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Biopunk adventures episode 1: Green city (2/3 done)

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OceanFqsh avatar OceanFqsh
Level 37 : Artisan Botanist
204
Hello guys! And welcome to my new RPG game called: B I O P U N K A D V E N T U R E S
I suggest you read the how to play instructions. (it's not fun not knowing how to play the game)





How to play :D
What the heck am i supposed to do in this werid, so called, "BiOpUNk GaME"?

Great question. Biopunk game is a RPG game from YOUR point of view, which means it's your adventure and you get to choose how to want it to be, kinda like choose your own adventure books. The theme is biopunk. (click link if you don't know what biopunk is) , and the adventure just takes place in a biopunk world.


Now that we know what this game is about, let's get to the details!
For this game, you'll need:
1 four sided dice
1 six sided dice
a stats sheet (see below)
Stats sheet
owned weaponsaction weaponweapon damageTemporary damagehpbonustemporary
bonus
itemsmoney



-0/0
-
bg:








ng:








fg:
a dry erase marker
some tape to put on stats sheet
how to make stats sheet reuseable
Copy down the blank stats sheet on a piece of paper, and put some tape over the paper, so that the dry erase marker can write on it. (I recommend packing tape if you have that, easier to erase)


Word definitions
You may come upon these words a lot, so read their definitions
definitions
1. Hp. Hit points, or Hp for short is a word which means your health, like spider has 20 hp. Max hp means how many total hp can a person or monster have, like I eat a lot of food, providing me 50 hp.

Since my hp right now is 1/10, my hp regains to the max of 10. Also, your hp can't go beyond your max hp. The number on the left is your hp right now and the number on the right is your max.
right now hp/hp max.

You can also eat stuff to gain hp, only if the page tells you that you can eat a item you have. Example: After you defeated the robot, you can eat a item. The items that you can eat say +#hp.


2. action and owned weapons. An action weapon is a weapon you can use anytime when you come into a battle, (see below) and a owned weapon is a weapon that you own, but can't use during a battle.(see stats sheet above) The first weapon that you get is your action weapon.

For example, if my first weapon I got was a sword, it goes as a action weapon. If I the second weapon got was a sling, it would go as a owned weapon because I own it and can't use it in battle.

You can only switch any weapon from your owned to your action if a page says so. (see below for page)


3. Pages
Pages are the boxes that appear below while you play


4. Battles
Battles only start if you choose to battle the monster on that page, like "If you want to battle the robot, go to page 60"

5. #d#
#d# means # dice roll of # sided dice. For example, if my weapon does 2d6 damage, it means I roll a 6 sided dice two times.

6. bonus
Your bonus is what you add to your attack rolls and saves. For example, if I roll 1 for my weapon attack, I'll have to add my bonus to it, 2, resulting a total 3 damage.


7. saves
A save is what you do to avoid something. To make a save, roll 1d20, add your bonus, and see if the number is same or higher than the difficulty level, or called succeeding the save.

For example, if the page said "the robot shoots a bullet at you. To avoid this bullet, you need to succeed a d10 save, otherwise take 2 damage. I rolled a 8, plus 2 as my bonus, = 10. The number is same as d10, which means I succeeded the save.


8. Temporary bonus
Temporary bonus is when your bonus decreases. For example, I got poisioned by animal and my bonus decreases by 2. I write -2 for my temporary bonus, and always subtract 2 to my bonus when I use it.

9. Attack rolls
Attack rolls is when you roll dice to what your weapon's damage says, like for sword, the damage is 1d4. You can only attack once a turn, since once you attacked, your turn ends.


10. Temporary damage
Temporary damage is when your damage decreases. For example, if I got bit by a animal, my temporary damage turns into -2, like I roll 4 damage for my attack, so I subtract 2 from 4. 2 - 4 = 2, so I do 2 damage.

11. Reactions
only monsters have reactions, and they happen if you do what it's reaction said. Example: lizard infested robot has reaction potion eater. "When you throw a potion at the lizard robot, you must succeed on a 10 save for the potion to work, otherwise the lizard robot will eat the potion and gain to max hp."

Let's say I throw a mutation potion at the lizard on my turn. Since I already know that I need to succeed on a 10 save for the potion to work, I roll 1d20 and get 9 + 2 bonus = 11. I succeeded the save, so my potion works. Potions also count as attacks, so after I throw a potion my turn ends.

12. potions and other attacks
Other attacks, like potions, all count as attacks, which also means your turn ends after you throw a potion. To use a potion, look at the types of potion chart, read what it does, and apply it on your opponent.
Potion name
what it doesexample
mutation potionWhen you throw the mutation potion at your opponent, it combines another monster with it. Then, you subtract the other monster's hp with the monster you threw the potion at. If number negative, the monster dies automatically. If number is NOT negative, you use the monster's stats that you threw the potion on. (you can't use this potion twice on same monster)I throw mutation potion at robot, and I combine the robot with a wolf. robot hp 10. wolf hp 20, 10 - 20 = -10. robot dies.


