Data Packs Quality of Life

Better Mob Drops

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Compatibility
Minecraft 1.21
Changes include
    • 6
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    Jmoneus
    Lvl 8Apprentice Miner
    2
    Changes the loot pool for some underwhelming mobs:
    Allay - Amethyst, rarely music discs not found in trail ruins or trial chambers.
    Armadillo - Armadillo scutes.
    Bat - Rabbit hide (now renamed to hide for both rabbits and bats for item stacking)

    Camel - Leather.
    Creaking - Sticks, resin clump.
    Frog - Frog spawn/slimeballs.
    Goat - Mutton, wool, leather, and rarely goat horns.
    Happy Ghast - Rarely ghast tear. Also when killed with fire aspect or while on fire will drop a dried ghast.
    Llama - Wool, Leather.
    Pillager - Emeralds during raids.
    Player - Player head when killed by charged creeper.

    Shulker - Up to two shulker shells.
    Sniffer - Feather, moss block.
    Vex - Echo shards, rarely music discs 11, 13 or a disc 5 fragment.
    Villager - Emeralds and farmed foods.
    Vindicator - Increased emerald rates.
    Zoglin - Leather, rotten flesh.


    Jungle Leaves - Fixed sapling drop rate.

    V - 0.2.1
    Works on Minecraft versions 1.21.2 and newer

    Inlcudes files to have membrane drops from bats and player heads to always have a chance to drop
    See README.md

    Please let me know if you think other mobs are missing out on item drops

    3 Update Logs

    Update #3 : by Jmoneus 10/16/2025 1:07:06 amOctober 16, 2025 @ 5:07 am UTC

    October 16 2025
    Update from 0.2.0 to 0.2.1

    Rebalanced vex and allay loot tables
    Vex and allay don't drop some items if not killed by a player
    Rebalanced goat horn drops
    Added sniffer drops
    Added resin clumps to creaking drops
    Players drop their head if killed by a charged creeper
    Added a README.md file to explain version and config setting
    Added config options to make bats drop phantom membranes, or for players to always have a chance to drop their heads
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      Have something to say?

    tollcraft
    10/16/2025 3:40 am
    He/Him • Level 50 : Grandmaster Steve Demolitionist
    Yummy!
    Nice datapack
    Especially appreciate the ability to dry ghasts
    2
    Jmoneus
    10/16/2025 10:29 am
    Level 8 : Apprentice Miner
    They're kinda big and stupid to move too far away lol, I might look into making them drop their name tag when named if killed like this too
    2
    tollcraft
    10/16/2025 11:43 am
    He/Him • Level 50 : Grandmaster Steve Demolitionist
    history
    Yes
    imagine getting poured with gasoline on and ignited just to be carried away
    'd also be logical to be able to do the same with normal ghasts tho!
    2
    Jmoneus
    10/16/2025 3:42 pm
    Level 8 : Apprentice Miner
    Hm interesting idea. I'll think about how to keep it balanced. Keep an eye out for the next update 😆
    2
    tollcraft
    10/16/2025 11:47 pm
    He/Him • Level 50 : Grandmaster Steve Demolitionist
    Alright
    1
    Janss_33PL
    09/03/2025 12:32 pm
    He/Him • Level 42 : Master Musician Dinosaur
    what with bat?
    3
    Jmoneus
    09/18/2025 7:00 am
    Level 8 : Apprentice Miner
    I couldn't think of anything! Do you have any ideas?
    3
    Janss_33PL
    09/18/2025 9:13 am
    He/Him • Level 42 : Master Musician Dinosaur
    hmmm... Maybe leather 45% chance or maybe rotten flash, or whatever? you can do forum thread.
    3
    Jmoneus
    09/19/2025 9:56 pm
    Level 8 : Apprentice Miner
    Let me know what you think about this update
    2
    Janss_33PL
    08/31/2025 4:20 am
    He/Him • Level 42 : Master Musician Dinosaur
    cool
    2

    Welcome