Minecraft Data Packs / Mob

Apocalypse DataPack 3.0b

  • check_circle Advancements
  • check_circle Functions
  • check_circle Loot Tables
  • check_circle Structures
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  • 2,398 downloads, 4 today
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GatKong avatar GatKong
Level 63 : High Grandmaster Technomancer
115
Entirely a vanilla Minecraft Data Pack for Minecraft 1.14.4+

The Apocalypse DataPack adds the following features to your world...

*** NEW in 3.0 ***
  • No configuration for players! The older version required specifying players' names in a configuration file. The updated 3.0 no longer requires this. ANY player on the server can die and leave a named marker or zombie behind.
  • Improved Medusa with better sounds, detections, and limitations.
  • Improved code quality and file structure for better performance and efficiency.
What does the Apocalypse Pack provide?

A. Two new structures that spawn once each in a random place in your world:
  1. A crypt to discover, and which releases the Litch into your world (see below).
  2. An underground maze which houses the fierce Minotaur.

[​Admin should think twice about adding random structures to a pre-existing world. These structures spawn in random locations. Random is just that... random. Being random, they could spawn right in the middle of something that was already built there. To prevent the random structures from spawning, simply delete all the included mcfunctions the names of which start with z010]

B. New mobs to contend with:
  1. The Litch, who kills everything he touches. Dispel the Litch and he might drop his magical axe, which vein-mines logs (break one log, and all adjacent logs will also break). The Litch will also occasionally taunt players who venture. There is only one Litch, so don't expect to run into him very often. **
  2. The Minotaur, a mighty beast who hides in his maze, and who will drop his magical head. There is only one Minotaur, who can only be found in his underground maze.
  3. The Ox-Heads, minor creatures who guard the pastures from your industrious ways.
  4. Legend has it Herobrine has returned. Defeat him and he may drop his magical pick, which vein-mines ores (break one ore and all similar adjacent ores will also break). There is only one Herobrine, so don't expect to run into him very often.**
  5. Medusa, who guards the Nether underworld. One look at her, and you're turned to stone, so beware!
[​To delete the characters you don’t like is easy enough, just delete the file with that character's name. For example, to delete the Ox-Heads, delete the file named oxhead, or to delete Medusa, delete the files named medusa, etc.]

C. Enhanced mobs to improve the default monsters:
  1. 10% of all skeletons will get one type of ten different upgrades.
  2. Players who are killed by a zombie rise again as a zombie themselves!*
  3. Bats bite! And can also occasionally turn into an illusionist.
  4. Spiders will occasionally spin a web.
  5. Zombie pigmen will get upset if you mine their precious treasures from the nether.
  6. Witches drop special potions and magic books for players to discover.
D. Players who die leave behind a gravestone marker. Markers can be removed by dropping bonemeal on them.*

E. Players killed by any type of a zombie get their corpse turned into a zombie-version of themselves to encounter.

F. Players who drown will get their corpse turned into a drowned-version of themselves to encounter.

* Due to Minecraft preventing datapack game-code from copying NBT Name data from players, in order for the Player Zombie and Player Gravestone features to work, the file z023players.mcfunction will have to be properly configured with the playernames of all the known players on the server. NOT ANY MORE! 3.0 fixes this with a simple work-around.

** If you haven't encountered the Litch (or Herobrine) for a long time, and you need reassurance that he exists, try running this command to make him say hi to you: execute as @e[​name="the Litch"] run say Hi


NO RESOURCE PACK REQUIRED


If you enjoy this datapack, please give it some love with diamonds and favorites >^_^<

Be sure to check out some of my other fun packs and things found here.
CompatibilityMinecraft 1.14
toMinecraft 1.15
Tags

2 Update Logs

Update #2 : 11/11/2019 7:43:02 pmNov 11th, 2019

changes v3.0-v3.0b
added to Clerk, {DisabledSlots:4144959}
fixed apocalypse/players sign selector
changed nether grave potted flower to lily of the valley

changes v2.0 - v3.0
moved functions to apocalypse folder
added fair warning to the advancement enter_the_nether about Medusa.
improved score limit summon medusa to just 1
improved medusa hissing sound
improved medusa spawn warning
improved stone-player statue
improved headers to the replace command
deleted the headless tag
move ray casting to z000ray
added credit to advancements
added namespace gatkong to advancement criteria
changed headers to loot based
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1
04/30/2020 2:28 am
Level 1 : New Miner
User3027628G
User3027628G avatar
I need help. Im from Russia . My stuff is falling out. how to disable the drop of things a player in a data packet
1
03/29/2020 6:36 pm
Level 2 : Apprentice Miner
3boodix
3boodix avatar
E
1
03/18/2020 12:17 pm
Level 17 : Journeyman Dragonborn
diotodd
diotodd avatar
What is the command for giving Litch axe or Herobrine pick?
2
03/21/2020 9:20 pm
Level 63 : High Grandmaster Technomancer
GatKong
GatKong avatar
give @s minecraft:golden_axe{display:{Lore:[&#39;{&quot;text&quot;:&quot;LitchCraft&quot;}&#39;]},Unbreakable:1b,CustomModelData:1} 1give @s minecraft:iron_pickaxe{display:{Lore:[&#39;{&quot;text&quot;:&quot;BrineCraft&quot;}&#39;]},Unbreakable:1b,CustomModelData:1} 1 But the intent is you have to kill the respective mob to get the rare item...
1
03/17/2020 10:44 amhistory
Level 1 : New Miner
PirateLemon
PirateLemon avatar
I am using a mod named Terraforged that improves, by a ton world generation.

I would like to ask if it has any incompatibility with this one, thank you very much.
1
03/17/2020 8:27 pm
Level 1 : New Miner
PirateLemon
PirateLemon avatar
Well it kinda did, I was expecting that. Good thing I had a backup so nothing wrong happened.

It started spawning the lich dungeon over and over again.
1
02/15/2020 5:41 pm
Level 1 : New Miner
Virtue_85
Virtue_85 avatar
Hey so I run a realm with a storyline and I need to know if I can spawn creatures or teleport to the new structures so I can set up things to lead into more of the story. Also the litch randomly spawned in my world without anyone opening a crypt.

so is there any commands to spawn the creatures and teleport to structures
1
02/16/2020 12:25 am
Level 63 : High Grandmaster Technomancer
GatKong
GatKong avatar
Well, you can't teleport to the structure until it exists, of course. So you'd first need to find the biome the desired structure CAN spawn in, and look for that structure once it loads. It's always in a random location, so you can't predict it until it happens.

The litch starts in his crypt, this is true, but he can teleport out of it. He teleports once every 35,000 ticks (44 minutes).

To stop the litch from teleporting around, delete this line from apocalypse/tick.mcfunction to stop his clock.
scoreboard players add @e[tag=litch] gatA_litch 1
1
01/02/2020 7:37 pm
Level 1 : New Miner
Lightningoof
Lightningoof avatar
Is it compatible with other datapacks that add new structures?
1
01/03/2020 1:39 pm
Level 63 : High Grandmaster Technomancer
GatKong
GatKong avatar
Without knowing which datapacks your are referring to, it is impossible to say. The best way to know is to test it on a practice world. If you find any compatibility or incompatability, I could assemble of list of known/tested datapacks if you let me know how that goes for you. ^_^
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