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SpellCraft - Upcoming Mod!

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Venima
Level 36 : Artisan Modder
20
SpellCraft is a new mod to be released sometime during 1.9. With this mod, you can learn the ways of spellcasting and control all the elements in the world from a series of spell-books.

Healing, unlike the slow trickle of health as to be provided from food, will restore your health quickly when you are in dire need!

Shields, protect yourself from mobs and the arrows and fireballs they send flying at you!

Teleportation, whether travelling up a cliff or from town to town, or escaping a deep dark cavern, no longer must you clamber tirefully to reach your destination!

Invoking the Elements! Get back at those creepers that once blew you away, or seek revenge on those fireball flinging ghasts, now you can invoke the powers of the gods: lightning bolt, fireball, spell rockets, turning the dead and more!

Spell traps, stop those pesky endermen stealing parts of your shrine with spell traps that send them flying into the air or cage them in an unbreakable shield!

And much much more!

Specs:

Particle effects that will blow your mind away! Presently, I have created spherical orb effects such as the one in the featured image, as well as orbs circling one another in front or around the caster. I'll be making these much more versatile.

Spell-binding to come, you bind a keyboard combination to a spell so you can cast your favourite spells quickly and effortlessly.

Sequencing to come, cast a combination of spells at once and become the most powerful spellcaster around.

I'm looking into multiplayer and bukkitcraft so that we can have duelling!

I'm also trying to figure out a way of allowing others to make mods that extend this one.

Ideas and suggestions are welcome!

Footnote: I'm well aware of WizardCraft, believe me when I say SpellCraft will be quite different.
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Leonyx_
11/23/2011 4:45 am
Level 1 : New Explorer
lol you do know that 1.9 is gone now and we're on to the full release (1.0.0) so you'll need to update your wel... date
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Venima
11/23/2011 6:41 am
Level 36 : Artisan Modder
:P I've been far too busy. Not sure I'm gonna ever get round to this...
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CyberGorillaz
10/30/2011 4:20 pm
Level 1 : New Miner
Well, lets hope you can.
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CyberGorillaz
10/30/2011 7:10 am
Level 1 : New Miner
Ow, and will there be necromancy, as seen int he description "Turning the dead"?
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Venima
10/30/2011 8:16 am
Level 36 : Artisan Modder
Yes. And raising the dead too hopefully. Though I'm not sure if I can alter them so that they're friendly with the player.
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CyberGorillaz
10/30/2011 7:08 am
Level 1 : New Miner
Uhm, I can't come up with any mods but, will this be multiplayer compatible too? Guess not but hopefully :P
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Venima
10/30/2011 8:20 am
Level 36 : Artisan Modder
I have looked into this, as it currently stands it probably isn't, but I will try to make it multiplayer.
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Venima
10/27/2011 1:42 pm
Level 36 : Artisan Modder
Guys, I'd like you to tell me what mods you'd want this to be compatible with (don't say all because that doesn't help). This will help me decide how exotic the spells can be.
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Leonyx_
10/27/2011 2:22 am
Level 1 : New Explorer
i had just had a great idea it would be VERY hard to do but i think you could do it say if your casting a REALLY MEGA-SUPER-ULTRA powerful fire spell you have the fire particles from the furnaces SPINNING around you and if you cast some sort of i dont know dark thing you have a ball of portal particles around you like in the picture
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Venima
10/27/2011 1:37 pm
Level 36 : Artisan Modder
It's do-able and not that complicated, but minecraft always has the issue of lag. It's written in java, and java's problem is always speed. I'll give it a go, but don't expect to see it in the first release. I'll mostly be getting the basics made and then add new spells and such later.

One thing I do need is ideas for magical items aside spell books. Like enchanted weapons and what they might do.
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