =)


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For the expert builders and worldedit users out there I
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server I recommend this plugin for better access to the metadata blocks) click here for reference sheet and here for the biome specific texture sheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.


An ongoing list of projects using Conquest can be found here

(additions/suggestions are welcome )



Spoiler - click to reveal
Adventure map "perfect Vacation" by vagosssssss
Video series "Noctis" by CreativeComunity
tree&rockpack by Monsterfish_ (me)
Medieval Building pack by creativerealmsmc
Roman style Addonpack by Origines
Roman banners by tom_clark
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For more info on updates and indev things feel free to visit me on
https://twitter.com/Monsterfish_
and check out what's coming next.






You can find me streaming my work and more @ https://www.twitch.tv/monsterfish_


Notice the pack can't be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame! this isnt nessecary for the newer versions of the game!



All Rights Reserved

If you want to use my work as a server pack make sure to stick to the following guidelines: do not use in-game prompts to the download of the pack (rehosting on your server), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be updated to conquest without having to wait for you to update your custom version).
Creditto JohnSmith for the permission to use his textures as placeholders in the past.
Progress100% complete
Game VersionMinecraft 1.20.1
Resolution32x
Tags

211 Update Logs

Update #211 : by Monsterfish_ 11/10/2023 2:29:53 pmNov 10th, 2023

Update





Added
- all 1.20 related content
- female variations to villagers and more professiontextures (there might be visual glitches with professions)
- custom model for endstone and shulkblocks
- stone overlay for ores
- custom boat models
- biome dependend textures for all stained glass variants (the_end, small_end_islands, end_midlands, end_highlands, end_barrens)
- biome dependend ladder (end biomes)
- custom model for chorus plant
- biome depenend "fixes" for stone button, gold pressureplate and more
- random texture for endstone bricks
- custom model for endcrystal
- custom model for beacon
- custom model for dripstone
- biomespecific texture for sand (beach,snowy beach, ocean lukewarm_ocean warm_ocean and cold_ocean )
- heightspecific wool/carpet textures for the deepdark city ((-64)-0)
- animated potion effect icons
- sky boxes for the different endbiomes


- axolotl variants (rename)
- golden axolotl
- Sea iguana
- green iguana
- axolotl wild
- Otter
- Platypus
- Beaver





- new custom items:
(painting)
- wallanchor S
- wallanchor X
- wallanchor lily


(armor)
- lord of dragonburg
- Invisible
- deinmaur guardian
- magister


(helmets)
- arabian helmet


(pickaxe)
- bone pickaxe


(shovels)
- rusted shovel


(swords/axes)
- doombringer sword
- moonblade
- warped dagger
- rusted blade
- rusted dagger
- great steel tachi
- suns glory
- bone hatchet
- assassindagger
- assassinblade
- large boneaxe
- mourning star
- krush agash
- krush pach
- krush tarach
- krush turok
- rusted axe
- bone dagger
- bloodthorn katana
- bronze claymore
- sin of the night
- blade of the twisted
- blade of woe
- long spiked battlestaff
- stahlrim spear
- stahlrim warscythe
- stahlrim dagger
- stahlrim warhammer
- sword of fire
- stahlrim claymore
- stahlrim greatsword
- xenthium waraxe
- long wooden mace
- wooden club
- marauder falchion
- simple kitchen knife
- razortooth cleaver
- iceblade of the monarch
- broken bottle
- oblivions fate
- kris of schaffar
- nailed club
- mithril blade
- simple longsword
- leviatan of the Godslayer
- titan dagger
- copper dagger
- haladle knife
- bladed chakram
- uruk hai headhunterblade
- blackguard claymore
- krush irmak
- black jousting lance
- blue jousting lance
- green jousting lance
- red jousting lance
- yellow jousting lance
- royal dagger
- dragonbone dagger
- crimson blade
- dragonbone greataxe
- nordic twohander
- marauder greatsword
- dwarven waraxe
- dwarven doubleheadedaxe
- hunting knive
- gimlis greataxe
- gimlis axe
- dragonbone greatsword
- elven dagger
- ebony greatsword
- heavy broadaxe
- dwarven mace
- light spear
- blade sword
- crimson harvester
- decorated spear
- shotel blade
- daedric greataxe
- crimson dagger
- daedric dagger
- chrysamere
- large crescent blade
- heavy ravenbeak
- steel claymore
- northman blade
- northman axe
- yggdrasils curse
- old cleaver
- large viking broadaxe
- skullsplitter axe
- spiked poleaxe
- heavy poleaxe
- Acranoths retribution
- lacred polemace
- twohand mace
- farming scythe
- steel longsword
- steel blade
- steel voulge
- stahlrim blade
- stahlrim longsword
- fancy steel pike
- steel katana
- glass dagger
- glass claymore
- glass blade
- glass longsword
- small crescent blade
- steel greataxe
- light bearded axe
- glass greatsword
- boromirs blade
- uruk hai blade
- sting of bilbo
- glowing sting
- stahlrim katana
- striders sword
- glamdring
- black cleaver
- narsil
- narsil shards
- broken narsil
- old dagger
- stahlrim axe
- stahlrim greataxe
- spinalreaper
- onemansland sword
- obsidian blade
- messer
- iron shortsword
- ich richte richtschwert
- hand and a half sword
- Hamburger Richtschwert
- smooth steel greatsword
- smooth iron greatsword
- viking sword


(crossbow (optifine support is not fully implemented so expect them to render weirdly))
- crimson crossbow
- stahlrim crossbow


