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Added Creditjubilees for the roleplay Zaether was origina… info
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Zaether
GODDESS OF THE SEA
Character Profile
Appearance
Height: 5’ 11”
Age: 1363 // appears 22
Hair color: Blue
Hairstyle: long (about 3ft) and flowing, usually tucked into a braid
Eye color: sea blue
Skin: pale
Build: tall and thin, agile
Outfit: casual~ oversized button-down grey shirt with corset, biker shorts, boots; combat~ white blouse, dark green skirt, knee high boots, leather pauldron, leather wrist guard things
Personality
Zaether’s personality is highly affected by the ocean. Sometimes she is calm, soothing, and loving; however, the ocean typically feels rather murderous, like Poseidon, so she’s usually rather violent and short-tempered. Loyal to a fault, she would die for her friends or sister. Zaether tends to keep to herself with a small circle of friends, trying to minimize the hurt she could feel if something were to happen to them, contributing to her volatile nature.
Abilities
Water Manipulation: Zaether can control any water, including moisture in clouds. She can freeze this water to create sharp ice projectiles, as well as control over the sea. Zaether can also sense anything going on under the sea, including noises, or objects.
Liquid Teleportation: Zaether can use any body of water, puddle or ocean, to teleport herself and others- up to 6 people- to a separate body of water. Teleporting any more than 3 or 4 people can drain her energy.
Blood Manipulation & Minor Healing Abilities: Because a person is made up of 60% water, Zaether is able to control their blood, although this drains her energy much faster than usual water manipulation. Using blood manipulation, Zaether can keep people, including herself, from bleeding out for extended periods of time. Using these same abilities, Zaether can slightly alter chemicals or nerves in the body, easing- or causing- pain.
Other Water Abilities: Zaether can also breathe underwater, oxygenate other’s blood for a limited amount of time (2-4 hours depending on her energy levels), swim exceptionally fast, and communicate with sea currents.
Weapons
Liquid Swords: These dual swords can be formed out of any liquid, including blood. The swords are blue-grey in color if formed of water, tinted purple if made of her own or other Delmar blood, or red if made out of any other blood.
Liquid Dagger: Zaether typically only uses this dagger if water pools are insufficient for her typical swords, or if needed for a stealthier mission. The dagger is the same color as the other swords, although slightly duller.
Liquid bow: Zyli helped Zaether make this weapon as a gift. Zaether is a rather terrible archer though, so this weapon is typically only used by Zyli when her own bow is unavailable.
Fears // Phobias
Monophobia (fear of being alone)
Autophobia (fear of being abandoned)
[this is pre-roleplay Zaether ~ I'll be using her in a story at some point]
GODDESS OF THE SEA
Character Profile
Appearance
Height: 5’ 11”
Age: 1363 // appears 22
Hair color: Blue
Hairstyle: long (about 3ft) and flowing, usually tucked into a braid
Eye color: sea blue
Skin: pale
Build: tall and thin, agile
Outfit: casual~ oversized button-down grey shirt with corset, biker shorts, boots; combat~ white blouse, dark green skirt, knee high boots, leather pauldron, leather wrist guard things
Personality
Zaether’s personality is highly affected by the ocean. Sometimes she is calm, soothing, and loving; however, the ocean typically feels rather murderous, like Poseidon, so she’s usually rather violent and short-tempered. Loyal to a fault, she would die for her friends or sister. Zaether tends to keep to herself with a small circle of friends, trying to minimize the hurt she could feel if something were to happen to them, contributing to her volatile nature.
Abilities
Water Manipulation: Zaether can control any water, including moisture in clouds. She can freeze this water to create sharp ice projectiles, as well as control over the sea. Zaether can also sense anything going on under the sea, including noises, or objects.
Liquid Teleportation: Zaether can use any body of water, puddle or ocean, to teleport herself and others- up to 6 people- to a separate body of water. Teleporting any more than 3 or 4 people can drain her energy.
Blood Manipulation & Minor Healing Abilities: Because a person is made up of 60% water, Zaether is able to control their blood, although this drains her energy much faster than usual water manipulation. Using blood manipulation, Zaether can keep people, including herself, from bleeding out for extended periods of time. Using these same abilities, Zaether can slightly alter chemicals or nerves in the body, easing- or causing- pain.
Other Water Abilities: Zaether can also breathe underwater, oxygenate other’s blood for a limited amount of time (2-4 hours depending on her energy levels), swim exceptionally fast, and communicate with sea currents.
Weapons
Liquid Swords: These dual swords can be formed out of any liquid, including blood. The swords are blue-grey in color if formed of water, tinted purple if made of her own or other Delmar blood, or red if made out of any other blood.
Liquid Dagger: Zaether typically only uses this dagger if water pools are insufficient for her typical swords, or if needed for a stealthier mission. The dagger is the same color as the other swords, although slightly duller.
Liquid bow: Zyli helped Zaether make this weapon as a gift. Zaether is a rather terrible archer though, so this weapon is typically only used by Zyli when her own bow is unavailable.
Fears // Phobias
Monophobia (fear of being alone)
Autophobia (fear of being abandoned)
[this is pre-roleplay Zaether ~ I'll be using her in a story at some point]
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