13. bg, ng, fg (currency in the game)
bg = biopunk gold
ng = nano gold (small)
fg = Fretizan gold (usually used in the city Fretiza)

You will mostly see biopunk gold in the game, and sometimes nano gold. It is very rare to see Fretizan gold in the game. Example: apple cost 10 bg, wood cost 20 ng, house cost 5 fg.


How does a battle work?
The main part of this game is battle, battle, and battle until you die, so you'll need to know about battles.

1. The battle starts when you choose the page that has a monster battle, like "go to page 2 to battle the robot."



2. After you arrive come to the page, the battle begins. You will ALWAYS go FIRST in a battle no matter what. On your turn, you can use a weapon to attack the opponent. Be sure to apply bonus.

Example: You attack the robot with your sword, rolling a 4 for attack roll. You add your bonus 2, and get 6 damage at the robot. The robot has 8/12 hp. Your turn ends after you attacked.




3. Now it's the opponent's turn. The opponent is special, because it can do many attacks. You roll the dice it says on the page, like for the robot you roll 1d4. After you got the number, determine what attack it does, like for the robot, I rolled a 4, which it says 4 is the attack gun shoot.

Then, you read the attack, and do according to what it says, like the robot's attack gun shoot, it shoots a bullet at you and you have to succeed a d10 save or take 5 damage. You roll a 8, + 2 bonus = 10. You succeeded the save. The robot's attack is done, it's your turn now.


Keep repeating process until opponent is dead, = 0 hp, or you die. Battle ends.














You start out with:
_15bg
_a stick, it is your action weapon (1d4 damage)
_a bonus of 2
_20 hp
_a apple, it is your item (+5 hp)

Okay people! Now that we know how'da play this game, let's begin your adventure! open page 1!

page 1 (open me to start the adventure)
You wake up after a short nap. You are right now in a train, surrounded by a bunch on random people. In front of you is a person, but instead he has a head of a weird looking animal. On the left of you is a short merchant, carrying glass bottles of what looks like body parts. You almost throw up looking at the body parts, when your hear the train announce, "station 17, city of Fretiza".

Then, you hear some hissing noises, and you notice that the doors of the train opened. Every strange passenger went out the train, and onto the train station of city Fretiza. You step out the doors, feeling a mist of cold. You get frightened, but you start walking anyways. You try to walk around, but there was too much people, that all you see is darkness.

The train then announced it was leaving station Fretiza, and its doors closed. You try to walk around, but there was too much people, so you stood still. "Hey! You robber stole my parts!" You hear the merchant who was next to you in the train yell. The merchant seems to be close to you, and he trying to find the robber, but the robber ran away already.


if you want to help the merchant find the robber, turn to page 2

if you want to walk around the train station, turn to page 3

page 2
You approach the merchant, who you find out has a robot limb and appears to be human. You say, "sir, I can help you find the robber". The merchant turns around looking at you with his weird eyebrows. He says, "Sure kido! I'll give you some money as soon as you find that robber!"

Then, you head off, trying to find the robber. You look around, until you see something fast pass by. You chase after the fast thing, which appears to be carrying a jar that the merchant owned. It was the robber. You chase the robber on and on, passing by many buildings covered in greenery, and some trees that stood in the middle of nowhere.

Eventually, you come upon a large market square, crowded with people. Night had started to fall, so most of the market's booths had small lanterns lit up. You look around the market square, but you cant find the robber anywhere because of the people.

If you quit finding the robber, turn to page 4

If you want to keep searching for the robber, turn to page 5
page 3
You decide to walk around the "city of Fretiza", as the train said. You walk through the crowded train station, not knowing where you are headed to. Eventually, it got less crowded in the train station and you realized you had walked to the end of the station.

In front of you, stood some large beams, which held up the station's roof. Beside one beam, there was a large, 4 legged, and human size insect playing a instrument, sitting on a dirty stool. You walk pass by the insect, ready to throw up again, but luckily, you came out of the train station, and onto one of Fretiza's roads next to the station. The road had few people on walking on it, since everyone was taking the plant tram above the road.

You hear the tram pass by the road above you, making a disgusting noise as it grinded plant fuel for electricity. You also notice that half of the people around you weren't even humans, but instead they were human-sized insects like the one you saw at the train station, and they seemed to talk and walk like humans. You keep walking, until you come upon three greenery covered shops.

One shop's sign says "plant fuel store", another one says "Fretiza's high quality weapons", and the last one said "live canned sea creatures store." Whatever that meant.

if you want to go to the plant fuel store, turn to page 6

if you want to go to the high quality weapons store, turn to page 7

if you want to go to the live canned sea creatures store turn to page 8



page 4
You decided that you should quit finding the robber, so you head back the way to came. After walking for a long time, it was already night, and the moon was up. You look around, and you realize that you were in a dark, dark street. There stood a few grass covered buildings beside you, but there was no light in them.

You start to panic, since it was very scary at night. You decided to keep walking, so you wouldn't be scared, when you noticed that you were in the middle of nowhere.

You hear some sounds of cracking.

crack. crack. crack.

Then a robotic whirrl and some clicks.

whirrrrl. clink. chink. clink.

