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The complete guide to Minecraft seeds - monuments, places and temples

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matteorizzo's Avatar matteorizzo
Level 66 : High Grandmaster Artist
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The complete guide to Minecraft seeds - monuments, places and temples




Here's a complete guide to Minecraft 1.8 seeds and special places.






Abandoned mine shaft

click to reveal





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Structures generated underground which consist of branching mining tunnels with wooden supports and broken rails passing through it. Cave spider spawners can be found in mine shafts. Open areas generate bridges instead of leaving floating platforms. They contain minecarts with chests that may have rare items such as diamonds and horse armor. They may also contain iron ingots, coal, pickaxes, and other useful items. They are likely to expose veins of coal, iron, lapis lazuli, gold ore, and rarely, emerald and diamond ore.
mine shaft + npc village seed: -549606028


Desert temple
Click to reveal



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Also known as pyramids, are found in deserts and consist mainly of sandstone and stained clay. In the middle of the temple is a block of blue stained clay, which if destroyed, reveals a deep, hidden chamber underneath, where players can find 4 chests, which can contain valuable loot, and a stone pressure plate trap connected to a 3×3 grid of TNT. Treasures found in the chests include emeraldsdiamondsiron ingotsgold ingotsrotten fleshenchanted books, and bones. While rotten flesh, bones and gold ingots are found frequently, other treasures are not as common.
desert temple seed: 978025106057376848


Desert well
Click to reveal



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Well-like structures built of sandstone blocks and slabs generated only in the desert biome. They have a 1/1000 chance to be generated in any desert chunk, which makes them a rare sight. It is possible for a well to generate around a cactus. The well structure can also spawn even with the "Generate Structures" setting disabled.
desert well + sand village + desert temple seed: 1766653575




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Dungeon
Small, mostly underground, one-room spaces bordered by moss stone and cobblestone, and typically contain chests with rare items, and a hostile monster spawner in the center. Dungeons generate with either a zombie (50% chance), skeleton (25% chance), or spider (25% chance) spawner. Occasionally a player may find that the spawner is covered with gravel and will be harder to reach, yet the mobs can still spawn with the gravel around it. The chests may contain rare valuables, such asmusic discsenchanted bookssaddleshorse armor, and golden apples. Rarely, multiple dungeons can generate next to each other. Dungeons generated in a desert can sometimes be visible from the surface due to the sand falling down.
dungeon seed: 132 or 1414

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End city [upcoming]
Structures that are naturally generated in the outer islands of the End. They are tall castle or tree-like structures constructed primarily of end stone bricks and purpur blocks and their variants. They are lit up by End rods. They are also the only places where shulkers can be found.
seed: [upcoming]

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Jungle temple
Found in jungles, consist mainly of cobblestone and mossy cobblestone. There are three floors, the bottom floor containing a chest and a puzzle. The chest is found through a corridor which contains hidden tripwires that triggers a dispenser to shoot arrows at the player. The player must carefully navigate through the corridor while triggering the tripwires. The puzzle is located at the opposite of the corridor and consists of three levers that must be pulled in the correct order to open a secret door which reveals another chest. While both chests can contain rare loot, the puzzle chest usually contains the more valuable ones, such as diamonds and emeralds.
jungle temple seed: -2720452978534480844 or 3083175


Mushroom island
This rare biome consists of a mixture of flat landscape and steep hills and has mycelium instead of grass as its surface. However, if you do place down grass, it is a very bright green color, not unlike that of the jungle. Mushroom islands are most often adjacent to an ocean and are often found isolated from other biomes. It is the one of two biomes where huge mushrooms can spawn naturally, and where mushrooms can grow in full sunlight.
Technically no mobs other than mooshrooms spawn naturally in this biome, including the usual night-time hostile mobs. This also applies to caves, abandoned mine shafts, and other structures underground, meaning exploring underground is supposedly safe. However most mushroom islands have at least 1 square of another biome on them (a single piece of grass mixed in with the mycelium) which allows hostile mobs to spawn freely on the majority of mushroom islands. Monster spawners will still spawn mobs, and the player will still be able to breed animals and spawn mobs using items.
Trees can be grown from saplings in this biome, as well as other dirt or grass-based plants, as long as they are not directly adjacent to mycelium, which will take over the dirt square from the plant and uproot it. Mycelium cannot be tilled directly, but it can be dug away and replaced as dirt, then immediately tilled. Once created, farmland can resist takeover by mycelium.
seed: xxx

