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Improcraft project...?

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WahIdeas's Avatar WahIdeas
Level 15 : Journeyman Scribe
1
I was thinking and doing things when I realized that fact of life: The minecraft ending is too sparse. So I present: IMPROCRAFT. Improcraft is a mod concept since I can't program.

The main idea is to add more content to the end boss and to the post-boss game. To the bossfight, the dragon's health would be split into seven parts. The first part would be openly damageable first off, but each other part would require the unlocking of a totem by the central portal. I plan to keep the end island concept there, and it would still be fairly small, but there would be six more tower-like towers, each holding an Ender Mage guarding the healing crystal. One would have to fight said mage, and get the key from it, then unlock the totem with it to further damage the dragon. As well as this change, there would be signifigantly less Ender spawn count, as well as their sight principal not working in the end. The central portal platform would already be generated, and the portal would form there after its being slain. When it is killed, it will have a Quickening styled energy particle effect upon defeat that goes to the portal to open it. The vanilla changes would be the addition of cloth armor, more health recovery items, and the addition of a surface entrance to the stronghold. There would be a totem at the top of said tower where all ender eyes gravitate to. Ender Eye duration would also be increased. I will post more post boss content in the next post, but this is what I have now. Wah Out.
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