Whoever's out there must be close to you. The sound got louder and louder, until you see a weird, lizard combined robot standing next to you. The robot looks like it has been infested by a lizard body, and it wasn't natural. You also see that the lizard robot had sharp claws. very sharp ones, for fighting.

if you want to battle the lizard robot, go to page 9

if you want to run away from the lizard robot and take cover, go to page 10
page 5
You decided to keep searching for the robber. You run through the busy market square, that was lighten up by lanterns, since it was night already. You pass by random people that had insect bodies and animal heads. You see market stalls that said: "memory saving service". and "cheap parts for sale." Another one said "large animals".

You keep walking through the market square, which seemed endless. You couldn't spot the robber anywhere. Eventually, you walked out of the market square, and onto a very dirty sidewalk, covered with plants. You notice that very, very tall plant covered buildings surrounded you, and they looked like small, tiny houses stacked on one another.

You keep walking on the sidewalk, which eventually turned into a lot of stairs. You walk upwards, passing by many small wooden huts and cargo container houses. It looked like houses in this city were made of anything. After walking upwards for some time, you see a large building with a sign saying "hotel, 10 bg a night".

If you want to go inside the hotel, go to page 12

If you want to wander around the city at night, go to page 11
page 6
You decide to go to the plant fuel store. You open the wooden door leading to the inside of the store. Inside the store, you see shelves and shelves full of containers, each container saying, "plant fuel."
(You can purchase anything at will, it'll count as a item)

fuel sizepricegallons of fuel
small fuel15 bg12 gal
medium fuel30 bg24 gal
large fuel45 bg36 gal


If you are done purchasing a item or want to get out of the store, go to page 14
page 7
You walk inside the weapon store. (you can buy anything at will)

weapon name
cost
damage
other stuff
double sided plant spear10bg
1d6
If you have temporary bonus, you stop using it after you kill a monster.
needle shooter
15bg
2d4
The monster loses their reaction when the needle shooter does 5 or more damage at the monster. (only can lose it's reaction once, each monster has one reaction)
plant sword50bg3d4
kasotha70bg5d6 or 10Before you attack using this weapon, you need to succeed a 15 save. If succeeded, the kasotha does 5d6 damage. If you fail on this save, the kasotha does 10 damage.
flame rod100 bgunknownyou can choose 1 action or 1 reaction for the monster to lose on your turn, if you succeed on a 14 save. If the monster loses all actions and reactions, it dies.


If you are done purchasing a weapon or want to get out of the store, go to page 14
page 8
You walk inside the live canned sea creatures store. Inside, you see a lot of long tables, each table having small jars filled with live sea creatures.
(purchase anything at will, it'll count as a item)

creature
price
danger level /15
description
used for
frish10 bg1/15large 3 headed fisheating, +10 hp
inside out fish15 bg3/15A fish that's inside is on the outside.potion making
koth20 ng7/15long fish with side finsweapon making
gorb40 ng10/15transparent fish with a orange glow.weapon making
deady jelly fish20 fg12/15transparent jelly fish that you can see it's inside blood.potion/weapon making


If you are done purchasing a item or want to get out of the store, go to page 14
page 9
You decide to battle the lizard robot. It looks at you, with a strange face, looking like a mad one. It makes a SCREEEEECH sound, meaning the battle begins. You attack first. (you always go first in a battle)

lizard robot stats
hp 17/17
Actions (roll 1d4)


1-2 poison tongue
The lizard robot's tongue jolts toward you, then wrap's it around your body. To get out of the wrapped tongue, you must succeed on a d5 save. If you succeed the save, you escape the tongue and take 0 damage. If you fail the save, you take 2 damage.

3 'letric claws
The lizard robot's arms plunge toward you, it's metal claws taze your body. You take 3 damage.

4 lizard infection
The lizard robot grasps your body, then it bites your arm while injecting venom. To survive the venom, you need to succeed on a d17 save. Otherwise, you turn into a human sized lizard, roll 1d6 to see your effects.
number
effect
1-2
damage -1
3-4
bonus -2
4-6damage - 2, bonus - 2
drink morph potion to turn back into human. (if you have one)
reactions
potion eater: when you throw a potion at the lizard robot, you must succeed on a 10 save, otherwise the robot will eat the potion and gain max hp. Your turn ends after you throw the potion and the lizard eats the potion or takes the potion's effect.

if you manage to kill the lizard robot, go to page 13

if you die, you restart the game


page 10
You decided to run away from the lizard. The robot lizard spots you running, and it turns hostile. It grabs your arms and pins you down on the floor. Then, with its sharp claws, it jabs your arms and you start to bleed. It then uses its claws to jab your head, and you die.

Go to the beginning of this episode and restart. (hp restarts the rest of inventory is still there)
page 11
You decided to wander around the city of Fretiza at night. You walk away from the hotel, and onto the stairs. You are right now on the highest point of Fretiza, called "airzone", because of how much fog there was. It looks like this city was built on a mountain, and some parts of it was on higher ground and some on lower ground.

You keep ascending, until the stairs ended and turned into a grassy hill. There were no houses or huts here, only the moonlight that shined on the grass. You keep walking foward, until the hill ended at a downwards cliff.

