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Required Resource Pack
105
Adrenaline Bosses
"Adrenaline courses as you meet your unmakers..."
"Adrenaline courses as you meet your unmakers..."
About
Adrenaline Bosses is a datapack that aims to add absurdly difficult bosses from different games with possibility of completely original ones into Minecraft. These bosses are made to closely resemble their behavior in their original games with some adjustments to better fit Minecraft's mechanics, most of these adjustments are made to make them harder :P
How To Install Properly
This datapack adds a custom dimension and structures, you will need to add the datapack before the world is generated or else you'll have a rough time trying to find the custom structures or it might not even work! Use /locate structure adr_boss:p1_entrance if you just wanna find one immediately.
ULTRACRAFT COMPATIBLE VERSION
I made a version of the pack that is compatible with the Fabric mod ULTRACRAFT for Minecraft version 1.20.1 (not sponsored, I just wanted to lol)
Datapack Download
Resourcepack Download
Admin Commands
If you want to just play around with the bosses, type in /function adr_boss:admin/ and it should show some auto-corrects of functions you can use. Boss theme songs only play when the bosses are spawned in their respective arenas if you're wondering why no boss theme is playing.
The bosses can target other mobs not just the player so have fun with that :)
Difficulty
The difficulty of each boss are made to be as hard as humanly possible requiring late game items and overpowered farming and armor/tool sets. The datapack also provides three difficulty settings that can be chosen using /trigger difficulty , these difficulties are:
- Vanilla - The base difficulty of the datapack designed to be balanced around Vanilla Minecraft's limitations and power-scaling.
- Modded - A difficulty used for when players add mods and other datapacks that would otherwise trivialize the boss fights.
- Boss - A difficulty deemed impossible... unless...?
- Base Max Health
- Base Movement Speed
- Base Attack Damage
- Base Armor
- Base Armor Toughness
- Attack Start-up Frames
- Attack Recovery Frames
- Attack Animation Speed
- Other Boss Abilities Modified By Difficulty
The difficulty of the boss is also affected by the amount of players that are actively participating in the boss fight, giving them a 52% boost to their effective health per player. (The more players participating in the fight, the more damage it takes to kill the boss)
Structures (available as of now)
Prime Sanctum 1
Bring an elytra with fireworks before entering, since you'll be put to game mode adventure inside, you won't be able to build yourself up when you fall into the mouth of the sanctum and you'll be stuck!!!
A proper way out will be added in the next update.
Entrance to Prime Sanctum 1.
(If you installed the pack correctly, these structures should randomly generate in the Nether)
The drop-shoot to enter the custom dimension / structure.
(It might take some time to enter the dimension when first generating)
The spinal staircase
(Grab the torch, you'll need it, it's the only thing you can take since you're in adventure mode while in here)
Door to the inner sanctum
(If it ain't obvious, that's where you put the torch down, also an ender chest if you need it)
(The fight only triggers if you're in adventure mode and walk through the entry, it will not trigger for any other game mode)
A proper way out will be added in the next update.
Entrance to Prime Sanctum 1.
(If you installed the pack correctly, these structures should randomly generate in the Nether)
The drop-shoot to enter the custom dimension / structure.
(It might take some time to enter the dimension when first generating)
The spinal staircase
(Grab the torch, you'll need it, it's the only thing you can take since you're in adventure mode while in here)
Door to the inner sanctum
(If it ain't obvious, that's where you put the torch down, also an ender chest if you need it)
(The fight only triggers if you're in adventure mode and walk through the entry, it will not trigger for any other game mode)
Bosses (available as of now)
Flesh Prison
SPAWNS IN PRIME SANCTUM 1 FIRST ENTRY
Flesh Prison is an uncategorized organism created by the angels to imprison Minos' soul after he was slain by Gabriel.
Although it is similar to Husks, it does not possess a soul or any amount of thought. All of its actions are purely predetermined reactions to stimulus, making it more of an organic machine than a living being.
In order to make it as impenetrable as possible, it was given both divine power and hell energy, which makes its attacks erratic and chaotic.
Some additional information regarding the stats:
- Start up and recovery frames barely matter since the difference between 1x and 2x are .5 seconds across all moves.
- Animation speed only affects how fast it channels it's healing move.
- Heal amount starts from level 1 instant health effect increasing in level by 1 per 2 living minions.
Flesh Prison is an uncategorized organism created by the angels to imprison Minos' soul after he was slain by Gabriel.
Although it is similar to Husks, it does not possess a soul or any amount of thought. All of its actions are purely predetermined reactions to stimulus, making it more of an organic machine than a living being.
In order to make it as impenetrable as possible, it was given both divine power and hell energy, which makes its attacks erratic and chaotic.
