- check_circle Advancements
- check_circle Functions
- check_circle Structures
Published Feb 17th, 2/17/24 11:22 am
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Have you ever searched a bedwars map but were deceived because it wasn't playable at all?
With this datapack, with commands only you'll be able to turn this map into a working bedwars.
(Based on the model of Hypixel bedwars)
DISCLAMER:
this is work in progress, the code is a mess, don't expect it to work as it is right now
Setup your own bedwars with a little bit of commands and spawn eggs.
Features already coded:
- spawn eggs used to detect if a bed is broken
- spawn egg to place a ressource spawner
- the sidebar scoreboard where you can see if the beds are broken and how many people are left if so
Work in progress:
- the shop system is being made
update: storing/retrieving to the enderchest work almost perfect. Sometimes, the shop isn't loaded because minecraft coordinates is weird so if it isn't working when it will be in the coded section, just try to look at the chest a little bit differently (a lots of the time, look more at the center of the chest)
update: with the correct setup you can now use enderchest' interfaces as shop, go into different categories, looking good (see some interfaces in the gallery)
TODO list:
- make the shop work (just need to implement for all the players / put the prices / the ressources taken from the player when buying but not if they don't have enough)
- think of the upgrade system and implement it with the shop model
- code the actual upgrades
- code the stuff that can be dropped or not (by player or by death)
- make the island protection (thanks for TheChair for the ideas and feedback)
- code the special items (bridge egg, tnt, fireball (will be quite challenging), iron golem, silverfish snowball, wool tower...)
- make the menu upon joining probably with the number of teams, the max number of players...
(need feedback on this, I am not really sure of what I want to put here)
Won't probably make it to the game because hard to do or impossible:
- Nothing coming to my mind rn to put here
With this datapack, with commands only you'll be able to turn this map into a working bedwars.
(Based on the model of Hypixel bedwars)
DISCLAMER:
this is work in progress, the code is a mess, don't expect it to work as it is right now
Setup your own bedwars with a little bit of commands and spawn eggs.
Features already coded:
- spawn eggs used to detect if a bed is broken
- spawn egg to place a ressource spawner
- the sidebar scoreboard where you can see if the beds are broken and how many people are left if so
Work in progress:
- the shop system is being made
update: storing/retrieving to the enderchest work almost perfect. Sometimes, the shop isn't loaded because minecraft coordinates is weird so if it isn't working when it will be in the coded section, just try to look at the chest a little bit differently (a lots of the time, look more at the center of the chest)
update: with the correct setup you can now use enderchest' interfaces as shop, go into different categories, looking good (see some interfaces in the gallery)
TODO list:
- make the shop work (just need to implement for all the players / put the prices / the ressources taken from the player when buying but not if they don't have enough)
- think of the upgrade system and implement it with the shop model
- code the actual upgrades
- code the stuff that can be dropped or not (by player or by death)
- make the island protection (thanks for TheChair for the ideas and feedback)
- code the special items (bridge egg, tnt, fireball (will be quite challenging), iron golem, silverfish snowball, wool tower...)
- make the menu upon joining probably with the number of teams, the max number of players...
(need feedback on this, I am not really sure of what I want to put here)
Won't probably make it to the game because hard to do or impossible:
- Nothing coming to my mind rn to put here
Compatibility | Minecraft 1.20 |
Tags |
tools/tracking
6199033
119
bedwars-creator
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if the block is wool, planks, end stone, obsidian... all the blocks you can basically place/break, you could be switched to survival when you look at it and to adventure if not but then you couldn't place. That is probably why you talked about the mining fatigue. Doesn't it affects attack speed too? well I could change the players attack speed in consequence... I'll think about it. Also I'm currently pretty busy with work i'll only have time to work on it on week ends. The project will come up at some point but not that soon too.
Just seen in the last snapshot lots of things are changing on nbt data so it'll probably break lots of things too.