You look down the cliff, and see the harbor of Fretiza below you. In the harbor, you see several large water vessels, floating on the water. Beside each vessel was a walkway, which was filled with a lot of people. You also see a long bridge that spanned from a hill that was on the other side of Fretiza, which is how people get to Fretiza.

Suddenly, you hear some footsteps coming from the right of you. "Can you help me with something?" said the person who made the footsteps. You turn and see a tall man, no, not a man, but a man that was combined with a cat. He had a round body, which was all covered in fur. He also had some glasses and a cat nose. "You know, it's night, so you can sleep at my house a help me tomorrow." said the cat man.

If you want to help the cat man tomorrow and talk to him, turn to page 16

If you don't trust the cat man and want to head down to Fretiza's harbor, go to page 15
page 12
You decided to go to the hotel. You walk closer to the hotel, and open the moss covered door. The inside of the hotel was small, and had a lot of greenry inside it, like vines and plants. A long table stood in the middle of the room, and behind the table sat a old rusty robot. "how many are staying tonight?" The robot asks you. You tell the robot that you are the only one here staying, and the robot tells you that your room number is 21, while pointing toward a long hallway.

You walk to the hallway, which only had rooms 1-10. You see some stairs, so you walk up them, which led to another hallway on the second floor, but it was more dirty. It had rooms 10-25. You go inside room 21, which was a cramped room with a bed, table, a window, and a very tiny bathroom. You lie down on the bed and sleep.

You wake up the next day early in the morning, and look out the window. Few people had got up, but you see them carrying fishing rods, perhaps they had went to go fishing at Fretiza's harbor. You get out of your room, walk down the stairs, and got out of the hotel, then onto the sidewalk.

You walk down the stairs that you came up from yesterday, until the stairs end at Fretiza's large main square. You feel hungry, since it was breakfast time, so you decide to get some food at some restaurants.


If you want to go to "Fretizan grubs", go to page 19

If you want to go to "Mek's cafe", go to page 20

If you want to go to "Pancakes and more", go to page 21

If you want to go to "The squid tavern", go to page 22
page 13
You killed the lizard robot, causing it to break into pieces. The dead lizard robot lay broken on the ground, it's wires crackling and the lizard body starting to rot. Just about then, a robot with wheels instead of legs appears in front of you. (you couldn't tell if it was a robot because of the dark at first) The robot holds its arm out and a holographic screen appears. "congratulations for killing bounty #193, lizzard rrobot. Here's your reward." says the robot in a roboty voice. The robot's arm expands, and a small board pops out.

Roll that you got
reward
1-2You gain 2 hp, and get 5 bg
3-4You gain 3 hp and get 10 bg
5-6You gain 5 hp, stop using temporary bonus
6-8You gain full hp, stop using temporary bonus, and get 10ng
9You gain full hp, max hp +3, and get 50 bg, stop using temporary bonus
10You gain full hp, and get a kasotha weapon, stop using temporary bonus, can switch a weapon from owned to action
11You gain full hp, max hp+5, stop using temporary bonus, and get 20ng.
12Your max hp increases by 15hp, you gain 50 hp, stop using temporary bonus, bonus +1, get a flame rod weapon(see weapon chart), get a morph potion(see potion chart), get 70bg, 30ng 5fg, and a apple, bio bar, added to inventory. (see food chart)


"please enter your name in the screen so our workers can know who killed this bounty." says the robot. A holographic glowing keyboard appears, and it looked very cool at night. You type your name, which showed on the screen. You press enter, and the screen and keyboard disappears. "thank you for your service." says the robot again and heads back. You stand there in the dark street, wondering what to do next. Suddenly, you hear some mechanical sounds. The sound was coming from above, which proved it wasn't another monster.

If you want to inspect the sound and see where it came from, go to page 29

If you want to sleep on the street, go to page 30

page 14
You get out of the store, and night had started to fall. You see lanterns and lights lit up on some buildings. You start walking on the road, which got very, very crowded. You keep walking, bumping into people every now and then. "Bread for 5 bg a piece!" you hear a nearby merchant yell.

Suddenly, your arm gets grabbed by someone's hand in the crowd. The person who grabbed your arm said, "give me your brain", in a scary voice.

The person comes closer to you, and you realize it was a man in a black cloak and had a black hood that covered his whole face. He wore a mask with a raven beak on it, which helped cover his face even more. He held a short metal stick, which looked like a dangerous weapon. Since it was already night, nobody noticed the man and you.

If you want to battle the man, go to page 17

If you want the man to take your brain, go to page 18
page 15
You decide to run away from the cat man, because you were afraid that the cat man would kidnap you. You see a small pathway that led to the harbor, which was below the cliff. You quickly run down the pathway, and down to the nighty harbor. In front of you, you can see the water vessels more cleary, they looked like giant trains of the sea. You lose 5 hp, since it was night and you are starving for food.

The vessel was made out of wood, and had small buildings and boxes of cargo on it's deck, like a small moving village. On the side of the vessel, it had large painted letters saying, "Fretiza land porter #237." You walk towards the vessel, and see a person next to you. It was a tall person, wearing a blue coat, and had baggy pants.