BASE STATS PER DIFFICULTY |
Stat | Vanilla | Modded | Boss |
Max Health | 300 | 500 | 700 |
Movement Speed | N/A | N/A | N/A |
Armor | 10 | 20 | 30 |
Armor Toughness | 10 | 20 | 30 |
Attack Damage | 10 | 20 | 30 |
Start Up Frames | 1x | 1x | 2x |
Recovery Frames | 1x | 2x | 2x |
Animation Speed | 1x | 1x | 2x |
Heal Amount | 1x | 2x | 3x |
Some additional information regarding the stats:
- Start up and recovery frames barely matter since the difference between 1x and 2x are .5 seconds across all moves.
- Animation speed only affects how fast it channels it's healing move.
- Heal amount starts from level 1 instant health effect increasing in level by 1 per 2 living minions.
MOVES AND CHANGES BETWEEN PHASES |
Move | Phase 1 | Phase 2 (triggers at 50% HP) |
Summons | Spawns 8 Flesh Eyes and 2 Mini Malicious Faces | Spawns 9 Flesh Eyes and 3 Mini Malicious Faces instead |
Hell-seeker Cyclone | Shoots a total of 50 hell-seeker orbs Damage = (Attack Damage) x 3 | Shoots a total of 75 hell-seeker orbs instead |
Divine Lights | Casts a total of 3 Virtue Beams Damage = (Attack Damage) x 3 | Casts a total of 4 Virtue Beams instead |
Blackhole | Spawns a blackhole that follows it's target for 50 seconds Damage = (Attack Damage) x 10 | Blackhole moves 2x faster |
Heal | Stops and channels for 5 seconds before healing | Channels for 4 seconds instead |
SUMMONS BASE ATTACK DAMAGE PER DIFFICULTY |
Vanilla | Modded | Boss | |
Flesh Eyes | 5 | 10 | 15 |
Mini Malicious Faces | 10 | 20 | 30 |
SUMMONS ATTACKS |
Flesh Eyes | Shoots an eye beam after aiming for a second Damage = (Attack Damage) x 1 |
Mini Malicious Faces | Shoots an explosive laser after charging for 3 seconds Laser Damage = (Attack Damage) x 1 Explosion Damage = (Attack Damage) x 1.5 |
Minos Prime
SPAWNS IN PRIME SANCTUM 1 AFTER DEFEATING FLESH PRISON
"Ahh… Free at last. O Gabriel. Now dawns thy reckoning, and thy gore shall glisten before the temples of man. Creature of steel… My gratitude upon thee for my freedom, but the crimes thy kind have committed against humanity are NOT forgotten. And thy punishment… is DEATH."
Some additional information regarding the stats:
- Explosion radius affects the size of explosion from "Judgement!", "Crush!", and "Die!".
- Stamina regen when exhausted is always 3 seconds.
Some additional information regarding the moves and phases:
- Minos will not do the same move twice in a row.
- Minos can also just simply "jump" from time to time, making him access his in-air moves
- Once out of stamina he will stop attacking for about 3 seconds.
- During phase 2 he has infinite stamina and will not stop attacking.
"Ahh… Free at last. O Gabriel. Now dawns thy reckoning, and thy gore shall glisten before the temples of man. Creature of steel… My gratitude upon thee for my freedom, but the crimes thy kind have committed against humanity are NOT forgotten. And thy punishment… is DEATH."
BASE STATS PER DIFFICULTY |
Stat | Vanilla | Modded | Boss |
Max Health | 600 | 800 | 1000 |
Movement Speed | 0.4 | 0.5 | 0.6 |
Armor | 10 | 20 | 40 |
Armor Toughness | 20 | 30 | 60 |
Attack Damage | 10 | 15 | 30 |
Start Up Frames | 1x | 1x | 2x |
Recovery Frames | 1x | 2x | 2x |
Animation Speed | 1x | 1x | 2x |
Explosion Radius | 1x | 2x | 3x |
Max Stamina | 6 | 12 | 18 |
Some additional information regarding the stats:
- Explosion radius affects the size of explosion from "Judgement!", "Crush!", and "Die!".
- Stamina regen when exhausted is always 3 seconds.
