[1.14] compatible Conquest_ 32x32

  • check_circle Armor
  • check_circle Art
  • check_circle Environment
  • check_circle Font
  • check_circle GUI
  • check_circle Items
  • check_circle Misc
  • check_circle Mobs
  • check_circle Particles
  • check_circle Terrain
  • 2,376 diamonds
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avatar Monsterfish_
Level 86 : Elite Artist
1,868





[url="http://www.youtube.com/watch?v=qk7pLOes3QQ
"]www.youtube.com/watch?v=qk7pLOes3QQ
[/url]
here is how to install Conquest_ =)




You can also find me streaming my work and more @ https://www.twitch.tv/monsterfish_


You need to use Optifine or Mcpatcher together with this Resource pack!

undefined

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Optifine/McPatcher required!

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Not convinced yet? Check out these Videos
Spoiler - click to reveal



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or support me on patreon

Additional to supporting me with a donation I provide a syncing server that will keep the pack on your PC up to date 24/7 and you will be able to see content I am working on and explore the new changes without having to download the pack entirely from scratch. The syncing works similar to a torrent and dropbox as it uses a network to provide the download and only downloads the changes made to the pack so each update for you is as small as possible. Note that I will only provide this if the donation is a min of 5$.


Custom sounds


Since I'm not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music, from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button, to
download and already to the .ogg format converted and renamed version of the music, that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


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How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [​Name of the sound] [@p/a/r/personname] [​x] [​y] [​z]] [​loudness] .
This command can either be used in chat or with command blocks
List of all the currently available sound names



Spoiler - click to reveal



Custom heads (hopefully still functional =/)
Spoiler - click to reveal

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1.8 Support

3d models to go along with conquest by Jugbot


Mod support

Spoiler - click to reveal

Shaderpack optimized for Conquest by me
Shaderpack made by Triliton
Better Than Wolves [​BTW] made&edited by nebux
Balcons Weaponsmod by BlueboyS13
bump mapping/normal map support by Antroz59
got content related to conquest post it here =)


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Spoiler - click to reveal


For the expert builders and worldedit users out there I
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server I recommend this plugin for better access to the metadata blocks) click here for reference sheet and here for the biome specific texture sheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.


An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )



Spoiler - click to reveal

undefined










For more info on updates and indev things feel free to visit me on
https://twitter.com/Monsterfish_
and check out what's coming next.





Notice the pack can't be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame! this isnt nessecary for the newer versions of the game!



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Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License
Permissions beyond the scope of this license may be available at

If you want to use my work as a server pack make sure to stick to the following guidelines: do not use in-game prompts to the download of the pack (rehosting on your server), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be updated to conquest without having to wait for you to update your custom version).
CreditJohnSmith for the permission to use his textures as placeholders
Progress100% complete
Game VersionMinecraft 1.13
Resolution32x
Tags

204 Update Logs

Update #204 : 10/18/2019 4:19:54 pmOct 18th, 2019

Update

1.13 /1.14 v1.3


Blocks:

updated bamboo stalk
added Fletchingtable textures
added Traderllama texture
added wandering Trager texture
updated grindstone texture
updated loom texture
updated Acacia and Darkoak leave colors
updated acacialeaves model and textures
updated spruceleaves texture
added smithing table textures
updated stonecutter to prevent x-ray
updated cartographer top texture
added a second campfire model based on placing direction
fixed grass side texture
fixed lever model
added a tarmac rail texture (end_midlands)
updated brown green and white biomespecific variants of the wooden window frame to work differently (see refsheet)

Mobs:

added all cat/cat collar textures and updated old ones
added villager levels and updated some skins
updated polar bear texture
added biome specific Brown and Black bear textures for polar bear(can be named to get the texture as well)
added panda Textures
added Pillager textures (with random variant)
added ravager textures (with random variants)
added random variants for mooshroom cow mushrooms

Items/CIT:

