Published Nov 3rd, 2014, 11/3/14 12:56 pm
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The other day I noticed that you could use triggers to indicate where to go on places. I realized that you could just assign a location to a scoreboard variable, and use triggers to indicate what variable to go to. I did some testing and I realized that it worked. Also I realized that the whole contraption is multiplayer compatible and it doesn't require much command block knowledge, but mainly lots of scoreboard work.
I started by creating a redstone clock, then I hooked that up to a player randomizer. It randomly applies a scoreboard value to a random player, then based off of that player it runs commands. Then it removes / sets the players value to that random default value.
Once I did that, I put several command blocks where the player would execute from. I used /testfor in the command blocks and set up a system that would react to trigger values. I also had to figure out what were the locations that the command blocks would teleport me to. I created the command blocks and warps.
One good thing about this is that it's nicely made and as simple as possible. Then I created multiplayer compatabillity. If I make improvements, I will put the links to it below and I will keep you posted! Thanks for reading! :D
I started by creating a redstone clock, then I hooked that up to a player randomizer. It randomly applies a scoreboard value to a random player, then based off of that player it runs commands. Then it removes / sets the players value to that random default value.
Once I did that, I put several command blocks where the player would execute from. I used /testfor in the command blocks and set up a system that would react to trigger values. I also had to figure out what were the locations that the command blocks would teleport me to. I created the command blocks and warps.
One good thing about this is that it's nicely made and as simple as possible. Then I created multiplayer compatabillity. If I make improvements, I will put the links to it below and I will keep you posted! Thanks for reading! :D
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