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[ v1.3.1 | 1.12.2 ] - Infinite Swords Project - More Swords, More Styles - [Optifine] | Community Ready!

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avatar Insanial
Level 43 : Master Nether Knight
34
Hello one and all! Welcome to Infinite Swords Project.


Infinite Swords Project or ISP is a project aiming to bring a new look to Combat Epicness, and to the usual pvp/pve we see in Minecraft... and that sums it up for now.


OK! The space for building up the Community Pack is ready! Go here, and all the instructions should be there. If something is confusing lemme know.


I really wanna hear comments, suggestions, requests, anything about this project. What sword you like, what sword you don't like, If you have a sword idea, tell me, send me a texture, I don't care... I would just love to know what the community thinks about adding more swords and RPG elements to Minecraft :)





Changes at the moment:
  • 67 new sword textures (Courtesy of Optifine's CTM feature)
    • 15 Wooden Swords
    • 15 Stone Swords [3 NEW]
    • 13 Iron Swords [1 NEW]
    • 12 Diamond Swords
    • 12 Gold Swords

  • Removed Enchantment tint
  • [Temporarily Removed] New GUIs
  • [Temporarily Removed] New Font
  • [Temporarily Removed] New Potions - look like spell crystals
  • [Temporarily Removed] New Enchanted Books - Enchanting Tombs


Upcoming Features:
  • More textures - blocks and Items
  • Add more Items - eg. currency, runes, crystals, more potions... you know... rpg stuff
  • More swords - who said (some #...) swords is enough :D
  • More sword types - I'm gonna see If it'll work if I add swords made of other materials. For example: emerald swords
  • As well as... YOUR swords!! yup, you read that right. There will be a way for YOU guys, the Minecraft community, to contribute to the project! Soon I'll set up a place were you can share your swords textures with each other! And have a chance for them to be included in the 'ISP Community Pack' :D It's READY!




Instructions for getting the different textures:
To get the sword texture you want, rename the respective sword and add the following:



Stone Sword {Style #} {Tier #}

Eg: Stone Sword Two Three
NOTE: Capitals don't matter



You can use this diagram, or the built-in diagram on the banner images above, to identify the texture names:



Style 1

Style 2

Style 3

Style 4

...

...

Tier 1

@
@
@
@
@
@

Tier 2

@
@
@
@
@
@

Tier 3

@
@
@
@
@
@





The actual pack file is inside of the first zip and is named: ISP - [v*.* - mcv*] ~by Insanial.zip





As always, I'm open to any suggestions. Thank you for the helpful comments so far :)
More awesome feedback will always be greatly appreciated!


Enjoy,
Insanial






A LOT of work goes into Resource Packs.
Please respect the creator and DO NOT copy/take their work.
Thank you.
Progress65% complete
Game VersionMinecraft 1.12.2
Resolution16x16
Tags

8 Update Logs

Update v1.3.1 : 04/16/2018 3:18:54 pmApr 16

Added:
  • Stone Swords - Style 5 - Tiers 1,2,3
  • Iron Sword - Style 5 - Tier 3
LOAD MORE LOGS

Comments : 18

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1 - 18 of 18

I'm curious, How does this work? Is a random texture assigned each time the weapon is crafted or are there specific requirements?
  • Insanial
  • Level 43
  • Master Nether Knight
  • April 15, 2018, 8:58 am
It uses Optifine's custom item texture feature, which allows an item texture to be different depending on certain criteria. In this case, when you rename a sword with an anvil, the second the name is changed, the texture will change. You can use the description instructions and banners to see what to rename them to :)

(Basically the same as ItemBound)
  • Blockula105
  • Level 18
  • Journeyman Engineer
  • February 28, 2018, 1:14 pm
fate/stay night unlimited blade works vibe withat that title he has
  • DuelNation
  • Level 24
  • Expert Button Pusher
  • December 15, 2017, 3:22 am
I think I may use this in a modded server in the future. (If I actually buy one)
  • Insanial
  • Level 43
  • Master Nether Knight
  • December 24, 2017, 12:33 am
As long as it's all credited properly, sounds good!
  • DuelNation
  • Level 24
  • Expert Button Pusher
  • December 24, 2017, 6:40 am
ye :D
  • Knux
  • Level 38
  • Artisan Engineer
  • December 7, 2017, 11:55 am
oh god not sao

I love the more swords tho!
  • Insanial
  • Level 43
  • Master Nether Knight
  • December 24, 2017, 1:05 am
Ya, I didn't really like SAO, but I loved the game itself. Tho, I don't know if that's the direction I wanna take this project... What do u think? Should I scrap everything but the swords?
  • Knux
  • Level 38
  • Artisan Engineer
  • December 24, 2017, 10:34 am
Yeah i guess it has potential
  • Knightworm
  • Level 51
  • Grandmaster Pixel Painter
  • December 5, 2017, 4:58 pm
Seems to still be in its infancy, but great job so far. Love when people expand vanilla
  • DuelNation
  • Level 24
  • Expert Button Pusher
  • December 4, 2017, 5:23 pm
This is cool though :D
  • DuelNation
  • Level 24
  • Expert Button Pusher
  • December 4, 2017, 5:22 pm
I actually have an idea for an easier way to get the sword varients in survival, currently, each time the sword crafting shape is made it can cycle through the textures and give one of those as an outcome. I don't create optifine resources (from scratch) so yeah, but it should be possible.
  • Insanial
  • Level 43
  • Master Nether Knight
  • December 4, 2017, 11:44 pm
Ya, I had looked into that a long time ago... unfortunately, It's currently not possible. I originally had a different path in plan for this project, but I'm gonna be patient and see where time can take me haha. Good idea tho! Thanks!

( I'm also glad you like the project :)
  • DuelNation
  • Level 24
  • Expert Button Pusher
  • December 6, 2017, 2:11 pm
both darn and you're welcome
  • DuelNation
  • Level 24
  • Expert Button Pusher
  • December 4, 2017, 5:24 pm
or i could make a mod for these swords ( ͡° ͜ʖ ͡°)
cool
  • MajorMC
  • Level 1
  • New Crafter
  • December 2, 2017, 5:46 am
Looks great! Im liking it!
  • AkiShirai7
  • Level 6
  • Apprentice Architect
  • December 2, 2017, 1:37 am
So far so good! I love it

1 - 18 of 18

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