added suspicious stew texture

added Firerod CIT (swords axes)
added Kendo sword CIT (swords axes)
added primitive hunting spear CIT (trident swords axes)
added primitive javelin CIT (trident swords axes)
added blunderbuss CIT (crossbow)
updated light musket CIT (bow crossbow)
added flintlock pistol CIT (crossbow)
added Diamond spear CIT (trident swords axes)
added fancy twisted spear CIT (trident swords axes)
added Diamond Halbert CIT (swords axes)
added Sharp pole CIT (swords axes)
added Diamond Warhammer CIT (swords axes)
added Golden Warhammer CIT (swords axes)
added Primitive Warhammer CIT (swords axes)
added spiked hatchet CIT (swords axes)
added fancy wooden warclub CIT (swords axes)
added Fancy golden knife CIT (swords axes)
added Diamond knife CIT ( swords axes)
added Diamond katana CIT (swords axes)
added Slanted katana CIT (swords axes)
added Machete CIT (swords axes)
added Primitive Stoneblade CIT (swords axes)
added Ceremonial Halbert CIT (swords axes)
added light Halberd CIT (swords axes)
added Stone Halbert CIT (swords axes)
added Stone Battleaxe CIT (swords axes)
added Spiked Halbert CIT (swords axes)
added Primitive Flail CIT (swords axes)
added Diamond Hatchet CIT (swords axes)
added Diamond Flail CIT (swords axes)
added Fancy Flail CIT (swords axes)
added Training Flail CIT (swords axes)
added Bullets CIT (Arrows)
added Darts CIT (Arrows)
added diamond hatchet CIT (swords axes)
added doubleheaded hatchet CIT (swords axes)
added simple blowgun CIT (bow crossbow)
added Arabian round shield CIT (Shield)
added hoplite shield eye CIT (Shield)
added clean hoplite shield CIT (Shield)
added targe shield CIT (Shield)
added pavise Shield Shield CIT (Shield)
added hoplite shield trident CIT (Shield)
added hoplite shield scorpion CIT (Shield)
added hoplite shield Sparta CIT (Shield)
added spiral Chimalli shield CIT (Shield)
added decorated Chimalli shield CIT (Shield)
added the different crossbow textures to the crossbow as well not just the bow

corrected hatchlets to hatchets

updated various model positions when held in the hand (CIT)

added new helmet models on pumpkin block
-jaguar helmet
-gladiator helmet
-feather headdress
-fancy bronze helmet
-eagle helmet
-Corinthian helmet
-centurion helmet
-strawhat
-samurai helmet
-masked samurai helmet

added "the black Knight" armor set CIT
added "english Knight" armor set CIT
added "french Knight" armor set CIT
added "lord of westwick" armor set CIT
added "longbowarcher" armor set CIT

Misc/GUI

updated trident riptide effect
updated enchantment glint texture
added smoker GUI
added Blastfurnace GUI
updated pumpkin blur
updated the font files
updated horse GUI
added cartography table GUI
added Stonecutter GUI
updated lightmap (less obvious flicker)

updated all the referencesheets!

1.12

fixed an issue with the end portal frame top texture when the eye of ender is inserted







Feel free to try it out, comment and have fun

_Monster


You can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_ .
In case you are a donator to my work you can also get access to an auto-sync tool to get the alpha changes of the textures so you are always a step ahead of the competition
LOAD MORE LOGS

1
05/21/2020 7:25 pm
Level 1 : New Miner
Kittensmash
Will the 1.15.2 version be compatible with 1.16 when it releases?
1
05/09/2020 8:52 pm
Level 1 : New Miner
ModderForka
I tried downloading the resource pack, but every time the whole page went red and my browser blocked the site, but it counted me as "downloading the file multiple times" and it wont let me download it at all. Can I get a mirror link or can we use instead or something along those lines please.
1
05/12/2020 5:46 pm
Level 1 : New Miner
RraineKaldr
I am having this same issue when I try to download it.
5
02/20/2020 10:13 am
Level 7 : Apprentice Archer
iiFOXXER
Hey people! I just wanted to share that there is no need for asking for 1.15 or 1.16 updates, as the Conquest Team is currently working on it. Patience is a virtue, if you really love Conquest Reforged as much as I do, they do have a Patreon, not trying to advertise but if you really love Conquest I STRONGLY RECOMMEND you support these guys. I've been developing mods for a variety of games including Minecraft for 9 years now. And I have NEVER seen such a mod with this much determination ever.... except for GTA Space mod for GTA V. But I think Conquest deserves much, much more support. Have an extra dollar you don't know what to do with? Hop over to there Patreon and give some support.
1
02/27/2020 1:59 pm
Level 8 : Apprentice Artist
Evoken
So true!
1
01/27/2020 6:12 am
Level 8 : Apprentice Artist
Evoken
Hey, i wasn't here for a year now or maybe even more :) Did you updated anything on 1.12 version? ^^
2
02/20/2020 10:15 am
Level 7 : Apprentice Archer
iiFOXXER
I found this in the most recent change log:

