Minecraft Data Packs / Other

Blood Moon Datapack (1.13+)

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Machadeon avatar Machadeon
Level 28 : Expert Miner
3
Once every ten days, the moon rises blood red, drawing out more and more powerful monsters. They will hunt you. They will find you. Do you have what it takes to survive?

Loosely based on the blood moon concept found in Terraria, Minecraft mods (i.e. https://minecraft.curseforge.com/projects/bloodmoon) and command block modules (i.e. https://www.youtube.com/watch?v=XYZ2zOtu7HE), this datapack gives a new meaning to the term "survival" in survival Minecraft. In playtesting this I couldn't survive 3 minutes with full Protection IV diamond gear, fully decked out sword, bow, and shield, and enchanted golden apples. The only way I could survive was by turning and running!

Specifically:
  • On every tenth night, a chat message will appear in red reading "The blood moon is rising..." to every player (above or below ground)
  • During that night, a red aura will appear for every player (above or below ground)
  • Mobs will randomly be buffed. The probability that they will be buffed increases with game time
  • Mobs will randomly spawn near each player, ignoring mob cap and light limitations
  • Buffed mobs have a much higher follow range and fire resistance (additionally, the potion effect particles help you recognize buffed mobs. As if you needed that!)
  • Players cannot sleep during a blood moon
Features I may or may not add:
  • Blood moon nights chosen randomly instead of once every 10 nights
  • Feel free to suggest more!
Features I won't add:
  • Only mobs that spawn above ground are buffed (doing this would probably cause a lot of excess server load i.e. "lag")
  • Mobs will only spawn nearer to players that are above ground (doing this would probably cause a lot of excess server load i.e. "lag")
  • Red aura will only show for players above ground (not possible in multiplayer using current method, would probably cause a lot of excess server load i.e. "lag")
  • The moon actually turns red on the night of a blood moon. This is not possible in Vanilla, as far as I know.

Mob Buff Details - click to reveal

  • Creepers have a chance of
    • being charged,
    • having double health, or
    • moving 40% faster and having a 50% shorter fuse

  • Endermen have a chance of having double health and regeneration
  • Phantoms have a chance of being larger (which means they do more damage) with 150% more health
  • Skeletons have a chance of having
    • double health, Power IV Punch I bows and Harming II arrows,
    • 20% faster speed, Power V Punch I bows and weakness arrows, or
    • Power IV Punch I bows and Wither II arrows

  • Slimes have a chance of being (much) larger, which means it takes more splits before they reach minimum size and can really die
  • Spiders have a chance of having double health, knockback resistance, and dealing 50% more damage
  • Witches have a chance of having double health
  • Zombies, Husks, and Drowned have a chance of having double health, 30% faster speed, and dealing 75% more damage

CompatibilityMinecraft 1.13
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1
08/24/2019 11:08 am
Level 1 : New Miner
fireblade1576
fireblade1576 avatar
the bloodmoon seems to affect slimes in that after being killed they grow again back to their large form. But they "grow up" using the same ID as each other causing a continual crash cycle for any server. What i'm saying is using this datapack seemingly broke my server.
1
07/21/2019 8:53 am
Level 14 : Journeyman Miner
Bco1981
Bco1981 avatar
How do i use this zip file on a spigot server ?
2
05/30/2019 8:45 pm
Level 1 : New Explorer
david redstone
david redstone avatar
are you planning on updating this to 1.14 versions

I love this pack, so fun!
1
07/10/2019 12:44 pmhistory
Level 54 : Grandmaster Modder
Hiranasai
Hiranasai avatar
Unfortunately the modder of this pack hasnt been seen for half a year now. Because I wanted this pack on my server I reworked it, and uploaded it as a "2.0 Version" on my profile. I added many of my own ideas to the pack and I think it is a worthy successor for this pack which brought the base idea.

For 1.14 I have been working on a v3.0 release where custom Loot and Items will be added.
You might want to have a look at it, if you like this blood moon version already.
1
05/21/2019 7:05 pm
Level 1 : New Miner
Greengrass
Greengrass avatar
Sounds like a super nasty challenge! As a fan of the old Super Hostile maps I think I can safely say this would be Vechs approved!
1
04/03/2019 3:01 am
Level 2 : Apprentice Crafter
Nericu
Nericu avatar
Could you make it so that it happens randomly every like 10 days (configurable) and also make that night unskipable when it happens
1
02/22/2019 7:56 pm
Level 19 : Journeyman Engineer
MagmaSlime_123
MagmaSlime_123 avatar
Infinite armor stands keep being summoned then killed on top of me, and I can't get of the sounds they make unless the datapack is disabled.
1
02/17/2019 3:50 pm
Level 1 : New Miner
Bigityboi
Bigityboi avatar
How do I turn off the slimes. They are crashing my server like crazy
1
07/02/2019 7:10 pm
Level 1 : New Miner
Mislelfe
Mislelfe avatar
the data pack spawned it 15 thousand slimes on my server took me two hours of crashing and kill @e to fix
1
01/21/2019 11:14 am
Level 23 : Expert Engineer
Lindoff
Lindoff avatar
Lovely idea! Been Using it for a few weeks on my, "In progress server" And I have Found 3 Issues.

1. Buffed Slime causes huge amounts to spawn. So I removed the Slime Buff in the functions.
2. **.** Fire resistance gets on players. So I made a repeating commandblock that when blood moon is active, clears the fire resistance effect from all players.
3. Sometimes it uses so much resources that it crashes the server. Don't know if the issue is on my end or in the Data Pack itself.

Otherwise very nice datapack! Makes Minecraft a bit more fun and challenging again!
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