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Don't start a texture pack from scratch

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matteorizzo's Avatar matteorizzo
Level 66 : High Grandmaster Artist
233
Premise: I'm not a good writer. I hate automatic translators. So here we go.



I first wrote this in 2016. Things only got worse from there.


Minecraft started in 2011 and every update brings in new textures. The 1.9 is here, and the 1.10 is already planned.

Thousands of blocks and textures have been added since 1.0, and there's no worst time to start a texture pack from scratch.

Before starting your new "texture pack", think about:


Time

Let's just take a look at the blocks: they're 411.
411 textures, most of them are different from each other.

The total number of textures in the game is 1255.
1255 textures, each one of them needs to be taken care of if you want a smooth visual experience.

Let's assume you start a nice 16x pack, and you take just 15 minutes per texture (oh, good luck).
It's 102,75 hours, or 4,2 days of non-stop working.

15 minutes is just a guinness world record time. For a decent texture, let's calculate 30 minutes (in it's lifetime, it's probably close to 1 hour irl).

Now, it's 9 days of 24/24 working. You don't work 24/24.
Let's say you make about 2 textures every day. No days off.

That's now almost 6 months.

At the first try.
Without counting everything that can't be taken into consideration theoretically.
Just for the blocks.


Mental effort

And what about coming up with something new? There are thousand of great texture packs out there, some of them are just masterpieces. Good luck for making your stand from the other.


Money

What about revenue? Considering the time and effort a pack needs to be bringed to life, you would expect a decent revenue.

Well, that's problematic. First, you'll need to deal with things like
- marketing your new, unknown pack
- make you pack stand up from the other, well affirmed pack
- update it at every new version of the game

Now, money. Filling your download page with ads?
Deal with 3/4 of the users using AdBlock, which won't be counted by services like Adfly.

Regardless of what revenue model you choose, there'll be kids who have nothing better to do than download your pack and re-upload it somewhere else, sucking on your work.

You can DMCA and take those downloads down. Unfortunately for you, it takes way less effort for them to keep reuploading your work than for you to claim it back. Not worth the dime.


So, what am I trying to say with my so bad english?

Starting a Minecraft texture pack from scratch is not something that is going to happen overnight.
It takes time, patience, skills, and so much more.

So, be grateful for the existing packs, and much grateful for the ones who are starting from scratch a decent pack, just for you.
Support the artists who take their passion seriously, by waiting patiently those 5 seconds, and turn off AdBlock for those 5 seconds, because you're giving 0.005$ for their effort.

If you like a pack, share it, like it, diamond it, subscribe, do whatever could encourage the creator: let him/her know how you appreciate what he/she is doing.


Making a texture pack is hard. Making a good texture pack is harder.







Work in progress section

Stop spamming copies of already existing packs if you don't have the time to
- complete it
- update it
- improve it

There are just too much wannabe texture-pack-makers coming up with copypaste packs that will have a short life because they don't know what it takes.

I'm tired of this, so I listed some advices before you start your own pack:
coming soon. sorry not sorry, but i need to sleep.
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1
05/13/2016 2:51 pm
Level 56 : Grandmaster Artist
The Guineapig
The Guineapig's Avatar
Can confirm: Is time consuming.

Great post! Really sheds some light on the truth that many newbies don't recognise.
1
05/16/2016 1:22 am
Level 66 : High Grandmaster Artist
matteorizzo
matteorizzo's Avatar
For sure, but your BLCK is turning out very cool ; )
1
04/08/2016 4:17 pm
Level 1 : New Miner
Jake1702
Jake1702's Avatar
Good information. I had always been thinking of making a simple, lightweight pack. Even though I have almost no skills in anything artistic whatsoever. But maybe eventually I will try to see what I can do.
1
03/26/2016 10:58 pm
Level 50 : Grandmaster Magical Girl
BIO
BIO's Avatar
I already started another 2 hew ones lol

Probably will never finish/post either
1
03/27/2016 6:09 am
Level 66 : High Grandmaster Artist
matteorizzo
matteorizzo's Avatar
Hope they reach the beta stage so that we can check them out ;)
1
03/27/2016 4:05 pm
Level 50 : Grandmaster Magical Girl
BIO
BIO's Avatar
If I had the time to update the old stuff o;
1
03/18/2016 10:35 pm
Level 58 : Grandmaster Loremaster
Spectral
Spectral's Avatar
<3

A lot of pain and suffering went into my pack.
1
03/19/2016 8:55 am
Level 66 : High Grandmaster Artist
matteorizzo
matteorizzo's Avatar
Your pack has it's own style, and I like it. Maybe you should "flatten" it a bit more, like your skins. Your skins are so well made. I like them. Sub!

PS: the birch wood log looks like winnie the pooh, lol
1
03/19/2016 9:39 am
Level 58 : Grandmaster Loremaster
Spectral
Spectral's Avatar
Thanks ^-^. By flatten them you mean less highlights? Highlights can give a popping out illusion.

I don't get how it looks like winnie the pooh.
1
03/19/2016 10:51 am
Level 66 : High Grandmaster Artist
matteorizzo
matteorizzo's Avatar
No no, I mean limiting a bit the palette for the entire pack (just slightly, like you do for the skins).
It would make the whole thing a lot more consistent. In the long run, I think you can do it greatly ;)

PS: trust me, it looks like that hahaha
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