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Magic in Minecraft: Without mods!

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Vault_Explorer
Lvl 4Apprentice Crafter
1
I, Vault_Explorer, have created a viable method of magic in vanilla Minecraft: without mods or command blocks!

(Cheats must be enabled, however.)

Here's the Default Spell Tome:
(Copy this down into a Text document)

------*BASICS*------
@Your Mana total is half your level, rounded down.
@Increasing the power of a spell requires paying it's cost again
@You may extend the time of a spell 5 secs for 1 mana.
@Powering up a spell reduces the time by 1/5th the basetime.

@It costs 15 xp to create a spell book.
@Spells that cost (1) are included in a new spell book.
@Spells may be 'bought' by paying 3x the mana cost in xp.
@If a spell belongs to both your schools, it costs 1 less to cast.

@Mana is restored by sleeping in a bed.
@Every 5 levels your base time increases by 5 seconds.
@Base time at level 1 is 5 seconds.

@You must have a spell tome in your inventory to cast spells

@You may have only one Spell Tome in your inventory at a time
@Spell tomes are made from written books
@Upon dying remove fifteen levels from yourself.


===MANA==================================================================
1/2 (Mana is half your level, so right now I'd be Lv. 4 or 5 and have used one mana on a spell already)
=========================================================================
-=*SCHOOL 1*=-
-------------------------------------------------------------------------

Spell 1 <== Name
SCHOOL: X <== School
effect <1> [time] [strength] <== Command: Hit '/' and type this in!
(1) <== Mana cost

==========================================================================
-=*SCHOOL 2*=-
--------------------------------------------------------------------------

Spell 2
SCHOOL: Y
effect <1> [time] [strength]
(1)

=========================================================================
ENCHANTMENTS (If one of your two schools is enchanting)
=========================================================================

Enchantments ID - Name - Cost

Armor------------------------

1 Enchantment A (5)
2 Enchantment B (4)

Weapons----------------------

Tools------------------------

Bows-------------------------

Rods-------------------------

====PREPARED-SPELLS=========================================================
----------------------------------- (Write down prepared spells here for quick casting!)

Spell 1
SCHOOL: X

/effect Steve 1 5 1

(1)

-----------------------------------
==================================================
==================================================
Now for the Spell List:
(Copy this down into a Text document)

=========================================================================
RESTORATION: Taskmage (RA), Cleric (RI), Minister (RE), Red Mage (RD)

ALTERATION: Taskmage (AR), Weaver (AI), Sorcerer (AE), Battlemage (AD)

ILLUSION: Cleric (IR), Weaver (IA), Imbuer (IE), Deformer (ID)

ENCHANT: Minister (ER), Sorcerer (EA), Imbuer (EI), Spellsword (ED)

DESTRUCTION: Red Mage (DR), Battlemage (DA), Deformer (DI), Spellsword (DE)

==========================================================================

-=*RESTORATION*=-

RESTORATION: Taskmage (RA), Cleric (RI), Minister (RE), Red Mage (RD)
---------------------------------------------------------------------

Ascension
SCHOOL: Restoration
gamemode 1 default 15 seconds
(15)

Sanctuary
SCHOOL: Restoration
change game mode to Peaceful for default 5 seconds
(4)

Sanctify
SCHOOL: Restoration/Enchanting
effect clear
(3)

Saturation
SCHOOL: Restoration/Enchant
effect <23> [time] [strength]
(2)

Absorption
SCHOOL: Restoration/Enchant
effect <22> [time] [strength]
(3)

Health Boost
SCHOOL: Restoration
effect <21> [time] [strength]
(3)

Instant Health
SCHOOL: Restoration
effect <6> [time] [strength]
(2)

Regeneration
SCHOOL: Restoration
effect <10> [time] [strength]
(1)
=====================================================

-=*ALTERATION*=-

ALTERATION: Taskmage (AR), Weaver (AI), Sorcerer (AE), Battlemage (AD)
----------------------------------------------------------------------

Speed
SCHOOL: Alteration
effect <1> [time] [strength]
(1)

Slowness
SCHOOL: Alteration
effect <2> [time] [strength]
(1)

Resistance
SCHOOL: Alteration
effect <11> [time] [strength]
(3)

Fire Resistance
SCHOOL: Alteration
effect <12> [time] [strength]
(2)

