- check_circle Environment
- check_circle Font
- check_circle GUI
- check_circle Misc
- check_circle Particles
- check_circle Terrain
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Stickland is a cartoon-ish pack with textures made of every imaginable combination of its five shades of gray! With so may shades available, this pack goes way beyond the monochrome limitations of black and white to offer a wildly diverse array of block texture designs.
Stickland is still in flux. It has all GUI textures and 89% of block textures, but does not yet include items and mobs. More to come in future releases. Everything is subject to change at this point, so let me know what works and what doesn't so your favorite part doesn't get removed!
This pack includes it's own font to match the hand-drawn style. The font is now enlarged to make it more legible, but I'm still looking for any constructive criticism I can get, so please don't hold back!
Stickland includes number of custom models to eliminate the automatic green tinting that minecraft does to some plants in certain biomes. Thanks to Craftykids for explaining how to fix this!
So get to it: download it, try it out, make it a favorite, and give it a diamond. You won't be sorry! (or will you? you decide.)
Stickland is still in flux. It has all GUI textures and 89% of block textures, but does not yet include items and mobs. More to come in future releases. Everything is subject to change at this point, so let me know what works and what doesn't so your favorite part doesn't get removed!
This pack includes it's own font to match the hand-drawn style. The font is now enlarged to make it more legible, but I'm still looking for any constructive criticism I can get, so please don't hold back!
Stickland includes number of custom models to eliminate the automatic green tinting that minecraft does to some plants in certain biomes. Thanks to Craftykids for explaining how to fix this!
So get to it: download it, try it out, make it a favorite, and give it a diamond. You won't be sorry! (or will you? you decide.)
Credit | Craftykids for explaining how to remove automatic green coloration of plants. |
Progress | 55% complete |
Game Version | Minecraft 1.12.2 |
Resolution | 16x |
Tags |
6 Update Logs
Update #6 : by AridWaste 03/13/2018 3:41:51 pmMar 13th, 2018
3-13-2018
-in folder \textures\blocks\
. added all 10 destroy textures
. added iron_bars.png
. added iron_trapdoor.png
. added level.png
. added purpur_block.png
. added purpur_pillar.png
. added purpur_pillar_top.png
. added trapdoor.png
(this completes 426 of 478 block textures, or 89%)
-in folder \textures\font\
. updated ascii.png to have larger more legible text
-in folder \textures\blocks\
. added all 10 destroy textures
. added iron_bars.png
. added iron_trapdoor.png
. added level.png
. added purpur_block.png
. added purpur_pillar.png
. added purpur_pillar_top.png
. added trapdoor.png
(this completes 426 of 478 block textures, or 89%)
-in folder \textures\font\
. updated ascii.png to have larger more legible text
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Does it match the theme of the pack?
Is it too hard to read?
Should it be bigger?
Also, does anyone know if there's a way I can keep the sky from being blue and the sunset from being red?
Thanks!
The lily pads are more problematic since their color doesn't come from the color maps and they have an odd shape that could be difficult to model. I could certainly use your help with that if you're offering!
For example, here's /assets/minecraft/models/block/waterlily.json from the default pack: http://pastebin.com/0eGdLeWi
Each of the two longest lines has a "tintindex" property with a value of 0. If you put that file in your pack and entirely remove the "tintindex" properties, like this: http://pastebin.com/eWWbUGAZ
...lily pads will be grayscale in-game. The same can be done with other automatically-colored blocks, like birch and spruce leaves.