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ItsManu001 avatar ItsManu001
Level 35 : Artisan Blacksmith
What does Advanced Smithing do?
The Smithing Table is a block added in Minecraft version 1.14, but it only received real use with 1.16. This block allows the player to do only one thing: transform objects (weapons, tools, armor) from diamond to netherite while retaining their NTBs and enchantments.
Little stuff ... too little! Don't you think? What if this block has multiple recipes? What if these recipes were balanced and useful for the player's survival experience? What if there is a datapack that does this? You have just found it! Introducing Advanced Smithing!
This Datapack adds several new recipes designed to improve the player's survival without benefiting too much... it also plugs the hole that Mojang ignored: the Netherite Horse Armor! Exactly! You got it right: Advanced Smithing also adds Netherite Horse Armor without the use of a texture pack.


Wood/Leather to Stone/Chainmail
Wooden Sword + Stone/Andesite/Diorite/Granite/Blackstone = Stone Sword
Wooden Axe + Stone/Andesite/Diorite/Granite/Blackstone = Stone Axe
Wooden Pickaxe + Stone/Andesite/Diorite/Granite/Blackstone = Stone Pickaxe
Wooden Shovel + Stone/Andesite/Diorite/Granite/Blackstone = Stone Shovel
Wooden Hoe + Stone/Andesite/Diorite/Granite/Blackstone = Stone Hoe
Leather Helmet + Iron Ingot = Chainmail Helmet
Leather Chestplate + Iron Ingot = Chainmail Chestplate
Leather Leggings + Iron Ingot = Chainmail Leggings
Leather Boots + Iron Ingot = Chainmail Boots

Wood to Gold
Wooden Sword + Gold Ingot = Golden Sword
Wooden Axe + Gold Ingot = Golden Axe
Wooden Pickaxe + Gold Ingot = Golden Pickaxe
Wooden Shovel + Gold Ingot = Golden Shovel
Wooden Hoe + Gold Ingot = Golden Hoe

Stone/Chainmail to Iron
Stone Sword + Iron Ingot = Iron Sword
Stone Axe + Iron Ingot = Iron Axe
Stone Pickaxe + Iron Ingot = Iron Pickaxe
Stone Shovel + Iron Ingot = Iron Shovel
Stone Hoe + Iron Ingot = Iron Hoe
Chainmail Helmet + Iron Ingot = Iron Helmet
Chainmail Chestplate + Iron Ingot = Iron Chestplate
Chainmail Leggings + Iron Ingot = Iron Leggings
Chainmail Boots + Iron Ingot = Iron Boots

Gold to Iron
Golden Sword + Iron Ingot = Iron Sword
Golden Axe + Iron Ingot = Iron Axe
Golden Pickaxe + Iron Ingot = Iron Pickaxe
Golden Shovel + Iron Ingot = Iron Shovel
Golden Hoe + Iron Ingot = Iron Hoe
Golden Helmet + Iron Ingot = Iron Helmet
Golden Chestplate + Iron Ingot = Iron Chestplate
Golden Leggings + Iron Ingot = Iron Leggings
Golden Boots + Iron Ingot = Iron Boots

Gold to Diamond
Golden Sword + Netherite Scrap = Diamond Sword
Golden Axe + Netherite Scrap= Diamond Axe
Golden Pickaxe + Netherite Scrap = Diamond Pickaxe
Golden Shovel + Netherite Scrap = Diamond Shovel
Golden Hoe + Netherite Scrap = Diamond Hoe
Golden Helmet + Netherite Scrap = Diamond Helmet
Golden Chestplate + Netherite Scrap = Diamond Chestplate
Golden Leggings + Netherite Scrap = Diamond Leggings
Golden Boots + Netherite Scrap = Diamond Boots

Gold to Netherite
Golden Sword + Netherite Ingot = Netherite Sword
Golden Axe + Netherite Ingot = Netherite Axe
Golden Pickaxe + Netherite Ingot = Netherite Pickaxe
Golden Shovel + Netherite Ingot = Netherite Shovel
Golden Hoe + Netherite Ingot = Netherite Hoe
Golden Helmet + Netherite Ingot = Netherite Helmet
Golden Chestplate + Netherite Ingot = Netherite Chestplate
Golden Leggings + Netherite Ingot = Netherite Leggings
Golden Boots + Netherite Ingot = Netherite Boots

Iron Helmet + Scute = Turtle Helmet
Diamond Horse Armor + Netherite Ingot = Netherite Horse Armor (Petrified Oak Slab)

Compatibility with Minecraft Versions
Advanced Smithing is only compatible with 1.16.x.
In any lower version this datapack will not work since it makes use of a feature appeared with the Nether Update.

