Published Sep 15th, 2019, 9/15/19 7:30 am
- 8,276 views, 3 today
- 18
- 13
839
How to customize your MC World using /gamerule command
[Java Edition]World customization is pretty useful knowledge especially for builders and creators.
To customize your world using gamerule means - set every feature to fit your technique requirements of the world.
It's really easy to learn and use after all.
Patter of /gamerule command looks like this:
/gamerule <rule name> [value]
<rule name> - the name of the rule I am going to list down below.[value] - true (set to allow the rule) or false (set do deny the rule)
All Rules For /gamerule command
Useful Rules for Builders
[1]

You can stop the moving of sun/moon which means to stop the day/night cycle.
It can help you to stay in the exact time you choose.
/gamerule doDaylightCycle false
Default value:/gamerule doDaylightCycle true
[2]

You can stop the weather cycle which means you stop the condition of your weather at the exact moment.
Rain or clean weather will stay forever without changing.
/gamerule doWeatherCycle false
Default value:/gamerule doWeatherCycle true
[3]

This rule helps to control the speed of nature around or to turn it all off.
You can set it high:
/gamerule randomTickSpeed 10000
And it will affect as:- Dirt becomes grass faster
- All plants grow faster
- Trees grow faster
- Leaves decay faster
Whole Detailed List from Wiki
1. Crops may grow or uproot.
2. Mushrooms may spread or uproot.
3. Vines may spread.
4. Fire may burn out or spread.
5. Ice and snow layers may melt.
6. Leaves may decay.
7. Farmland hydration is updated.
8. Cacti, sugar cane, kelp, bamboo, and chorus flowers may grow.
9. Grass blocks and mycelium may spread or turn to dirt.
10. Saplings may grow into a tree.
11. Lava may set fires nearby.
12. Lit redstone ore turns off.
13. Nether portal blocks may spawn a zombie pigman.
14. Turtle eggs crack or hatch.
2. Mushrooms may spread or uproot.
3. Vines may spread.
4. Fire may burn out or spread.
5. Ice and snow layers may melt.
6. Leaves may decay.
7. Farmland hydration is updated.
8. Cacti, sugar cane, kelp, bamboo, and chorus flowers may grow.
9. Grass blocks and mycelium may spread or turn to dirt.
10. Saplings may grow into a tree.
11. Lava may set fires nearby.
12. Lit redstone ore turns off.
13. Nether portal blocks may spawn a zombie pigman.
14. Turtle eggs crack or hatch.
Also you can set it to 0
/gamerule randomTickSpeed 0
Which means all of the above stops and it can be useful especially for leaves. 0 value prevents them from decaying even if there is no wood around.You have the ability to set whatever number you want from 0 to ~10000 and more.
Default value:
/gamerule randomTickSpeed 3
[4]

Simply it is fire spread and blocks' damaging. False value allows you to prevent your builds from burning and the fire you created for example inside the fireplace won't spread anywhere and gonna stay there forever until you extinguish the fire.
/gamerule doFireTick false
Default value:/gamerule doFireTick true
[5]

Maybe you don't need mobs to hang out around your builds so you can use this rule to prevent their spawn.
But the important fact is that this rule won't kill every mob around already spawned. It's just won't let them spawn anymore.
Also doesn't affect monster spawners.
/gamerule doMobSpawning false
Default value:/gamerule doMobSpawning true
[6]

Any mob can't damage your build with the false value. No creeper's holes or enderman's stealing, etc.
/gamerule mobGriefing false
Default value:/gamerule mobGriefing true
Useful Rules for Players or Survival-Map makers
[7]

This rule can save every item in your inventory after your death, so you won't lose important stuff.
/gamerule keepInventory true
Default value:/gamerule keepInventory false
[8]

You can disable raids if you don't like it that much.
/gamerule disableRaids true
Default value:/gamerule disableRaids false
[9]

If false value - blocks drop you nothing after breaking it.
/gamerule doTileDrops false
Default value:/gamerule doTileDrops true
[10]

If false value - mobs drop you nothing after killing them.
/gamerule doMobLoot false
Default value:/gamerule doMobLoot true
[11]

False value makes every non living entity (Item Frames, Paintings, etc) not drop things
/gamerule doEntityDrops false
Default value:/gamerule doEntityDrops true
[12]

No ability to craft things until you unlock their recipes. Some kind of challenge I think.
/gamerule doLimitedCrafting false
Default value:/gamerule doLimitedCrafting true
[13]

If false value - no ability to regenerate your health naturally by filling food-bar.
It doesn't affect external healing, such as golden apples, the Regeneration effect, etc.
/gamerule naturalRegeneration false
Default value:/gamerule naturalRegeneration true
[14]

Whether the server should skip checking player speed when the player is wearing elytra. Often helps with jittering due to lag in multiplayer, but may also be used to travel unfairly long distances in survival mode (cheating). [wiki]
/gamerule disableElytraMovementCheck true
Default value:/gamerule disableElytraMovementCheck false
[15]

True value won't let you use F3+B (entity hitboxes) and F3+G (chunk boundaries)
/gamerule reducedDebugInfo true
Default value:/gamerule reducedDebugInfo false
[16]

First join or death (if no personal spawnpoint) make players spawn or respawn.
You can increase world's spawnpoint radius to make players spawn randomly far from the main point. For example 5000 blocks.
/gamerule spawnRadius 5000
Default value is 10 blocks:/gamerule spawnRadius 10
[17]

One block can handle only 24 entities. You can make it more or to less.
For example it can be useful for farms you build.
/gamerule maxEntityCramming 5000
Default value:/gamerule maxEntityCramming 24
WEIRD FACT: You can kill mobs by walking next to them if value is 1. Means the game can't allow you to be next to mob because the rule is 1 entity for 1 block only.
Mobs can kill each other too. And sometimes you can get damage instead of them if in survival gamemode!
Can you use it to create something cool ha?
/gamerule maxEntityCramming 1
[18]

False value doesn't let players in spectator gamemode generate new chunks.
/gamerule spectatorsGenerateChunks false
Default value:/gamerule spectatorsGenerateChunks true
[19]

This rule determines the number at which the chain command block acts as a "chain". [Wiki]
Default value:
/gamerule maxCommandChainLength 65536ο»Ώ
Rules to Inform Players [Chat Notifications]
[20]

You can use this rule to stop advancements showing in chat.
/gamerule announceAdvancements false
Default value:/gamerule announceAdvancements true
[21]

False value turns off death messages in chat.
/gamerule showDeathMessages false
Default value:/gamerule showDeathMessages true
[22]

False value stops notifications in chat about command blocks when they perform commands
/gamerule commandBlockOutput false
Default value:/gamerule commandBlockOutput true
[23]

For example you type: /time set day
And get the feedback in chat: Set the time to 1000
False value stops notifications in chat about making any commands.
/gamerule sendCommandFeedback false
Default value:/gamerule sendCommandFeedback true
[24]

False value stops command blocks from being recorded in the server log.
/gamerule logAdminCommands false
Default value:/gamerule logAdminCommands trueο»Ώ
My personal World Settings I use
/gamerule doDaylightCycle false
/gamerule doWeatherCycle false
/gamerule randomTickSpeed 0
/gamerule doMobSpawning false
/gamerule doFireTick false
I think it's pretty much everything I wanted to share with you!
β Thank you for being here β


Made with love.
π Enjoy π
If you found a mistake or you want me to add something please tell me about it
π Enjoy π
If you found a mistake or you want me to add something please tell me about it
Tags |
4401545
6
Create an account or sign in to comment.