- check_circle Functions
- check_circle Loot Tables
- check_circle Recipes
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This datapack is pretty simple, yet useful, it makes uncraftable items craftable, along with some extras, each divided into their own class.
Just download the .zip the file, add it to your datapacks folder in your world, do /reload (or relog) and start crafting!
(The recipe will only be added to the recipe book after crafting, but I hope you like the pack)
Base eggs are crafted with diamonds (Zombie, Skeleton, etc) and then, their upgrades are crafted with their base, and emeralds , along with some characteristic resources (Husk, Stray, etc)
Supports 1.16 mobs, does not have their zombie counterparts
It also makes ores be auto smelted
Just download the .zip the file, add it to your datapacks folder in your world, do /reload (or relog) and start crafting!
(The recipe will only be added to the recipe book after crafting, but I hope you like the pack)
Base eggs are crafted with diamonds (Zombie, Skeleton, etc) and then, their upgrades are crafted with their base, and emeralds , along with some characteristic resources (Husk, Stray, etc)
Supports 1.16 mobs, does not have their zombie counterparts
It also makes ores be auto smelted
Compatibility | Minecraft 1.13 |
to | Minecraft 1.17 |
Tags |
10 Update Logs
New Overhaul, Ver. 3.0 : by Ayimany 09/05/2020 2:22:16 pmSep 5th, 2020
Youtube wasn't gonna work, and the website was stupid, so Im back with mc datapacks and I have 4 more ready to show you guys, also, recipe and function overhaul again, enjoy!
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ayimany-s-uncraftables
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Here's an emerald, You can do amazing things, remember that!
Well, I' not really a datapack genius, but I hope I can help!
Inside your datapacks folder you normally have your custom datapack, or others you have downloaded, that folder can have a custom name, whatever you may like!
But inside that folder, you will always find two contents, that which is called "pack.mcmeta" and a folder called "data". These names can not be changed
Inside the pack.mcmeta, you will find a small line of code, which is what will call your pack out to be registered as a datapack
{
"pack": {
"pack_format": 5,
"description": "custom_crafting"
}
}
The "pack format" parameter will determine which version of the game your datapack is designed to work on, in my case, it is 5, as it is destined for 1.15 and up, you can learn more about these in the minecraft wiki
in the folder called "data" you may add many folders, in my case, the folder inside is called customrecipes, however, you can change it to whatever you like
you can add lots of folders, but let's talk bout' one
inside your custom folders, you can add many folders, but these must have rigid, invariable names
as an example, in the "customrecipes" folder in my pack, there is a subfolder called "recipes", using that name, I call out that this folder contains crafting recipes, but one of the most used is the "functions" folder
take your folder inside your "load" folder, and make a new one called "functions", inside of these, you can start writing
you will have to create a text file, and rename it to wa¿hatever you may like, but it must always end in .mcfunction
Inside of that text file, it is pretty simple, as it does not use normal code, it uses inecraft commands to execute various of them at a time
if I were to write in one of those .mcfunction files:
"summon pig ~ ~ ~ {Passengers:[{id:creeper}]}"
and then, in the next line write something like...
summon cow
going back into the game and typing /function <YOUR FOLDER CONTAINING THE FUNCTIONS>:<YOUR MCFUNCTION FILE NAME> it would summon a creeper riding a pig and a cow at the same time
you can create many functions using this
I'm not really good at explanations, but if I may, I'm going to link a video where I learnt it all
https://www.youtube.com/watch?v=1KPSfx3xSkY
You may really learn a lot from this guy