Water Breathing
SCHOOL: Alteration
effect <13> [time] [strength]
(2)

Teleportation
SCHOOL: Alteration
tp [playername] OR tp [playername]
(5)

Minipulate Time
SCHOOL: Alteration
time set
(5)

Replicate
SCHOOL: Alteration
give [amount] [metadata]
(5)
{Copy an item. Leveling gives an additional item. Does not work on tools/armor/weapons/blocks.}

Compress
SCHOOL: Alteration
give [amount] [metadata]
(7)
{Turn 32 Coal into 1 Diamond}

Transmute
SCHOOL: Alteration
give [amount] [metadata]
(3)
{Turn iron into gold by removing the iron and giving yourself that much gold.}

========================================================

-=*ILLUSION*=-

ILLUSION: Cleric (IR), Weaver (IA), Imbuer (IE), Deformer (ID)
--------------------------------------------------------------

Haste
SCHOOL: Illusion
effect <3> [time] [strength]
(2)

Mining Fatigue
SCHOOL: Illusion
effect <4> [time] [strength]
(2)

Strength
SCHOOL: Illusion/Enchant
effect <5> [time] [strength]
(3)

Nausea
SCHOOL: Illusion
effect <9> [time] [strength]
(1)

Invisibility
SCHOOL: Illusion
effect <14> [time] [strength]
(4)

Weakness
SCHOOL: Illusion/Enchant/Destruction
effect <18> [time] [strength]
(2)

Blindness
SCHOOL: Illusion/Destruction
effect <15> [time] [strength]
(3)

Night Vision
SCHOOL: Illusion/Enchant
effect <16> [time] [strength]
(3)

===========================================================

-=*DESTRUCTION*=-

DESTRUCTION: Red Mage (DR), Battlemage (DA), Deformer (DI), Spellsword (DE)
---------------------------------------------------------------------------

Fireball
SCHOOL: Destruction
/summon Fireball ~ ~2 ~ {ExplosionPower:X,direction:[]}
(2)

Instant Damage
SCHOOL: Destruction
effect <7> [time] [strength]
(2)

Weakness
SCHOOL: Illusion/Enchant/Destruction
effect <18> [time] [strength]
(2)

Hunger
SCHOOL: Destruction/Enchant
effect <17> [time] [strength]
(1)

Poison
SCHOOL: Destruction
effect <19> [time] [strength]
(3)

Blindness
SCHOOL: Illusion/Destruction
effect <15> [time] [strength]
(3)

Wither
SCHOOL: Destruction
effect <20> [time] [strength]
(4)

Banish
SCHOOL: Destruction
kick [Banished!]
(12)
{Kick a player for 60 seconds. Leveling grants an extra 15 secs}

Obliterate
SCHOOL: Destruction
clear [item] [metadata]
(10)

Vaporize
SCHOOL: Destruction
kill
(10)

============================================================

-=*ENCHANT*=-

ENCHANT: Minister (ER), Sorcerer (EA), Imbuer (EI), Spellsword (ED)
-------------------------------------------------------------------

Clear Weather
SCHOOL: Enchant
weather clear
(1)

Invoke Rain
SCHOOL: Enchant
weather rain
(2)

Weakness
SCHOOL: Illusion/Enchant/Destruction
effect <18> [time] [strength]
(2)

Strength
SCHOOL: Illusion/Enchant
effect <5> [time] [strength]
(3)

Invoke Thunder
SCHOOL: Enchant
weather thunder
(3)

Health Boost
SCHOOL: Restoration/Enchant
effect <21> [time] [strength]
(3)

Saturation
SCHOOL: Restoration/Enchant
effect <23> [time] [strength]
(2)

Hunger
SCHOOL: Destruction/Enchant
effect <17> [time] [strength]
(1)

Night Vision
SCHOOL: Illusion/Enchant
effect <16> [time] [strength]
(3)

Enchant
SCHOOL: Enchant
enchant [enchantment level]

===============================================================

Mana Infusion
SCHOOL: N/A
xp L [playername]

===============================================================

-----------ENCHANTMENTS-----------------

Enchanting costs the base cost, but if you want to increase it

Enchantments ID - Name - Cost

Armor

0 Protection (5)
1 Fire Protection (3)
2 Feather Falling (4)
3 Blast Protection (3)
4 Projectile Protection (4)
5 Respiration (5)
6 Aqua Affinity (4)
7 Thorns (4)
34 Unbreaking (4)