Ready for "Advanced..."?
A new datapack is coming that will unify all the features of Advanced Smithing, Advanced Stonecutting Plus, Advanced Smelting and Advanced Crafting, but not only! There will be more in this new datapack to maximize your survival experience. Advanced Smithing will no longer receive any updates as development will focus on this new datapack.
If you like my datapack I remind you to leave me a diamond to support my work. Leave a heart and subscribe to stay updated on the progress of this and my other datapacks.
Make know my datapack to your friends to have fun together! :)

Special Thanks To...

"lago02" and "KrisTheLightner" thanks for your comments!
Conversing with you prompted me to find a brilliant and balanced way to transform items from gold to diamond.
This Datapack really needed a recipe to get to diamond items!
CompatibilityMinecraft 1.16
toMinecraft 1.17 Snapshot

12 Update Logs

Ready for unification : 01/02/2021 11:43:37 amJan 2nd

Advanced __________ incoming!

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09/15/2020 6:09 pmhistory
Level 35 : Artisan Blacksmith
ItsManu001 avatar
Advanced Smithing is back! After months of inactivity for summer holidays, here is version 7.0.
The recipe book has not been updated yet. Version 7.1 is coming soon which will keep him up to date with the 10 new recipes added.

Here is version 7.1 which, as promised, has updated the recipe book ... But that's not all!
08/13/2020 1:50 amhistory
Level 1 : New Crafter
KrisTheLightner avatar
Hello! I have a wonderful idea! Maybe you want upgrade your iron things(armor, tools, weapon) to diamond things. It will be too easy to use one diamond for this. It will be too hard to use one diamond BLOCK for this. How about using diamond ORE for this task? (Since if your pickaxe does not have "Silk Touch", then you will not get this block)

For example: Iron Chestplate + Diamond Ore = Diamond Chestplate

P. S. Sorry for my bad English:(
01/09/2021 7:43 am
Level 1 : New Miner
SkyForgeLevi avatar
Hello there. How is one Diamond BLOCK too hard? I mean it's far easier to get the block by combining 9 Diamonds in a Crafting table, than getting the Enchanting table and depending on luck to get the Silk Touch enchantment.
08/13/2020 9:09 am
Level 35 : Artisan Blacksmith
ItsManu001 avatar
Hello! Thank you for sharing your idea for this datapack, but, unfortunately, I don't think I will add this feature because if you look at the recipes present you notice that there is no trace of raw minerals, therefore the addition of one, rather 9 recipes it is not very consistent with the rest of the datapack.You've probably read my conversation with the other user where we talked about the possibility of adding the iron to diamond transformation with the single diamond for tools and block for armor. Well, I let you know that I am very undecided about adding recipes that transform iron items into diamonds because I have read the Wiki and that type of transformation proves inconvenient in every sense for armor as far as spells are concerned.As you probably read from the description, I am currently on vacation without my PC workstation and, therefore, development of this datapack and also of my other datapack are temporarily suspended until the beginning of September.When I return from vacation I will immediately get to work to add new interesting features, probably not the iron to diamond recipes, but I will be able to satisfy you with other features.
07/20/2020 12:18 pm
Level 23 : Expert Architect
Iago02 avatar
I realy liked your data pack, but it would be cool if I could upgrade my iron armor to diamond keeping the enchantments from the previous armor. Maybe it requires the respective diamond piece to upgrade:

