• • 8/19/25 5:45 pm • 2 logs
- 14.9k views • 1 today
- save_alt 3k downloads • 1 today
- Compatibility
- Minecraft 1.21
- Changes include
114
Armor To Elytra v 1.1.0 - 1.21.5 +
Old Version: (1.17+ Version)
Armor To Elytra is a datapack that lets you put elytra on your chestplates, letting you keep your protection while still being able to fly. Swoop into battle without switching to your chestplate!
How to use:
Throw an elytra on the ground, and right click with any chestplate in your hand. The chestplate will be transformed into an elytra, keeping all components and functionality as the chest you used to right click it, but will display and work as an elytra. To remove the elytra from the chestplate, throw the chestplate-elytra on the ground and right click it, and the chestplate and elytra will separate.
Examples:


By ArwenOC
Old Version: (1.17+ Version)
Armor To Elytra is a datapack that lets you put elytra on your chestplates, letting you keep your protection while still being able to fly. Swoop into battle without switching to your chestplate!
How to use:
Throw an elytra on the ground, and right click with any chestplate in your hand. The chestplate will be transformed into an elytra, keeping all components and functionality as the chest you used to right click it, but will display and work as an elytra. To remove the elytra from the chestplate, throw the chestplate-elytra on the ground and right click it, and the chestplate and elytra will separate.
Examples:


By ArwenOC
2 Update Logs
1.1.0 : by ArwenOC 08/19/2025 5:45:09 pmAugust 19, 2025 @ 9:45 pm UTC
+ Updated to add support for 1.21.5 and up
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Have something to say?
And how do you take off?advencemet that detect if you die + advencement that detect if you drop an item (inventory change + condition of having an item in a 1 block range)
both of thoses advencement have for reward the same function witch:
-revoke the both of the advencement advencements (else it will be a single use)
-execute as every netherite elytra that don't have a certain tag another function
what the second function does is:
-giving them the certain tag
-changing the data "Invulnerable" of the item to 1b
an exemple of how it can be: (what is between # and & is what you can change the name of)
in the advencement file:
"criteria": {
"#loot&": {
"trigger": "minecraft:inventory_changed",
"conditions": {}
}
},
"requirements": [
[
"@e[type=item,nbt={Item:[id:\"minecraft:elytra\",tag=#netherite_elytra&],distance=..1}"
]
],
"rewards": {
"function": "#namespace:netherite_drop&"
}
}
"criteria": {
"requirement": {
"trigger": "minecraft:entity_killed_player"
}
},
"requirements": [
[
"@e[type=item,nbt={Item:[id:\\\"minecraft:elytra\\\",tag=#netherite_elytra&],distance=..1}"
]
],
"rewards": {
"function": "#namespace:netherite_drop&"
}
}
in the functions file
advencement revoke only #namespace:death&
execute as @e[type=item,nbt={Item:[id:"minecraft:elytra",tag="#netherite_elytra&]},tag=!#lava&] run function #namespace:lava%
data merge entity @s {Invulnerable:1b}
(there is some easier way to do it but they are well less optimised cause they use the main/tick.mcfunction witch is one of the less optimised file in a datapack (cause it executed 20 times per tick))