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Minecraft Command Blog
By Pepijn96
Clone, Fill and Tp
Another great snapshot of 1.8 has been released! With /clone and /fill being added, we are only a few updates away from having vanilla World Edit in Minecraft!
/clone
With this new command, we don't have to struggle with huge /setblock systems to create structures. It's now possible to build the specific building somewhere in your world and just /clone it to the location you want it to be in (be aware of the fact that there's currently a limit of 4096 blocks)! The basic structure of the command looks like this:
/clone [x1] [y1] [z1] [x2] [y2] [z2] [x] [y] [z] {mode}
[x1], [y1], [z1], [x2], [y2] and [z2] will specify the corners of the box you're going to clone. [x], [y] and [z] will specify where the cloned box is going to be placed. {mode} can either be replace or masked. You can also use relative coordinates using ~.
/fill
With /fill we can also change areas of blocks without using long strings of /setblock commands. The command is:
/fill [x1] [y1] [z1] [x2] [y2] [z2] [minecraft:]
What [x1], [y1], [z1], [x2], [y2] and [z2] do is pretty obvious now. [minecraft:] will specify what block everything will be changed in.
EDIT
you can now also just replace one kind of block, instead of filling the whole area:
/fill [x1] [y1] [z1] [x2] [y2] [z2] [minecraft:] (replace) (minecraft:)
/tp
This command is not new of course, but some different things have been added. The first big change is that you can now specify rotation withing this command. It goes like this:
/tp [x] [y] [z] [x,z-rotation] [y-rotation]
As before you can just add more arguments within brackets behind @p,@a, etc. But now you can also let it check for cubic areas (instead of circulair ones with r=). This can be done by specifying one of the corners with x=,y= and z=, and add dx=,dy=,dz= behind it. The 'd' stands for delta, which is used in math and physics to describe a difference, and that's exactly what it does here too. You can use dx,dy and dz in every command that requires player specification, like /say and /testfor.
Want more?
If you have any questions, you can send me a personal message or just comment down below!
Pepijn96
By Pepijn96
Clone, Fill and Tp
Another great snapshot of 1.8 has been released! With /clone and /fill being added, we are only a few updates away from having vanilla World Edit in Minecraft!
/clone
With this new command, we don't have to struggle with huge /setblock systems to create structures. It's now possible to build the specific building somewhere in your world and just /clone it to the location you want it to be in (be aware of the fact that there's currently a limit of 4096 blocks)! The basic structure of the command looks like this:
/clone [x1] [y1] [z1] [x2] [y2] [z2] [x] [y] [z] {mode}
[x1], [y1], [z1], [x2], [y2] and [z2] will specify the corners of the box you're going to clone. [x], [y] and [z] will specify where the cloned box is going to be placed. {mode} can either be replace or masked. You can also use relative coordinates using ~.
/fill
With /fill we can also change areas of blocks without using long strings of /setblock commands. The command is:
/fill [x1] [y1] [z1] [x2] [y2] [z2] [minecraft:]
What [x1], [y1], [z1], [x2], [y2] and [z2] do is pretty obvious now. [minecraft:] will specify what block everything will be changed in.
EDIT
you can now also just replace one kind of block, instead of filling the whole area:
/fill [x1] [y1] [z1] [x2] [y2] [z2] [minecraft:] (replace) (minecraft:)
/tp
This command is not new of course, but some different things have been added. The first big change is that you can now specify rotation withing this command. It goes like this:
/tp [x] [y] [z] [x,z-rotation] [y-rotation]
As before you can just add more arguments within brackets behind @p,@a, etc. But now you can also let it check for cubic areas (instead of circulair ones with r=). This can be done by specifying one of the corners with x=,y= and z=, and add dx=,dy=,dz= behind it. The 'd' stands for delta, which is used in math and physics to describe a difference, and that's exactly what it does here too. You can use dx,dy and dz in every command that requires player specification, like /say and /testfor.
Want more?
If you have any questions, you can send me a personal message or just comment down below!
Pepijn96
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I know that's a wild problem but a problem nonetheless! Thanks
After that you can tp everyone else with:
/tp @a[team=!NoTp]