• • 4/21/25 9:31 am • 4 logs
- 6k views • 4 today
- save_alt 534 downloads
- Compatibility
- Minecraft 1.21
- Changes include
- Functions
Added CreditCreator: opeepo , Developer: SAMEER_99
26
DESCRIPTION (Compatible with 1.21 to 1.21.5)
From MC 1.21 onwards, you no longer receive the bad omen effect instantly after killing an illager captain. Instead, an Ominous Potion is dropped, which must be drunk to get the effect. While this adds quality to gameplay, it is illogical from a lore perspective, as it implies that, illagers need your consent to raid a village. Using this datapack, it becomes possible to recapture the thrill of facing the consequences of your actions, and hence gives the player an instant Bad Omen effect upon killing the Illager Captain.
INSTALLATION GUIDE
- Go to your saves folder located here on Windows:
C:\Users\(your name)\AppData\Roaming\.minecraft\saves
Put the datapack file (.zip) in the datapacks folder, and while in game, run /reload. Manually reloading the world also works.
ADMIN COMMANDS
- To open configuration menu, type
/function toggles:classicomen
UNINSTALLATION GUIDE
- Open the world where you have installed this datapack.
- Type
/function uninstall:classic_bad_omen
OTHER THINGS TO NOTE
- You can still find and use ominous potions in trial vaults
- If you are unable to stack 2 or more Ominous Banner/Ominous Bottles, then throw both of them on ground and pick them up after they merge together.
- For feedback, bug reports, or assistance, message us on discord!
- @sameer_99
- @__peepo
4 Update Logs
Update #3.2 : by SAMEER_99 04/21/2025 9:31:40 amApril 21, 2025 @ 1:31 pm UTC
- Added an optional feature where you can configure illager captains to also drop Potion(disabled by default).
- Added a feature which removes the 30 second Raid Omen timer (enabled by default). This feature can be disabled. See description.
- Added a feature which removes the 30 second Raid Omen timer (enabled by default). This feature can be disabled. See description.
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We're playing a quasi-RP server and want the non-consensual battles at settlements, but also want to be able to use dropped potions in a trial chamber, or to deliberately trigger raids at locations for RP purposes.
Okay so the concept is,
To control and loop a raid, you will need to ensure 2 things:
Killing a captain deserves a punishment. The punishment is a Bad Omen effect, not a bottle which can give you punishment. It is now more like, "drink this potion to get punished". Hell no!
Bad Omen effect represents "You have killed a Patrol Captain. You will be watched and followed by high amount of illagers from the back. They will wait for you to go back to your hometown(village). Once they get to know about your hometown (like you enter a village), they start sending forces to destroy your house, destroy you, and destroy your neighbours (villagers)."
The Ominous potion does not even make any sense. Thank you for this datapack.
Developers:
Time to revert the changes Mojang made!
Edit: This is just a joke, your Datapack is fire