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THIS DOESN'T WORK ANYMORE STOP ASKING - Have your textures been replaced with weird pink and black squares? Read here to find out how to fix it!

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samohtj's Avatar samohtj
Level 51 : Grandmaster Lumberjack
67
Have your textures been replaced by strange pink and black squares? Can't find a solution? Don't know what to do? Read on! This simple step-by-step diagnostic will help you get your textures right as rain!

1. Start here!


First, make sure that your pack is in a folder, not a zip file. If your pack isn't a folder, you'll need to unzip it.


2. Finding the broken texture.


Now you'll need to find the texture that is broken. Look around inside the pack until you find the broken texture. All the files are intuitively named, so it shouldn't be that difficult to find it.

3. Is the texture supposed to be animated?

Is the texture supposed to be animated? (If it's a pack you downloaded, and not one you created yourself, the answer is probably yes.)

Yes

Now you need to find the mcmeta file that accompanies the texture. It should be named .png.mcmeta. For example, if you're trying to fix the torch, the mcmeta file should be named torch.png.mcmeta. If the name is incorrect, rename it. Make sure that your operating system does not append a .txt extension to the end, or you'll break it. If the mcmeta file does not exist, create a new text document and give it the proper name.


No

Make sure that the texture is a perfect square. It has to have the same dimensions on all sides. If it isn't a square, Minecraft will assume that it's supposed to be animated. If there is an mcmeta file with the same name as the png, delete the mcmeta file. Once you've done all that, it should be working.





4. Opening the mcmeta file.

Do you know how to open an mcmeta file?

Yes
Yes

You'll need to make sure that the code in the file is ship shape. First, make sure that every opening bracket has an accompanying closing bracket. This is easily checked with the syntax highlighting feature of Notepad++. Once that is done, make sure that there are no hanging commas (meaning, no commas with nothing after them). Then, make sure that there are no frames listed that don't exist. If your animation has 16 frames, the numbers listed should be from 0-15, not 1-16. If you use 1-16, then the computer will assume that your animation has 17 frames, and that frame 0 is not used. When it doesn't find the 17th frame, it will give you the pink and black squares.



No

Mcmeta files are really just javascript files in disguise. Any text editor will do, even Notepad. I recommend Notepad++, simply because of its other uses, but that's just personal preference.



If after all that it still doesn't work, leave a comment and someone will be sure to set you right as rain.

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http://goo.gl/p97vaV]THIS DOESN'T WORK ANYMORE STOP ASKING - Have your textures been replaced with weird pink and black squares? Read here to find out how to fix it!
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1
05/16/2017 10:49 pm
Level 37 : Artisan Mage
Treo
Treo's Avatar
Untextured Blocks are EPIC!!!
1
09/15/2016 3:54 pm
Level 6 : Apprentice Hunter
MetalMasher
MetalMasher's Avatar
this work for mods too? i have a problem with a mod, and item is glitched and is with a purple and black texture
1
07/13/2016 3:44 pm
Level 25 : Expert Explorer
FIuzzard
FIuzzard's Avatar
I'm not sure if anyone even answers here anymore, but all I did was change the dirt texture to a 32x32 png file, and it broke. I followed the guide, and the texture followed everything on it. I have no idea what is wrong.
1
05/06/2016 2:49 am
Level 1 : New Miner
MINENUR
MINENUR's Avatar
Hello! I have what I feel may be a fairly simple issue, but for the life of me I cannot seem to fix it. Allow me first to explain, upon installing minecraft for the first time, I already knew what to expect from the game as I had seen my yopunger siblings playing it before. Knowing then that the graphics were going to be fairly basic, I looked into downloading/purchasing a couple of different Resource Packs. To my dismay, attempting to run them simultaneoulsy side by side made for some funky mismatched textures between the two, as i assumed they were competing for domain over each other. So, I quickly dropped both texture packs, and began to conglomerate my own franken-pack so to speak through mixing and matching what I both liked and did not like between the two packs to create my ideal Minecraft experience. This had been going close to seamlessly, until I encountered a problem at the very end which has had me stuck at a roadblock for several hours. The problem I am having is that certain dirt blocks with grass on them will not display some of the sides, instead displaying the texture described above. The funny thing is it seems to only be affecting certain blocks and not others, or perhaps one face of the blocks? thinking this was the problem, I went into the block textures folder in my Resource pack and tried duplicating the grass_side texture and grass_side_n texture hoping that it would solve the problem as it seemed to when I was having a similar problem with plain dirt blocks, but it has not worked and I am at my wits end. Perhaps somebody here will be able to offer some useful advice, or perhaps I can even send the pack through email or some other way so that it can be looked at by someone more experienced? Any advice or help would be much appreciated, because I paid for one of the resource packs I would very very much like to get this problem solved!
Cheers!
1
05/14/2016 11:26 pm
Level 51 : Grandmaster Lumberjack
samohtj
samohtj's Avatar
That's a really interesting experience. This guide is a few years old, so it's not useful to anyone anymore, really. I suspect that your problem is due to custom models, which are a bit more complicated and outside the scope of this guide. The checker pattern will appear if there if the model file is trying to reference a texture that isn't present, which is what I think your problem is. I believe that one of the packs is using custom models to randomize the textures between a few different possibilities. The easiest fix would to be to go into /assets/minecraft/blockstates and remove the blockstate file for grass, it should stop trying to do the fancy stuff and just render it normally, and you should be fine from there.

On another note, you say you paid for one of these packs? Like, with money? In four years of making texture packs, I've never heard of a single pack that charged. I'd like to know where you found it, because it's highly likely that if you paid anything more than 0, you got ripped off.
1
02/13/2016 2:07 pm
Level 40 : Master Engineer
-TheEngineerGuy-
-TheEngineerGuy-'s Avatar
I have the problem that the frame it black and pink. Even without resourcepack... How to fix this ?
1
10/23/2014 1:41 pm
Level 1 : New Miner
TheLostPVPer1
TheLostPVPer1's Avatar
This is with mushroom stew from default pack to another pack that's been edited... help?
{
"animation": {
"frames": [
{
"index": 0,
"time": 3
},
{
"index": 1,
"time": 2
},
{
"index": 2,
"time": 3
},
{
"index": 3,
"time": 2
},
{
"index": 4,
"time": 3
},
{
"index": 5,
"time": 2
},
{
"index": 6,
"time": 3
},
{
"index": 7,
"time": 2
},
{
"index": 8,
"time": 3
},
{
"index": 9,
"time": 2
},
{
"index": 10,
"time": 3
},
{
"index": 11,
"time": 2
},
{
"index": 12,
"time": 3
},
{
"index": 13,
"time": 2
},
{
"index": 14,
"time": 3
},
{
"index": 15,
"time": 2
},
{
"index": 16,
"time": 3
},
{
"index": 17,
"time": 2
}
]
}
}
1
06/03/2014 8:02 pm
Level 1 : New Miner
Coolfuzzy045
Coolfuzzy045's Avatar
I Don't Really Like That Block
1
04/20/2014 9:55 pm
Level 1 : New Explorer
HolyHodrick
HolyHodrick's Avatar
{
  "animation": {
    "frametime": 2,
    "frames": [
      0,
      1,
      2,
      3,
      4,
      5,
      6,
      7,
      8,
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    ]
  }
}

this doesnt seem to work
1
04/24/2014 8:42 pm
Level 51 : Grandmaster Lumberjack
samohtj
samohtj's Avatar
Does your animation tilestrip have exactly 64 frames? If not, it won't work like that. Actually, if you're just going to display the frames in the same order as they are on the file, you don't have to list the frames at all. Just include the "frametime" argument.
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