1.12

fixed an issue with the end portal frame top texture when the eye of ender is inserted
1
01/26/2020 9:57 pm
Level 12 : Journeyman Explorer
Hypecrane
1.15 update coming soon?
1
01/10/2020 3:41 pm
Level 41 : Master Wizard
DieselDorky 16
1.15 update? or even 1.16 support?
1
12/31/2019 12:26 pm
Level 1 : New Miner
Lord_Firdaus
do you will update it soon????


i hope you will update this because my laptop does not compatible with conquest reforged
1
12/15/2019 6:39 am
Level 1 : New Miner
filbarbu
hi. do you have any plan to a conquest 1.15 compatible ?
1
11/25/2019 1:36 am
Level 1 : New Explorer
Nyrien
I can see on the last image that the sand and the grass textures merge, as is the case in the Reforged mod ; but that's not the case on the 1.12.2 pack i downloaded, is that normal? i tried fast and fancy connected textures in the settings
1
11/12/2019 7:29 pm
Level 1 : New Miner
meeshe9
is there anyway to bypass the adfly? my computer wont let me use that
1
11/01/2019 11:48 pm
Level 1 : New Miner
macykay98
Question: Will the pack be available for 1.14.3 or 1.14.4 anytime soon?
1
11/05/2019 6:23 pm
Level 86 : Elite Artist
Monsterfish_
it already is =) just download the 1.14 compatible 1.13 version of the pack and you are ready to go
1
10/29/2019 7:09 pm
Level 35 : Artisan Goblin
Zenkyo
I love the new uptade <3<3<3
2
10/24/2019 2:31 pm
Level 1 : New Miner
Wils1397
Amazing work, but the pillager and ravenger textures just dont fit! The textures look okay, but i just cant fit them in my server, and they look wierd with the rest of the pack! Should have been made into orcs or bandits. And the ravenger could just be based of some orc beast from different fantasy games/movies.

but as I said in the start, the rest of the pack is amazing, just very disappointed with the pillager and ravenger textures! Kindo ruined the cool rpg potential..
3
10/24/2019 9:54 pm
Level 86 : Elite Artist
Monsterfish_
Cheers =)

The idea is to expand the universe with different themes the pillager/ravager are meant to fill a more steampunk-ish niche.
Apart from that the movement patterns of the ravager is too mechanical in my book to make it anything organic.
You are however free to edit the pack to your liking as long as its for private use only if you dislike the work i have done on them.
1
10/25/2019 7:06 am
Level 1 : New Miner
Wils1397
I actually like that Idea! I will probably get used to them:) (and sorry for being such a spoiled asshole) Maybe we will see some orcs in the nether update?;)
1
10/25/2019 11:13 am
Level 86 : Elite Artist
Monsterfish_
interesting i could consider that idea to a degree considering the nether is a demonic realm the orcs would be more twisted looking but that ofc doesnt mean they couldnt be different in the overworld^^
2
10/21/2019 5:14 pm
Level 55 : Grandmaster Vampire
Aetheris
Best, as always!
Man, how have you not been tired of developing Conquest for so many years?)
2
10/24/2019 9:54 pm
Level 86 : Elite Artist
Monsterfish_
do you get tired of doing things you enjoy ;)
1
10/18/2019 9:26 pm
Level 2 : Apprentice Warrior
Mileonas_Lionclaw
what about 1.12?
2
10/19/2019 2:37 pm
Level 86 : Elite Artist
Monsterfish_
what do you mean?
1
03/10/2020 7:19 pm
Level 2 : Apprentice Warrior
Mileonas_Lionclaw
nvm im an idiot
1
10/18/2019 7:26 pm
Level 1 : New Crafter
SaabiSSGODSS
This is amazing.
1
10/19/2019 2:37 pm
Level 86 : Elite Artist
Monsterfish_
cheers =]
1
10/04/2019 6:20 pmhistory
Level 14 : Journeyman Blacksmith
Paffcio94
I'm using your Resource Pack in my project Medieval Houses on Minecraft Planet. Is beautiful :)
1
10/19/2019 2:37 pm
Level 86 : Elite Artist
Monsterfish_
glad you enjoy it man!
1
09/23/2019 4:52 am
Level 1 : New Miner
IntenseShaders
Hello, I was wondering if you could make a Mediafire of this texture pack. People are starting to force download resource packs and texture packs on Xbox and this would be an amazing texture pack to use with a shader pack. As an Xbox and Computer user myself, I enjoy using this texture pack when it comes to making houses with hay blocks for roofs. Please get back to me when you can.
1
10/19/2019 2:36 pm
Level 86 : Elite Artist
Monsterfish_
Sorry, but I will not make a Mediafire link for the pack.
There are a couple of reasons for it one beeing updating the download links upon updates and another being that the way it is atm helps me generate some income for the work I put into the pack.
as for force downloads of the pack the bad news is that the pack in itself has to high of a filesize to do that to begin with mojang only allows up to 50 mb

Is there a particular reason the current setup doesn't work for you or is it more a matter of convenience?
1
09/21/2019 10:55 am
Level 2 : Apprentice Crafter
j4mison
I know you've made Dandelion's Corn in certain biomes, you should do that with Sunflowers as well, so it's full grown corn and we can make fields from it!