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Nether fortress
Very large complexes made mainly of nether bricks (with added nether brick fences and stairs to be found). Nether fortresses can often tunnel through netherrack, and the inside of the tunnels will be cleared of netherrack by the terrain generator. Blaze spawners and nether wart farms are only found in nether fortresses. Blazes, zombie pigmen and wither skeletons can spawn anywhere in the fortress. Nether fortresses have some chests. The chests with loot are usually generated in corners.
seed: xxx

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NPC villages
Generated in desert, plains and savanna biomes, they are a site for villagers, who can be traded with. They are composed of a random selection of various buildings and farms. There is always exactly one well, other buildings can be any of several different houses, single or double farms, blacksmith's shop, library, butcher's shop, or church. Villages are built with different materials depending on their biome: Oak wood and cobblestone for plains and savanna villages, sandstone for desert villages. Villages may generate partly submerged in water, although this is more prominent in the Console editions[Verify]. The Villagers move about in the area around the village, retreating indoors at night and during storms. Villages have little paths to join all houses. Sand villages have roads to join them.
npc village + desert temple +  mine shaft seed: 1362826851
sand village + mine shaft seed: 1766653575


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Ocean monument
Underwater structures that spawn in deep oceans. They spawn in the shape of a pyramid with many rooms. They are composed of prismarinesea lanterns and prismarine bricks. The only valuables found here are 8 gold blocks encased in dark prismarine and a random assortment of spongesGuardians and elder guardians spawn here.
seed: xxx

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Stronghold
Structures that contain multiple rooms, doors and other aspects (some of these rooms include libraries, fountain rooms, dungeon-like rooms, etc.). There are three per world. Stone brickmossy stone brickcracked stone brick, doors, iron bars, monster eggs and stone slabs are the materials that make up the strongholds. They also contain silverfish, which one should be careful of when digging around in strongholds. Portals to The End are found in specific rooms in strongholds. Chests may be found containing items such as booksredstoneender pearlsapplesbreadcompasses, iron tools/armor, and diamonds. Strongholds can be found by right clicking an eye of ender, which will be thrown into the air and point the direction where the End portal is, showing the way to the stronghold.
stronghold seed: 4852754096646050338

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Witch hut
Generated in swamp biomes. Witches spawn inside of them. There are no chests or any other loot inside.The witch hut ceilings are just high enough for the witches to fit inside, but their hats protrude into the ceiling. There is no valid way a witch can get back up into a hut if it falls out of one. No comments...
witch hut seed: -1422841735187786090 or 2 (yeah, as easy as that: two)
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1 Update Logs

Update #1 : by matteorizzo 08/09/2015 6:11:21 amAug 9th, 2015

- updated descriptions
- added more seeds
- added more images

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1
12/21/2016 7:17 pm
Level 1 : New Crafter
NightSh[ade_]
NightSh[ade_]'s Avatar
are this seed is working on 1.9?
1
08/09/2015 4:04 am
Level 6 : Apprentice Network
NobleChash
NobleChash's Avatar
Dayum, good job! :D
1
08/09/2015 5:53 am
Level 66 : High Grandmaster Artist
matteorizzo
matteorizzo's Avatar
Thank you :)
1
08/08/2015 10:48 pm
Level 29 : Expert Artist
nikh
nikh's Avatar
Woah, you put a lot of work into this! Great job!
1
08/09/2015 5:58 am
Level 66 : High Grandmaster Artist
matteorizzo
matteorizzo's Avatar
Thank you so much :3
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