Example: Enchanted iron sword + Normal diamond sword = Enchanted diamond sword

Sorry if my english was bad and sorry if this was complicated
07/20/2020 1:14 pm
Level 35 : Artisan Blacksmith
ItsManu001 avatar
First of all, thank you for writing your comment and exposing your idea and I'm glad you like my datapack! : D
Your idea is quite interesting and I think that I will take inspiration from your advice to make it possible to upgrade from iron to diamond. Using a single diamond for all upgrades would be crazy (it will be too op for players).
The possibility to use diamond gear for the upgrade is interesting but not very consonant with the rest of the datapack (as you can see from the other recipes, in the second slot there are no tools/armor , but only minerals or stone).
Your advice inspired me to switch from an iron tool to a diamond tool using a diamond, while for the armor it is necessary to use the diamond block. What do you think about it? Would you like to see this feature in the datapack?
07/28/2020 12:37 pm
Level 23 : Expert Architect
Iago02 avatar
Yes, this feature would be really help full and I think its fine to add it
07/28/2020 3:13 pm
Level 35 : Artisan Blacksmith
ItsManu001 avatar
Good, so get ready for the next update!
06/10/2020 6:27 am
Level 1 : New Explorer
TheWeirdoNyix avatar
This sounds really cool! I have a question tho:
This is gonna sound complicated but

so you can upgrade armour and tools e.g gold to iron
what if you have idk, a stone pickaxe and you find a few diamonds (let's say from a blacksmith), could you turn the stone pickaxe straight away into a diamond pickaxe? or would you have to get iron first, then diamonds?

sorry for my bad explanation
06/10/2020 10:22 am
Level 35 : Artisan Blacksmith
ItsManu001 avatar
Hi! First of all, thank you for your positive comment and above all for your advice.
From what I understand you have described to me a progression of the items in the smithing table from wood to diamond (and netherite which is already present).
I appreciate that you offered to give me this advice but I don't think it will materialize in this datapack for two reasons:
1. There is already a progression datapack of the items of the smithing table and I do not think it would be correct for the colleague datapacker to replicate what is present in his work.
2. This type of progression described may render some recipes of the crafting table useless. What do I mean? Well, let's consider an iron chestplate (the most expensive item of the kit): if this datapack added the possibility of transforming it into a diamond chestplate using a single diamond it would make the classic crafting that requires 8 useless, therefore the datapack would add one thing, yes, but would delete one. The goal of my datapack is to improve the survival experience without distorting the pure game itself, but also to add news that can transform unnecessary items into useful items (as in the case of enchanted gold items that are not useful for their fragility but this datapack gives the possibility to make them iron keeping the enchantments and without benefiting the player too much)

If you have other ideas that meet the goal and keep the purity of the game I would be happy to hear and talk about it together! :D
06/09/2020 3:23 pm
Level 1 : New Explorer
ChrissCross717 avatar
This is a cool concept, but I think what would make a more coherent idea is if you could utilize the new attribute commands so that you can upgrade already existing armors and tools into higher-tier items. For example, putting in a diamond chestplate and another diamond would increase the chestplate's armor value from 8 to 9 and etc. Think that might be possible?
06/09/2020 4:03 pmhistory
Level 35 : Artisan Blacksmith
ItsManu001 avatar
It would be absolutely possible, but there is a limitation of the game itself which makes this idea almost useless.
Let's consider a complete diamond armor: it guarantees you 20 armor points (fills the protection bar completely), which corresponds to damage protection of maximum 80% and minimum 8%.
If instead the armor kit you are wearing guarantees (for example) 25 armor points you would expect that the maximum damage protection is 100%, but it is not so because minecraft limits the maximum and minimum protection to 80% (this means that the minimum protection increases to 10% and is not limited until it also reaches 80%). For this limitation of play, if I created a chge armor as you say, it guarantees +1 armor points compared to the previous diamond or netherite per piece, the maximum protection would always remain 80% and, therefore, nothing would change.
This does not apply to the armor thoughness points , so I could create a datapack that can increase these (these invisible points guarantee a reduction in percentage of the maximum maximum protection for HP of damage suffered according to a formula that you can search on the wiki because not me I remember it).
I could create a datapack (for example) where according to your idea (or in any case inspired by your idea) the armor upgrade guarantees an increase of armor thoughness points and not of the armor points.
Even for the damage and efficiency of tools and weapons there are no limitations of this kind.
I thank you for this advice that could become real in another datapack of my creation, not this because it aims at a different goal.
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