A second question, is there a full list of biomespecific items? I found one from your website, but it's very outdated and has next to nothing on it. There are so many cobweb biomespecific things, none of which are mentioned on there. I have found more also that aren't on the list, just can't think of them right now.
1
10/19/2019 2:32 pm
Level 86 : Elite Artist
Monsterfish_
the idead wth the corn was meant to be used in conjunction with worldedit as the biome that it uses does not generate naturally so in order to use it you need a third party tool to begin with and than using the small flowers as a stackable block it overall a bit more flexible. but your idea could be used for some other ussage yet unknown =)

You can fin the full reference sheet here =) https://ravand.org//refsheet_1.13.html
1
09/16/2019 8:48 am
Level 1 : New Miner
Goldsucher1
I have a Problem.
I have an error message. It's written on the trees: Make sure you have Optifine / Mcpatcher to get connected texture.
I find that annoying. I have installed Optifine and have used it for a very long time, means that Optifine is not working on this resource pack or is it a general note? Optifine is successfully installed. I have tried it with different versions
thx
2
09/17/2019 9:50 am
Level 86 : Elite Artist
Monsterfish_
did you make sure to enable connected textures in the settings?
1
09/17/2019 4:31 pm
Level 1 : New Miner
Goldsucher1
thanks now it works!
1
09/10/2019 12:53 pm
Level 1 : New Explorer
mcWholf
Creeper?
1
09/13/2019 1:36 pm
Level 39 : Artisan Architect
Pufficles
...aw man
1
09/12/2019 2:06 pm
Level 86 : Elite Artist
Monsterfish_
are you having an issue with the creepers?
1
09/08/2019 8:27 pmhistory
Level 39 : Artisan Architect
Pufficles
I don't know how active you are on here, but I'm a big fan of your pack and use it often in my builds!

I have a problem; however, selecting Conquest of the Sun causes a huge black blob to appear in the top right of my screen and the lighting is all messed up. With any other shaderpack, the connected textures appear gray or tend to flicker. Do I need a specific version of Optifine or something? Thanks!
1
09/12/2019 2:06 pm
Level 86 : Elite Artist
Monsterfish_
have you made sure you are using the latest graphics card drivers as that can cause those kinds of issues
1
09/08/2019 9:48 am
Level 16 : Journeyman Network
killer5362
How did you code a custom Minecraft launcher? I have been needing one but can't find the resources on google or youtube.
1
09/12/2019 2:07 pm
Level 86 : Elite Artist
Monsterfish_
sadly i did not code it myself but was done by a friend of mine
1
09/13/2019 9:25 am
Level 16 : Journeyman Network
killer5362
Is your friend still your friend? I need to know how. Can you ask?
1
09/16/2019 8:46 am
Level 86 : Elite Artist
Monsterfish_
it would be easier to look up how its done on the interwebs ^^
1
08/19/2019 8:27 pm
Level 1 : New Miner
okaybruh
completely broke my resource pack folder and now it doesnt work and i cant delete the conquest folder but eh
1
08/25/2019 9:35 pm
Level 86 : Elite Artist
Monsterfish_
that cannot happen when downloading a .zip file that doesn't have any executable files in it you must have downloaded something different somehow.
1
08/18/2019 5:29 am
Level 1 : New Miner
ReeyPL
So I am reading a lot that there is 1.14 support already in this RP but no any way to use custom blocks other than using 3rd party apps??

Bruh
1
08/25/2019 9:37 pm
Level 86 : Elite Artist
Monsterfish_
custom blocks have been taken out since 1.8 and up to this day the only decent way of adding them is via mod, doubleslabs or mushroom blocks (limited to full blocks) since i am not looking to add new blocks via mushrooms i have added a couple of biome variants and doubleslab textures to give more options when building
1
08/10/2019 9:36 am
Level 1 : New Miner
jomy10
I hope you update it for 1.14 soon, there's quite a lot of really interesting blocks that are perfect for this medieval style resource pack!
Always been a fan of the resource pack, keep it up!
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