Blogs Article

Proper Teamwork - Everyone is equal

  • 520 views 0 today
  • 2
  • 1
  • 2
Oberdiah
Lvl 52Grandmaster Droid
74
ImageImageImage

Hello, I'm here to talk about a new idea that came to me recently ... a minecraft server that runs with communism.
The idea is that mobs are really difficult to pull everyone together, and encourage teamwork, pvp is disabled, armour is disabled, and everything that anyone collects goes straight to a central bank which everyone can access.
The central bank is accessed by typing /i, and consists of everything everyone owns on the server.
To encourage mining and other tasks for team, everyone has money. This number goes up every time the person gets an item for the team by the value of that item.
To find the value of an item, get the time on average the items are arriving into the storage, divide it by the time they're taking to go out of storage again, and if an item that someone wants isn't in the main bank, they can click on it, which multiplies that item's value by (Number of old requests + 1).
Also, for every 10 of an item a person puts into the bank, the value gained when they put that item in next time goes up 25%. When they take that item out, the item's value for them goes down again.
So,
Requests*(How many of the item you have added to the bank/40)*(Average arrival time/Average leaving time) = Item's value
When you take something out of the bank, you lose that item's value from your money. When you put an item into the bank, you gain that items value.
Central bank style 1:
This central bank is a double-chest sized space, where chests cannot be stacked. If you click on one of these chests, a new inventory is opened with the stuff inside ... The idea is that people would create category's inside category's, say, tools/armour/chest-plates/diamond, and there there would be all of the diamond chest-plates the server owned.
Central bank style 2:
This central bank is run through commands, so you type /i (Item) and it will ask you how many of that item you want to take out, and you will be displayed information about how many of the item there is in the bank, and how much that item will cost. You can then type either the number of the item you want out in chat, or /exit to exit the interface.
Central bank style 3:
This central bank is run through commands as well, but also has chests as a viewing platform. You can create a category by typing /create (Category name) which costs money, and you can view a category by typing /i (category name). That then opens a chest where you can put in and take out items for their value, like normal.
Central bank style 4:
This central bank is run through the creative inventory, and I'm not sure if it can be done through the bukkit API. When you pressed "e" you would open a creative inventory, and when you took something out, it would charge you and remove the number of items you removed from the server's storage. When you put any items from your inventory into the creative inventory, it would add on that item's value to your "money". If there wasn't enough of the item for you to take, you wouldn't be able to take it. The item would also look enchanted, or, if that's not possible, be renamed (Empty), or, if that's not possible, it doesn't really matter
When you leave the server, everything you have taken out of the central bank goes back in, except for the stuff you have placed.
Any chests placed act as miniature central banks, so you can create automated machines that send items straight to the main bank by leading hoppers into chests. (I don't know if this is possible in bukkit either))
A persons storage is their hot-bar. It too gets reset back to the bank when they leave, and replaced when they come back, however, the rest of their inventory can be used as temporary storage, where everything in it gets sent back to the main bank every 5 minutes. This would be useful for crafting and enchanting.
This is a very complex idea, and, if you like it, can you try to help? We'd kind of need a bit of everyone to help; builders, coders, play-testers, players, artists, advertisers ...
However, no matter what you do, you will not get any advantage in game, because that'd defeat the purpose of communism. You will though get a server where everyone is equal, forever trying to make a better world for themselves and their team-mates.

1 Update Logs

Update #1 : by Oberdiah 02/10/2014 11:52:26 amFebruary 10, 2014 @ 4:52 pm UTC

Added much more information

More like this

  Have something to say?

Jiloacom
02/10/2014 12:05 pm
Level 19 : Journeyman Scribe
Sounds interesting. It defiantly looks like an original idea.
1
Oberdiah
02/10/2014 12:19 pm
Level 52 : Grandmaster Droid
Thanks, if there's anything you can do to help, please think about helping.
1

Welcome