(bow)
- bone longbow
- simple bow
- windforce
- silver bow
- crimson bow
- stahlrim bow
- crimson crossbow
- demonic embrace
- stahlgrim crossbow
- steel longbow
(for staffs and wands the enchantments are required to display the texture)
- birch wand (mending)
- bone wand (power)
- cinder wand (flame)
- crystal wand (unbreaking)
- ebony wand (infinity)
- gold wand (flame)
- holy wand (unbreaking)
- jade wand (mending)
- natural wand (mending)
- nordic wand (power)
- opal wand (infinity)
- winding soul (unbreaking)
- dragon soul (flame)
- serpentspine (power)
- orthanc (infinity)
- staff of the apostle (mending)
- Staff of Chaos (punch)





Limited To Enchanted Bows with





(trident [they will not work properly until its fixed on optifines side or whatever other mod adds support for it])
- jawbone spear


(shields)
- winged heater
- big round bloodswirl shield
- old kiteshield
- templar heater
- big round golden dragon shield
- towershield of the horselord
- big round raven shield
- large persian cut shield
- burning heron kiteshield
- ocean rose kiteshield
- golden rooster kiteshield
- golden lion kiteshield
- Black legion kiteshield
- black yellow deer heater
- black white stoat heater
- black brown squares heater
- black yellow cross heater
- yellow black lion heater
- white green diagonal heater
- red gold lion heater
- red gold antler heater
- red blue lion heater
- red white trees heater
- red white lions heater
- red white cross heater
- white black eagle heater
- white blue hills heater
- white blue sun heater
- iron buckler
- askirian scutum
- black sun gothic heatershield
- blackguard towershield
- big round runes shield
- big round fancy whirl shield
- big round dragondesign shield
- arabian buckler
- octangular dwarven shield
- small dwarven shield
- dwarven towershield
- wooden elven shield
- Dragon shield


- renameable barrel textures
- miscellaneous cabinet
- medicine cabinet
- kitchen cabinet


updated
- Villager profession textures in order to imrove the way female villagers are textured/modeled
- renamed custom item simple katana to traditional katana and dwarven shield to basic dwarven shield
- various colormaps
- purpur blocks to have emmissive ellements
- endrod texture
- remade all sandstone textures to be more fitting with the current kvisuals of conquest
- more variation to the grass texture and changed the model
- dragon texture
- lightmap in the end biome
- cow model
- various anmal models
- vex texture to go along with the new model
- model for the dripleaf plant
- trident rendering
(thrown trident has random texture)
- leaf textures to improve performance
- purple shulkerbox to have a unique texture


fixed
- various blocks that made use of the connect= material property as it has been officially removed by optifine as mojang has removed the material property from blocks in this update
-various biome names in the files to make sure that they work properly again
- kelp model





(credit to Vaex for the base for many of the provided weapons, kurgahn for the base of the villager textures, indyfan for the wand texture bases, JackTheRat for the xenthium waraxe base and MeDioN for some of the armor texture bases)





width=600





Feel free to try it out, comment and have fun

_Monster


You can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_ .
In case you are a donator to my work you can also get access to an auto-sync tool to get the alpha changes of the textures so you are always a step ahead of the competition
LOAD MORE LOGS

Create an account or sign in to comment.

Lublub
10/06/2023 8:26 pm
Level 17 : Journeyman Architect
Lublub's Avatar
Do you have an estimate of how much longer it will be until there is an update for 1.20? I'm a big fan of your work and almost refuse to use any other pack.
1
Shep_
09/10/2023 6:09 pm
He/Him • Level 21 : Expert Sheep Explorer
Shep_'s Avatar
is there a 1.16 version
1
AndersonChroma
08/08/2023 2:43 pm
Level 13 : Journeyman Explorer
AndersonChroma's Avatar
1.20's almost done yes.
1
AndersonChroma
08/08/2023 2:27 pm
Level 13 : Journeyman Explorer
AndersonChroma's Avatar
Sniffers will now be a glyptodon
1
AndersonChroma
08/04/2023 10:44 pm
Level 13 : Journeyman Explorer
AndersonChroma's Avatar
Warning! When 1.20.2 hits, you need to convert the gui!
1
TheOverlordGaming
04/11/2023 3:18 am
Level 1 : New Miner
TheOverlordGaming's Avatar
Wird es ein Update geben für 1.19.4
1
Monsterfish_
05/16/2023 5:35 pm
Level 88 : Elite Artist
Monsterfish_'s Avatar
es wird eins für 1.20 geben
2
legopikmin
09/13/2022 5:11 am
Level 1 : New Crafter
legopikmin's Avatar
Does not work in 1.19. The connected textures do not work at all, turning off connected textures fixes the issues entirely but kinda feels wrong to not have em.

Also deepslate bricks and cobbled deepslate are almost completely identical imo, so is chizled. That might be another glitch tho actually using the same texture, cuz i can't tell them apart at all right now.
1
Lord_Bigglesworth
08/31/2022 1:15 am
Level 1 : New Miner
Lord_Bigglesworth's Avatar
I cant seem to get the double stonebrick slab optifine textures working (they're supposed to connect with bricks on the side and cobble in the middle), it works fine on the 1.2 version.
1
FunkyToc
07/23/2022 4:36 am
Level 75 : Legendary Creator
history
FunkyToc's Avatar
Yeah 1.19 !!

(PS: images in the post have undefined paths)
1

Welcome