The person looked like a captain of one of the vessels, because of his serious look. He said, "what are you doing out here in the dark? 'tis already night 'yall know." You tell the person that you were just taking a walk around the city, and that you had no where to sleep. The person pointed at a large vessel next to him, and told you that was his vessel and that you could stay in it for the night, and that you could travel with them. He also tells you that his name is Ben Bukkit, and that he worked as a Fretizan cargo deliverer, mostly to deliver cargo to the Banzwershaki engine co.

Ben leads you to the bottom deck of his land porter, which was the captain's deck. You and Ben walk up a metal ramp which led to the door of the bottom deck. Ben pulls the door open, and you enter a large room with wooden walls and wooden floors. It almost looked like a log cabin.

On the floor, there was a very large rug, and ahead of you was a large stone fireplace. On the left of you were some tables scattered with papers, and on the right of you was a long hallway leading to rooms. "would you want to join our campfire dinner on the top deck? We're leaving tomorrow, so you should eat some food." says Ben.

If you want to join Ben and his crew for a campfire dinner, go to page 27

If you want to sleep, go to page 28
page 16
You decide to help the cat man. "Name's chirz sqezok." said the cat man. Chriz tells you that to get to his house, you and him would have to take the plant tram. Chirz points at a very small train station next to the hill. You and Chriz walk to the train station, which was covered with greenery. The station could only fit 3 people, so it got very cramped inside. There was a small light bulb on the station's roof, which was surrounded by moths.

You hear some noises coming from the right of the station, and realize it was the plant tram. The tram had hung to a thick wire above, and the tram also had grass covered over it. The lights of the tram shone brightly at you and Chirz.

Finally, the tram stopped at your station, opening its doors saying, "station 57, north east airzone district." You and Chirz walk inside the tram, which seemed like it was robot driven. The inside of the tram was a bit clean, and had weird lights hung on the ceiling, plus a bunch of advertisement posters saying stuff like, "our city of Fretiza", with a picture of a army and some airships. Another poster said, "beware of robbers who steal your items", and had a picture of a robber stealing something from a person. Eventually, the doors of the tram closed, and the tram started to move. You hear grinding noises coming from the tram as it grinded plant fuel for electricity.

About 30 minutes later, the train said, "station number 72, junkyard." You and Chirz step out of the tram, and onto a small open air platform. The platform was built on tall beams so it could reach the tram level. You and Chriz climb down a ladder at the end of the platform, and onto the ground. In front of you, you see a bunch of metal scraps and plants, which you think is why the train called this station "junkyard". Large pieces of metal on the floor, along with broken rusty engines. The ground was some sort of metal chips and dry sand. "follow me." says Chirz. You and Chirz walk through the junkyard at night, on the bumpy ground.

Eventually, Chriz stops at a small two story high hut, made out of scrap metal and junk. You and Chriz walk through the door of the house, which was a small metal sign cut into a rectangle. "Welcome to my house." said Chirz.

The inside of the house was a small room. Chriz turned on the lights, and you saw the whole room. On the left of you was a wooden ladder leading up to the 2nd floor, and on the right of you was a wooden table with small pieces junk on it, maybe Chirz was using it to invent something. There was also another table, used for eating. The walls had a large board on it, and there were papers pinned onto the board. One of the papers had plans for some sort of ship, and another paper had drawings of a cool looking engine for the ship.

"well, as I said, you can first sleep and help me tomorrow. There is a small guest room upstairs, and you can sleep there tonight." said Chriz, pointing at the wooden ladder that led upstairs.

If you want to ask Chriz some questions, go to page 25

If you want to go upstairs and sleep, go to page 26
page 17
You decide to battle the man. Just about then, a three headed dog came charging toward you, which looked like the man's pet dog. The man says, "kill that person." to the three headed dog. The dog follows the man's orders.

cerberus (aka three headed dog)
hp 30/30
actions (roll 1d6)

if you rolled 1, triple bite
The cerberus's three heads bite you. Roll 2d4 for damage. (+2 if cerberus has extra head)

if you rolled 2-3, steel claws
the cerberus claws scratch you a large scratch. You must succeed on a 16 save or take 7 damage.

If you rolled 4-6, flesh eater
The cerbus's three mouths expands, revealing many pricks inside it. It plunges toward you, trying to sallow you. You must succeed on a 19 save, if you do, take 4 damage. If you don't, you take 8 damage, and -4 to your bonus. (write -4 in temporary bonus box)


reactions
If the cerbus is down to 3 or less hp on your turn before you attack, you must succeed on a 17 save on your turn. Otherwise, the cerbus grows a another head, gains 3 hp, and +2 damage for the triple bite action.

If you manage to kill the cerbus, (lower hp to 0) go to page 24

If you die, you restart this episode, episode 1, start out with the stuff it says you start out with

page 18
You say, "okay, you can take my brain." The man leads you to a long alley somewhere beside the road. The alley was very dark, and it had trash all over the place. The man gets the stick and holds it up. He tells you to stand still, and puts the stick's top at your forehead. The man presses a button on the stick, and you feel your brain getting sucked.