Weapons

16 Sharpness (5)
17 Smite (4)
18 Bane Of Arthropods (3)
19 Knockback (4)
20 Fire Aspect (5)
21 Looting (5)
34 Unbreaking (4)

Tools

32 Efficiency (4)
33 Silk Touch (5)
35 Fortune (5)
34 Unbreaking (4)
--AXE-------------------------
16 Sharpness (5)
17 Smite (4)
18 Bane Of Arthropods (3)

Bows

48 Power (5)
49 Punch (4)
50 Flame (5)
51 Infinity (5)
34 Unbreaking (4)

Rods

61 Luck of the Sea (2)
62 Lure (3)
34 Unbreaking (4)


=================================================
Here's my Spell Tome:

------*BASICS*------
@Your Mana total is half your level, rounded down.
@Increasing the power of a spell requires paying the cost again.
@You may extend the time of a spell 5 secs for 1 mana.
@Powering up a spell reduces the time by 1/5th the basetime

@It costs 15 xp to create a spell book.
@Spells that cost (1) are included in a new spell book.
@Spells may be 'bought' by paying 3x the cast cost in xp.
@If a spell belongs to both your schools, it costs 1 less to upgrade.

@Mana is restored by sleeping in a bed.
@Every 5 levels your base time increases by 5 seconds.
@Base time at level 1 is 5 seconds.
@You must have a spell tome in your inventory to cast spells

@You may have only one Spell Tome in your inventory at a time
@Spell tomes are made from written books
@Upon dying remove fifteen levels from yourself.

===MANA==================================================================
16/24
=========================================================================
-=*RESTORATION*=-
-------------------------------------------------------------------------

Regeneration
SCHOOL: Restoration
effect <10> [time] [strength]
(1)

Instant Health
SCHOOL: Restoration
effect <6> [time] [strength]
(2)

Health Boost
SCHOOL: Restoration/Enchant
effect <21> [time] [strength]
(2)

Sanctuary
SCHOOL: Restoration
change game mode to Peaceful for default 5 seconds
(4)

Saturation
SCHOOL: Restoration/Enchant
effect <23> [time] [strength]
(1)

==========================================================================
-=*ENCHANT*=-
--------------------------------------------------------------------------

Clear Weather
SCHOOL: Enchant
weather clear
(1)

Night Vision
SCHOOL: Illusion/Enchant/Alteration
effect <16> [time] [strength]
(3)

Strength
SCHOOL: Illusion/Enchant
effect <5> [time] [strength]
(3)

Absorption
SCHOOL: Restoration/Enchant
effect <22> [time] [strength]
(3)

Saturation
SCHOOL: Restoration/Enchant
effect <23> [time] [strength]
(2)

Enchant
SCHOOL: Enchanting
enchant [enchantment level]
=========================================================================
ENCHANTMENTS
=========================================================================

Enchantments ID - Name - Cost

Armor------------------------

0 Protection (5)
34 Unbreaking (4)

Weapons----------------------

34 Unbreaking (4)

Tools------------------------

34 Unbreaking (4)
35 Fortune (5)

Bows-------------------------

Rods-------------------------

61 Luck of the Sea (2)
62 Lure (3)
34 Unbreaking (4)

====PREPARED-SPELLS=========================================================
-----------------------------------

Regeneration
SCHOOL: Restoration

effect Vault_Explorer 10 27 3

(3)

-----------------------------------

Have fun with this! Anyone may use this, as long as you credit Vault_Explorer.
Remember to Diamond and comment! Let's work together to make this the coolest thing since pistons!

Go cast some spells!

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  Have something to say?

Maus41
01/22/2014 6:08 pm
Level 1 : New Miner
Very Nice, However, you forgot what happens when you die.
NotCabbage
1
Tykinator
01/20/2014 9:52 am
Level 28 : Expert Nerd
Wow this is really something! btw What Minecraft version must You be in?
1
Vault_Explorer
01/20/2014 9:58 am
Level 4 : Apprentice Crafter
Most recent version is recommended, because new commands are always coming out.

Glad to see that someone thinks this it cool, too! :D
1
Tykinator
01/20/2014 10:23 am
Level 28 : Expert Nerd
Super Cool!
1

Welcome