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Why all the ships we made are still not going to be good in actual combat

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Essex1943's Avatar Essex1943
Level 22 : Expert Engineer
21
One thing I have noticed while going through the ships involved in the war is that almost all of them are unsuited to air combat. Most of the ships are made for 2D combat. Basically just fighting in the sea. We will be fighting a 3D war. There are basically no ships with guns on the bottom. When you are in the air death can come from all sides. So guns on the bottom of ships are a neccessity. Also, the Skylord ships are completely vulnerable. The engines and turbines are in exposed positions and can be easily shot out.

Might add to this later
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1
07/08/2014 11:14 pm
Level 48 : Master Botanist
Sbia
Sbia's Avatar
y'know
people are going to look back at this
and facepalm when they realize their mistakes and how they should have listened
>:)
1
01/14/2014 1:37 am
Level 48 : Master Botanist
Sbia
Sbia's Avatar
the problem here is that the confrontational way this thing's written implies that we're going to have actual combat and we need to make ships that can fight in 3D
i mean like it would be awesome if we could

but also note that 3D things could be resolved just by having ships with a good turn rate
1
01/14/2014 7:15 pm
Level 22 : Expert Engineer
Essex1943
Essex1943's Avatar
A turn rate wont outpace a missile or bullet
1
01/01/2015 9:22 pm
Level 16 : Journeyman Farmer
Yarra
Yarra's Avatar
gyrostabilisation in a rotating core, with the rest of the ship moving around it to improve firing arcs? Kinda silly I suppose.
1
01/14/2014 8:04 pm
Level 48 : Master Unicorn
AirshipsEverywhere
AirshipsEverywhere's Avatar
Flares and armor help mitigate effects, as do CIWS and fighters. (Those were mainly for missiles.)
1
01/14/2014 8:39 pm
Level 22 : Expert Engineer
Essex1943
Essex1943's Avatar
but eventually your armor will break. Besides CIWS can't take down super sonic missiles is that right?
1
01/14/2014 9:23 pm
Level 48 : Master Unicorn
AirshipsEverywhere
AirshipsEverywhere's Avatar
At longer ranges, it can. Just is a bit harder to hit. Less of a case with new laser systems, however.
1
01/14/2014 9:17 pm
Level 48 : Master Botanist
Sbia
Sbia's Avatar
that's why i invented shields :3
1
01/13/2014 10:38 pm
Level 48 : Master Unicorn
AirshipsEverywhere
AirshipsEverywhere's Avatar
I don't think you grasp the concept of 3D very well. Just because one ship is in a position of vulnerability does not mean another is not in a location where it can intercept the threat.

If Minecraft supported actual flight (think Zeppelin Mod), this may, and I repeat MAY, be a concern, but most of our ships are either armored enough or possess countermeasures designed to, believe it or not, counter such threats. If you want to see ships suited for air combat, I'd suggest looking at every airship ever designed, including real ones. Not many have guns pointing out the bottom. Even B-17s and the like only had a ball turret underneath.

The inherent problem with guns pointing out of the bottom is physics-based. Not only will the recoil be a bit worse for the mounting than a horizontally-positioned gun, as gravity is working against the barrel and action this time as opposed to helping stabilize it, but aerodynamics run into a problem as well. In order to be accurate, the barrels have to be long, even when shooting downwards. Since rarely do vessels have suitable interior space to completely internalize these weapons, they'd have to stick out of the bottom. Seeing as how Skylord ships in particular also have floating capabilities, this is not too smart, as those protrusions add drag. This may not be as much of a concern for people like Iyecte who throw classical physics out the window, but for someone like me who wants to introduce at least a bit of realism into their creations, this is an issue.

Finally, I find this an interesting conundrum. You criticize my vessels in particular, yet they are some of the only ones you wish to use for your fledgling fleet. As a result, these perceived weaknesses would be passed on to you, although whereas my nation can afford the cost of repair or replacement of a ship, yours would not be so lucky. To counter your points, I'd like to see your suggestions for placing rotors and thrusters inside the hull while still containing all the necessities, being mechanically feasible, and less-vulnerable while still producing the same amount of lift and thrust. As a matter of fact, I challenge you to. You can take any one of my ships and modify it to your heart's content, as long as you address the issue of exposed engines.

Thought I'd point out the actual combat bit as well.
If you are referring to Minecraft combat, the magic of a tool known as MCEdit enable us to position ships to be able to hit each other.
If you are referring to IRL combat, let's take a look. Assuming you are referring to full-sized ships coming from underneath, you would need some inertial compensator and artificial gravity to make sure the crew does not go everywhere but their stations. Most of my ships also have countermeasures sufficient enough to deter or destroy fighters.
1
10/11/2014 7:46 pm
Level 16 : Journeyman Farmer
Yarra
Yarra's Avatar
Nice, well thought out. Just one thing though. With regard to down-facing weapon systems.
In a dofight with, say, Zeroes vs B-17, who the heck would try to outpace a horizontally foward-moving bomber with a fighter in a climb? It is just better to attack from above, where you can gain the speed advantage and a degree if concealment either from clouds or sun glare.
I have to agree with your assessment, bottom-up combat is just impractical unless there is an up-facing battery of cannon that can be flown into position underneath another skyship. Basically, the only way this would happen is if there is and interdictiong ship ddesigned to kill other ships by attacking from below. Only fighters would have this capability in practice, and their armament is simply too light to make it effective. This is kinetic only mind you, I won't even delve into explosive-based weaponry.
Though perhaps a missile designed solely to lock onto electromagnetic signatures and primed with very advanced detection/disruption and avoidance (probably radar-reception based) systems would be possible. It would also have to attach to the underside of the craft, though not necessarily pierce the armour.
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