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What makes a good project - turning the impossible to possible

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plyr's Avatar plyr
Level 61 : High Grandmaster Pyro
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Ever wonder what makes a good project here on PMC? Ever want to just get it seen to the point of your satisfaction? Or how about have you ever felt the need to achieve better things?

Well, I can assure you one thing right now and that's that it won't be easy. Making a good project is no easy feat, nor is it supposed to be a challenge. It only is a challenge when you doubt yourself. When you doubt yourself, others well too. But let's get into some of the points I'd like to get into, shall we?

Getting Started:
Well, first thing's first. Getting started on a new project can be one of the hardest things about a project. If you want it to be a good project, you have to take the time to plan it out to the point that you feel comfortable enough with starting it at. Take my last project for example, my Forestreium Tower project is, in all honesty, my only project in which I have ever truly sat down and planned out the look of it. Now given, not many of you can do what I've done in the past with my Crater Castle and my Sangrose Mountain Castle and expect to wing it and expect a good enough out come. But even when you do plan something out, it doesn't necessarily mean it's going to make the popular reel either.

Planning for a project instead of just diving right into it is always the best option for you to take up, even if it doesn't land you on the popular reel and even if it takes up a lot more time. Making the popular reel is the least of your concerns. Getting other's to like it as much as you is the real challenge.

What the public thinks:
It shouldn't matter what the public thinks about your projects. At least not to you, it shouldn't. What I mean by this is that there is a bit of advice I've always have heard myself, but mainly in my art classes. This bit of advice goes something like this:

"The best artists ignore what others think of their work,

for their opinion, and theirs alone, is all that matters."


This advice goes without saying. But for those of you who still don't know what I'm saying I shall explain. If you allow yourself to think in the ways of others in terms of your projects, you will not succeed at impressing people. What matters is if you can make yourself
strive
to become better at something but submersing yourself in your own thoughts. But by doing so, you can also very easily lose yourself as well. So be careful when applying that factor, because over-confidence can lead to self-pity.


Applying your skills:
Applying your skills to something that you're not comfortable with doing is the best way to improve your skills. It's best to branch out and try some new way of doing something for a change instead of always doing the same thing over and over again. By doing so, you're also helping yourself further down the road. So don't be afraid of making mistakes either. With every mistake you make, you can learn from that and apply it to later projects, including the project that you made the mistake on. Just because you feel like you can't do something, doesn't mean you can't. Just because you can't see the big picture, doesn't mean you can't see the solution. But most importantly, just because you can't see yourself on the popular reel, doesn't mean you won't make it.

Overall:

Overall, it's just the factor of a few simple things. 1) How much effort you put into the planning stages; 2) how much effort you put into the overall construction of the project; and 3) how YOU view the project and if you feel like it's good enough for putting out into the public.


The amount of time and effort you spend on these things, the more it will show, and the more people will like it. Nothing will happen overnight. Nothing's immediate. So don't expect too much out of yourself, but don't expect too little out of yourself.


But keep in mind, some of the most successful people today, people like Rova, Disco_, Scuttles, etc., didn't get to where they are by not putting their full effort into everything they've done for the MC community. So it's up to you and how much dedication and effort you put into your projects. In other words, if you don't pour your heart and soul into it, it won't become known.
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majed9
08/01/2012 10:00 am
Level 42 : Master Nether Knight
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also screen shots are Cliff hangers too..
1
Yogurette
07/22/2012 4:36 pm
Level 47 : Master Toast
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I'm an artist myself and I can say that this:
"The best artists ignore what others think of their work,for their opinion, and theirs alone, is all that matters."
Is full of truth Sir. *throws a shower of diamonds on yo' head* c:
1
plyr
07/22/2012 5:03 pm
Level 61 : High Grandmaster Pyro
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*curls into a ball as it's hailing diamonds to protect himself* ouch!!! lol thanks XD
1
Yogurette
07/22/2012 5:09 pm
Level 47 : Master Toast
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:B You're welcome
1
SquishyZaUltra
07/16/2012 7:46 pm
Level 49 : Master Pirate
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People say that so many things are impossible.
But doing the impossible is what is possible.

This is a great blog! 5th diamond!

-Squishy <3
1
plyr
07/16/2012 7:50 pm
Level 61 : High Grandmaster Pyro
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1
SquishyZaUltra
07/16/2012 7:52 pm
Level 49 : Master Pirate
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Lol. xDDDDDD

-Squishy <3
1
heartshapedBox
07/07/2012 2:09 am
Level 32 : Artisan Miner
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impossible
im possible.

Great blog :3
1
plyr
07/07/2012 6:32 am
Level 61 : High Grandmaster Pyro
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hahaha nice irilo XD

and ya thanks :)
1
heartshapedBox
07/07/2012 6:41 am
Level 32 : Artisan Miner
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You're welcome :D
1
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