You start to scream, because the stick was also sucking your forehead too. The man covers your mouth to stop you from screaming. A few seconds later, your forehead starts to evaporate, because all of your forehead skin went in the man's stick.

Just about then, some person jumped into the alley and started to fight the man. The person pushed the man on the alley floor, causing his stick to fall on the floor. You feel your head recovering, since nothing was sucking your forehead anymore. The person got the stick that had fallen on the floor and struck it on the man's body. The stick sucked all the man's skin, and he eventually died.

The person pulls open the man's cloak, which revealed a insect looking man. The person inspect's the man's arm, and found out that it said, "Rok." "looks like I got 50ng for capturing criminal number 17, Rok! Oh yeah!" said the person, which you realized was a cat looking man. He had a round body, with fur covered over it.

You thank the cat man for saving you. "name's chirz sqezok. What's your name?" says chirz. You tell chirz your name. "Where is Rok?" you hear somebody from the road say. It sounds like the person saying that was Rok's friend. "Quick, we gotta get outta here." says Chriz. "Rok is part of a large secret robber organization that steals brains for some reason in Fretiza, called the Green Eye. Fretizan cops and officials had tried to destory the Green Eye, but they couldn't find their base. The Green Eye also steals whoever's brains if they killed a Green Eye member, people like us." whispers Chriz.

Chriz points at a metal ladder somewhere in the alley, and you and Chriz climb up the ladder and onto a roof. "I found Rok's dead body. The person would've killed him in this alley to get this bounty." you hear someone from below the alley say.

Chirz gestures you to keep moving, and you two climb up another ladder and onto another roof. Sadly, the roof ended there, and if you kept walking you would fall off the building. "oh no." says Chriz. Suddenly, you hear someone climbing up the ladder you and Chriz climbed up from, and soon enough you see you people on the same roof you are on.

It was a Green Eye member, looking exactly like Rok, with the same cloak and same stick. One of the people held a large plant weapon, which seemed dangerous since it was powered by plant fuel. It was night, so the people looked creepier than ever. "You need to give us your brains cuz you killed Rok." said a person.

Just about then, a small air taxi appeared in front of the end of the roof. The air taxi was powered by air, and it was made out of cheap metal and wood. "Need a ride?" says the taxi driver. The Green Eye members started to run towards you, and you and Chriz knew that you had to make a jump to get to the air taxi in midair.

If you want to jump in midair to get to the air taxi, make a 7 save. If succeeded, go to page 31. If failed, you fall to the ground and die, better luck next time.

If you want to stay and try to battle the Green Eye members, go to page 32

page 19
You decide to go to the restaurant called, "Fretizan grubs." Unlike most buildings in Fretiza, this restaurant had no vines or grass on it's walls, but just plain dirty wood and stained windows. You walk inside the restaurant, which was a very very dusty and uncleaned inside. It was also pretty dark, since there were only two light bulbs.

There were some tables around you, with wooden benches for each table. This restaurant also had few customers, but just one restaurant worker sitting on a bench near you eating. You sit down at one of the benches at a nearby table. Then, a server comes to your table and takes your order.
note: you can't order more than five foods.

(You can order anything you want if you have that much money. If you have max hp right now, you can take out the food by writing it down in your items box in the stats sheet. You can eat that food when the page says you can. Remember to write down how much hp the food can give you)

food
price

hp can gain and other stuff
fried spiders2bg+1
fried assorted insects4bg+2
bread and fish10bg+3
bread and crab20bg+6
fish and leaves3ng+7
leaf chips6ng+10
spider dipped chocolate7ng+max, stop using temporary damage
spider dipped caramel 10ng+max, stop using temporary bonus

If you want to get out of this restaurant, go to page 23

page 20
You decide to go to the restaurant called, "Mek's cafe." You walk inside the cafe, which was made out of metal and wood. It made the outside of the cafe look like a medieval tavern. You sit down at one of the chairs, and a server comes to take your orders.

note: you can't order more than five foods.

(You can order anything you want if you have that much money. If you have max hp right now, you can take out the food by writing it down in your items box in the stats sheet. You can eat that food when the page says you can. Remember to write down how much hp the food can give you)

food
cost
Hp gained and other stuff
coffee1bg+1hp
mint coffee2bg+3hp
pancakes5bg. (+2bg for syrup, optional)+4hp, (+1hp if have syrup)
waffles10bg. (+5bg for toppings, optional)+5hp, (+2hp if have toppings)
sandwiches20bg+10hp
larger sandwich5ng+max hp, stop using temporary bonus
bread pizza 20ng+max hp, stop using temporary bonus and damage


If you want to get out of the cafe, go to page 23
page 21
You decide to the restaurant called, "pancakes and more." You walk inside the restaurant, which was inside a large metal cargo box. Looks like the restaurant reused the cargo box and put it in the main square. You sit on a chair, and a server comes to take your order.

