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♦Video here: Click Here
♦Hello people of minecraft to another tutorial.In this tutorial i will show you guys how to transform any entity in a Enderman in the Snapshot 1.8
♦Step 1: You need a very fast clock running (note that it wont work with a slow clock)
♦Step 2: You need 8 command_blocks
♦Step 3: The first 4 command_blocks need to be atached to the very fast clock with this codes:
♦/execute @e[type=Arrow,rym=-45,ry=44] ~ ~ ~ /tp @e[type=Zombie,r=13] ~-3 ~ ~
♦/execute @e[type=Arrow,rym=135,ry=224] ~ ~ ~ /tp @e[type=Zombie,r=13] ~3 ~ ~
♦/execute @e[type=Arrow,rym=225,ry=314] ~ ~ ~ /tp @e[type=Zombie,r=13] ~ ~ ~3
♦/execute @e[type=Arrow,rym=45,ry=134] ~ ~ ~ /tp @e[type=Zombie,r=13] ~ ~ ~-3
♦Step 4: The other 4 command_blocks need to be executed after the other 4 are done (you can make this by puting a comparator to the first 4 command_blocks than link the other 4 command_blocks to the comparators).
Than put this code in the other 4 command_blocks left:
♦/kill @e[type=Arrow]
♦Explanation:
The first 4 commands will execute at all entitys which are type Arrow and have a certain y-rotation(facing) will /tp all entitys which are type Zombie and which are in a 13 blocks radius from the arrow 3 blocks to the right
♦Hello people of minecraft to another tutorial.In this tutorial i will show you guys how to transform any entity in a Enderman in the Snapshot 1.8
♦Step 1: You need a very fast clock running (note that it wont work with a slow clock)
♦Step 2: You need 8 command_blocks
♦Step 3: The first 4 command_blocks need to be atached to the very fast clock with this codes:
♦/execute @e[type=Arrow,rym=-45,ry=44] ~ ~ ~ /tp @e[type=Zombie,r=13] ~-3 ~ ~
♦/execute @e[type=Arrow,rym=135,ry=224] ~ ~ ~ /tp @e[type=Zombie,r=13] ~3 ~ ~
♦/execute @e[type=Arrow,rym=225,ry=314] ~ ~ ~ /tp @e[type=Zombie,r=13] ~ ~ ~3
♦/execute @e[type=Arrow,rym=45,ry=134] ~ ~ ~ /tp @e[type=Zombie,r=13] ~ ~ ~-3
♦Step 4: The other 4 command_blocks need to be executed after the other 4 are done (you can make this by puting a comparator to the first 4 command_blocks than link the other 4 command_blocks to the comparators).
Than put this code in the other 4 command_blocks left:
♦/kill @e[type=Arrow]
♦Explanation:
The first 4 commands will execute at all entitys which are type Arrow and have a certain y-rotation(facing) will /tp all entitys which are type Zombie and which are in a 13 blocks radius from the arrow 3 blocks to the right
Tags |
tools/tracking
3006788
6
18unhittable-zombies-with-a-bow
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