• 8/2/24 12:00 pm
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Hello and welcome to Unstable Talks
If you don't understand how this works, please read this!
All things said are my opinions and should be treated as such.
Ah, structures. A staple of Minecraft's exploration feature. I do have a few issues with these structures though that I'd like to share with you. For instance, the stronghold is quite bland, it could use a bigger library. Maybe even a room with a bit of lore, like they have a wall full of ancient runes with words dating back to the paleolithic era. Other structures could have the same treatment. Villages could be bigger, but more spaced out between one another. Desert temples can be bigger and more dangerous, filled with loads of traps but have more loot. There's a mod that adds multiple versions of mineshafts, but I can't remember the name. There can even be new structures, like a totem pole or a desert oasis (that could be considered as a biome) More structures could mean more opportunities for better exploration, especially in an exploration game.
Thanks for reading this week of Unstable Talks, come back next week!
If you don't understand how this works, please read this!
All things said are my opinions and should be treated as such.
Ah, structures. A staple of Minecraft's exploration feature. I do have a few issues with these structures though that I'd like to share with you. For instance, the stronghold is quite bland, it could use a bigger library. Maybe even a room with a bit of lore, like they have a wall full of ancient runes with words dating back to the paleolithic era. Other structures could have the same treatment. Villages could be bigger, but more spaced out between one another. Desert temples can be bigger and more dangerous, filled with loads of traps but have more loot. There's a mod that adds multiple versions of mineshafts, but I can't remember the name. There can even be new structures, like a totem pole or a desert oasis (that could be considered as a biome) More structures could mean more opportunities for better exploration, especially in an exploration game.
Thanks for reading this week of Unstable Talks, come back next week!
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