note: you can't order more than two foods

(You can order anything you want if you have that much money. If you have max hp right now, you can take out the food by writing it down in your items box in the stats sheet. You can eat that food when the page says you can. Remember to write down how much hp the food can give you)

food
cost
hp gained and other stuff
Merkistan cheese pancakes10bg
+5hp
Fretizan pancakes20bg+8 hp



If you want to get out of this restaurant, go to page 23
page 22
You decide to go to the squid tavern. You walk to the squid tavern store, and you realize it was a three storied wooden building. A sign hung from the outside wall saying, "the squid tavern" You walk inside the tavern, and sit down at one of the chairs. You look around and see that this is a tavern for rich people, because of all the cool decorations in it. A sever comes to take your order.

note: you can't order more than three foods

(You can order anything you want if you have that much money. If you have max hp right now, you can take out the food by writing it down in your items box in the stats sheet. You can eat that food when the page says you can. Remember to write down how much hp the food can give you)

food
costhp and other stuff
unoffical Fretizan wine (fake)1bg (duh, it's fake)+1hp
offical Fretizan wine 7bg+2hp
Fretizan classic insect burger10bg+5hp
Fretizan classic pizza15bg+7hp
Fretizan classic cheese plate with crackers30bg+10hp


If you want to get out of this tavern, go to page 23
page 23
You finish eating, and walk out of the restaurant that you were in. You are now back on Fretiza's main square, and there were more people than before. In the middle of the main square was a cube shaped holographic display, and had a metal sheet on the bottom to keep the display on. You walk closer to the display, and look at it.

There were small squares on the display, each one saying news about Fretiza. One said, "land porter departing today shipping packages to the Banzwershaki engine co. They are taking people to travel to them for free." Another square said, "Signs of black ships have been seen today. If you see one, please call a Fretizan official and they will go to the place the black ship was. We don't know where they are from, and might by an enemy ship. The last square said, "help wanted at Krasten's sea creatures store. Will be paid 50bg every hour." 

If you want to travel with the land porter, go to page 35

If you want to go Krasten's sea creatures store, go to page 36
page 24
You killed the cerbus, causing it to fall onto the ground. Luckily, the man in the black cloak was already gone, and you continue to head up your way on the dark street filled with people. You hear the planet tram above as it stopped at a small platform above the street, grinding plant fuel for electricity.

There were some stairs leading to the platform, and people were walking up and down them. The tram hung up on a thick wire, and had green lights lighten up.
page 25
You decided to ask Chirz some questions. "what is that drawing of a ship over there?" you say, pointing at the drawing pinned on the board. "oh that. You see, I'm currently building a airship and tjat drawing was the plan for it. I'm very close to finishing it, and someday I'll take flight. It just needs a engine put inside it, and I'll also wire the whole airship with your help tomorrow." replies Chriz. You look back at the drawing. unlike other airships, this airship had no ballnoons, but instead it had large engine pods on it's wings, helping the airship fly at a fast speed like cutting through the sky. It was the airship you would later have adventures on, for the rest of your life. You thought.

the end of episode 1.
page 26
You decided to go upstairs and sleep. You climb up the wooden ladder. The second floor was a smaller floor, and had a small hallway with two rooms. You walk into one of the rooms, it was the guest room since it looked the plainest. The room was made out of wood, and only had a bed and a beside table with a lamp. It was dark, so you lit up the lamp with a match and crawl into the blankets of the bed. You blow away the lamp's fire, and the room was dark, only the moonlight shone on your blankets, with a greenish glow. You stare up into the room's roof for a while, and then fall asleep.

the end of episode 1.
page 27
You decided to join Ben and his crew for a campfire dinner. Ben leads you outside the door, and you and Ben walk up some stairs, which led to the open air cargo deck. In the middle of the deck, there was no cargo, but the space had about several people holding sticks over a small campfire. "who'er you?" says a person. Ben tells the person that you were just staying inside the vessel for a night, and that you came up here to eat dinner. Ben gestures you to eat a kabob, and points at the food table. You grab a kabob, hover it over the campfire and eat it. It tasted very good, pineapples and chicken. You gain +2hp. Some minutes later, you started to talk to the people beside you, for the rest of the dinner.

End of episode 1
page 28
You decided to go to sleep. You tell Ben that you wanted to sleep, and he points at the hallway where the rooms are. You walk to the hallway, which was lighten up by high tech lights. Ben must be a rich person. You walk into a room, which had a green bed, green wallpaper, and a wooden table. You duck under the blanket covers and sleep for a long time.

End of episode 1
page 29
You decided to inspect the sound. You look above, trying to find out what made the sound.

Whirrrlll.

It sounded like a drone. Suddenly, a large flying object swoops right past your head, but you couldn't tell what it was because of the dark. Some seconds later, the object shines a small beam of light at you, and you look up at the object, which was a green drone. Instead of a battery, the drone had a transparent ball filled with green stuff, that kept moving up and down like a heart.

Transparent cables and lines were connected to the ball, which transferred the green stuff from the ball to the drone's large turbines. The drone looked half animal half mechanical.

The drone also had a small dart launcher on the bottom of it, but as soon as you looked at the launcher, a dart comes flying out of it and onto your head, causing you to collapse to the ground.

