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Balanced Diet Datapack
This datapack adds new nutrition bars. There are 5 of them - fruit, vegetable, meat, grains and sugar/energy bar. It is important to keep all of them as high as possible. High values give positive effects while low values give negative effects. These values go down when you eat something or slowly go down overtime.
Fruit
- if high - occasional regen
- if low - occasional poison
Vegetables
- if high - resistance
- if low - mining fatigue
Meat
- if high - strenght
- if low - mining fatigue
Grains
- if high - saturation
- if low - hunger
Sugar/Energy
- if high - speed
- if low - slowness this bar works slightly different than the others, it decreases 5x faster than the others, but can be increased up by a variety of foods. Also I would not recommend filling it up all the way ;)
More info
The value of increased nutrition is based on how many hunger bars the food fills. for example carrot fills up vegetable bar by 3, steak increases meat bar by 8, bread increases grain bar by 5. For example, eating bread increases your grain bar by 5. but all other bars can decrease by 1 (50% chance). Some foods increase 2 or more bars simultaneously. Effects from nutrition bars increase or decrease in level or frequency by the amount of nutrition.
Commands
There are two trigger commands: /trigger see_ur_nutrition and /trigger turn_off_see_ur_nutrition. The first command enables the player to see how much nutrition does he have in each bar. There is a config menu for admins, use /function knize:config
Unistalling
Run the command /function knize:unistall and remove the datapack from the datapacks folder
License
You are not allowed to re-publish or re-distribute this datapack in any form. You can use this in a video/stream if you give credit, and it is not allowed to take credit for its development.Known Bugs
- Might sometimes miss eating dried kelp, because the scoreboards check every 1s instead of every tick to decrease lag caused.
Compatibility | Minecraft 1.19 |
Tags |
5 Update Logs
V2.1 : by KNIZE_1007 05/14/2023 10:11:40 amMay 14th, 2023
- Added advancement to show that this datapack is being used
- Added advancement to tell people about /trigger commands
- Added advancements for various things around this datapack
- Chance of nutrition decreasing from 50% to 75% after eating food
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Also is it possible to slow down the system? I think the nutrition points are changing too fast and that makes the game unplayable.
Can you make it easier?
PS: I am playing on my server with friends. Vanilla 1.19.2 java.
- fix the planting bug
- slow down the speed of the values (allow players to eat more so it doesn't get annoying)
- change the positive and negative effects to activate only at 90/100 and 10/100 respectively.
Thanks in advance!
I ran the command "schedule clear knize:60second" and its much better!
One question, how can I modify the datapack folder instead of running the command "schedule clear knize:60second"?
I may add a toggle in the future so you could turn off fast draining of energy with how many people dont seem to like it.
Planting eatable foods like Potatoes and Carrots for some reason also counts towards eating it, therefore changing the nutrition values
My friend ate a glowberry and it caused all his nutrition meters to drain constantly and permanently
after 10 hours of playing I gotta say this pack isn't that fun to use in its base form