MOVES AND CHANGES BETWEEN PHASES |
Move | Phase 1 | Phase 2 (triggers at 50% HP) |
"Prepare thyself!" | Minos does a 2 hit kick combo that ends with him shooting a Serpent projectile. Each kick can knock his targets up into the air, the closer they are the more likely this happens. He will cancel this attack into an Uppercut if his target ends up knocked in the air. He can only use this while grounded. -Roundhouse Kick Damage = (Attack Damage) x 3 -Axe Kick Damage = (Attack Damage) x 3 -Serpent Damage = (Attack Damage) x 2.5 -Stamina Requirement and Consumption = 3 | Start up frames and recovery frames per attack are faster, making the delay between the next hit shorter |
"Thy end is now!" | Minos does a 4 hit combo starting with a straight jab, into a right hook, into a left chop, and ending with am overhead chop. Each hit can knock his targets up into the air, the closer they are the more likely this happens. He will cancel this attack into an Uppercut if his target ends up knocked in the air. He can only use this while grounded. -Straight Jab Damage = (Attack Damage) x 3 -Right Hook Damage = (Attack Damage) x 3 -Left Chop Damage = (Attack Damage) x 3 -Overhead Chop Damage = (Attack Damage) x 3 -Stamina Requirement and Consumption = 2 | Start up frames and recovery frames per attack are faster, making the delay between the next hit shorter. |
"Judgement!" | Minos crouches down before performing an explosive dropkick towards the direction he's facing. If he ever ends up in the air once he lands the move, he can cancel the recovery frames into an Overhead or "Die!". He can only use this while grounded. -Total Explosion Radius = 5 x (Explosion Radius) -Dropkick Damage = (Attack Damage) x 5 -Stamina Requirement and Consumption = 2 | Start up frames and recovery frames are much faster, making reacting to this move a must. |
"Crush!" | Minos slams straight down and drags any entity below or near him down to the ground. This move creates a shockwave once he lands. He can only use this move if he's in-air and if his target is near or below him, otherwise he will use "Die!" instead. -Total Explosion Radius = 5 x (Explosion Radius) -Slam Damage = (Attack Damage) x 5 -Shockwave Damage = (Attack Damage) x 2.5 (unaffected by potion effects) -Stamina Requirement and Consumption = 1 | Start up frames and recovery frames are much faster, making reacting to this move a must. |
"Die!" | Minos aims at his target's position before performing a dive kick towards the direction he's facing dragging along any entity in his path along with him. He can only use this move if he's in-air and if his target is not near nor below him, otherwise he will use "Crush!" instead. -Total Explosion Radius = 2 x (Explosion Radius) -Dive Kick Damage = (Attack Damage) x 3 -Shockwave Damage = (Attack Damage) x 2.5 (unaffected by potion effects) -Stamina Requirement and Consumption = 1 | Start up frames and recovery frames are much faster, making reacting to this move a must. |
Serpent | Minos charges up and shoots out a Serpent projectile that homes into the nearest target, this projectile explodes when it hits it's target, after 5 seconds, or if it hits a wall. He can use this move both grounded and in-air. -Serpent Damage = (Attack Damage) x 2.5 -Stamina Requirement and Consumption = 0 | Start up frames and recovery frames are much faster, making this move able to combo into other moves more frequently. |
Uppercut | Minos hits his target with an uppercut that sends both him and his target up in the air. He can only use this while grounded. -Uppercut Damage = (Attack Damage) x 3 -Stamina Requirement and Consumption = 1 | Start up frames and recovery frames are much faster, makes the reaction window really small. |
Overhead | Minos hits his target with an overhead smack down that sends his target down to the ground. He can only use this while in-air. -Overhead Damage = (Attack Damage) x 3 -Stamina Requirement and Consumption = 1 | Start up frames and recovery frames are much faster, makes the reaction window really small. |
Some additional information regarding the moves and phases:
- Minos will not do the same move twice in a row.
- Minos can also just simply "jump" from time to time, making him access his in-air moves
- Once out of stamina he will stop attacking for about 3 seconds.
- During phase 2 he has infinite stamina and will not stop attacking.
Boss Item Drops (NOT IMPLEMENTED YET)
Crown of Lust
A crown that once belonged to the ruler of the Lust Layer
Snakes of Judgement
Snake bracers used by a retired Judge of Hell
Credit | Minos Prime, Flesh Prison and their boss themes are from the game "Ultrakill" made by Hakita |
Compatibility | Minecraft 1.20 |
Tags |
1 Update Logs
ULTRACRAFT Compatibility : by ISeeGoodStuff 01/07/2024 5:45:28 amJan 7th
Made a version of a pack that is compatible with the ULTRACRAFT mod (Although the attacks from my bosses are not parry-able)
tools/tracking
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adrenaline-bosses-part-1-minos-prime
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THIS DATAPACK IS PERFECT!
I have just fight minos 3 times, with the ultracraft mod, I'm impattient to see which other bosses from other games you'll do
I played your datapack with the Absolute ULTRACRAFT mod, and let me tell you, its been time since I have this much fun, and I recorded the fight, heres the video if you want to see
www.youtube.com/watch?v=WrehZjp0ScA