You die. Better luck next time!


page 30
You decided to sleep. You look around the street, and find a vine covered bench. You lie down on the bench, feeling the vines below, and fall asleep.

You wake up after about 1 hour of sleep, since you heard some footsteps nearby. The fact that it was still night made it worse. "Hello? Anyone there?" You hear the person who made the footsteps say. You jump up from the bench, trying to find out where the person is. Suddenly, a large object appears on the left of you. It is dark, so you can't really tell what the object is. Eventually, the object approached you, and you realize the object was a large person covered in fur, looking like a cat man since he had cat ears and cat eyes. He didn't exactly have a straight body like a human, but a round body, kind of looking like a egg. "My name is Chriz." says the cat man. "It is very dirty and bad to sleep in the street. Do you want to come to my house to sleep?" Chriz asks you.

If you want to go to Chriz's house to sleep, go to page

If you don't want to sleep at Chriz's house go to page 33
page 31
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page 32
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page 33
You decided to not sleep in Chriz's house. You quickly run away from Chriz, and into the dark street. Suddenly, you hear some clicking noises from behind, but as you try to look backwards, a dart hits your head and you fall to the floor. You die. Better luck next time!
page 34
You decided to go to Chriz's house to sleep. "okay, I'll sleep in your house." you tell Chirz. Chriz points at a set of rusty metal stairs next to a tall building next to the street, and you two walk up the stairs. After about 5 minutes of walking, you and Chriz get to the top of the stairs. Next to the stairs was a small metal platform, which had a small building with only four sticks and a roof. The building seemed to be old, sticks having scratches on them and roof having large holes. A sign hanging from the tip of the roof says, "station number 31, moor district." You and Chriz approach the building, and stand under it.

You hear some noises coming from the right of the station, and realize it was the plant tram. The tram had hung to a thick wire above, and the tram also had grass covered over it. The lights of the tram shone brightly at you and Chirz.

Finally, the tram stopped at your station, opening its doors saying, "station 31, moor district." You and Chirz walk inside the tram, which seemed like it was robot driven. The inside of the tram was a bit clean, and had weird lights hung on the ceiling, plus a bunch of advertisement posters saying stuff like, "our city of Fretiza", with a picture of a army and some airships. Another poster said, "beware of robbers who steal your items", and had a picture of a robber stealing something from a person. Eventually, the doors of the tram closed, and the tram started to move. You hear grinding noises coming from the tram as it grinded plant fuel for electricity.

About 30 minutes later, the train said, "station number 72, junkyard." You and Chirz step out of the tram, and onto a small open air platform. The platform was built on tall beams so it could reach the tram level. You and Chriz climb down a ladder at the end of the platform, and onto the ground. In front of you, you see a bunch of metal scraps and plants, which you think is why the train called this station "junkyard". Large pieces of metal on the floor, along with broken rusty engines. The ground was some sort of metal chips and dry sand. "follow me." says Chirz. You and Chirz walk through the junkyard at night, on the bumpy ground.

Eventually, Chriz stops at a small two story high hut, made out of scrap metal and junk. You and Chriz walk through the door of the house, which was a small metal sign cut into a rectangle. "Welcome to my house." said Chirz.

End of episode 1.

page 35
You decided to travel with the land porter. The display also said that the land porter was at Fretiza's harbor, leaving soon. Luckily, there was a map on the other side of the display, and it showed all where the harbor was, on the left of the main square.

You head left from the main square, and toward the harbor. As you head away from Fretiza's center, the more less space there was, and there were more tall, cramped buildings, made out of scraps like metal and wood. Eventually, you get to a very tall wall which surrounded the whole entire city of Fretiza, and the wall also had a large entrance in it, kind of looking like a castle wall, except this wall had buildings built on it, and they looked more cramped like the other buildings.

You keep walking, out of the entrance and out of Fretiza. There was a long road here, beside the outer wall. You hear the sound of rushing water, and realize that below the road was a body of water, which meant the harbor had to be near. You keep walking, until you see a dock with large vessels lined up against it, probably called "land porters". A ramp led from the dock to the door of the land porter. You walk up the ramp, and to the door.

A man stood at the door, looking like the captain of the land porter. "Welcome". He says to you as you walk aboard the land porter.

End of episode 1.
page 36
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food chart
foodcost+hp
weapon chart
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1 Update Logs

Update #1 : 07/21/2020 12:09:22 pmJul 21st, 2020

almost complete

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2
07/09/2020 6:50 pm
Level 38 : Artisan Nerd
Ang333
Ang333 avatar
Hmmm what
2
07/09/2020 7:06 pm
Level 37 : Artisan Botanist
OceanFqsh
OceanFqsh avatar
I'm not done with it yet, the old copy i wrote today got deleted, so I rewrote it in a different way.
2
07/09/2020 7:10 pm
Level 38 : Artisan Nerd
Ang333
Ang333 avatar
Oh Ok
1
07/09/2020 7:56 pm
Level 37 : Artisan Botanist
OceanFqsh
OceanFqsh avatar
I think about the next day I'll get the rules finished, and some parts of the episode finished
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