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8
CLASSIC MECHANICS
By Wilozyx
v1.3.0
Classic mechanics is a datapack I've made in the past and kind of abandoned up until recently, when I decided to revisit and upload it. The goal of this datapack is to re-insert older features, tweaks and mechanics of the game into modern minecraft, this includes various things from beta, alpha, infdev, indev, classic, early release, etc.
The datapack comes with 'modules' - each one is a different tweak/feature/mechanic, all of them are toggle-able/configurable at any time and are only ever active if enabled, to preserve game performance.
The datapack currently has over 79 different modules!
Remember that all modules are disabled by default! To enable them you must type in the command for the options/config message (listed below)
Config/Options message command:
NOTES
1. This datapack aims to be compatible with several other types of datapacks, meaning, it purposefully does not touch things like world/terrain generation and actively tries other, different methods for results that would require such a thing!
2. This datapack and all other work I've put out is fully public property. You can freely edit/modify/tweak/remake/copy/add to your modpack/add to your own pack/etc, anything you wish!
SOCIALS
Discord: Wilozyx
Youtube:[YT Link]
Modrinth:[MR Link]
Curseforge:[CF Link]
Reminder!
The current download of the datapack in this Planet Minecraft is for the most recent snapshot(s) of minecraft!
If you want this datapack for previous versions of the game, check out the modrinth page, in the 'versions' tab!
By Wilozyx
v1.3.0
Classic mechanics is a datapack I've made in the past and kind of abandoned up until recently, when I decided to revisit and upload it. The goal of this datapack is to re-insert older features, tweaks and mechanics of the game into modern minecraft, this includes various things from beta, alpha, infdev, indev, classic, early release, etc.
The datapack comes with 'modules' - each one is a different tweak/feature/mechanic, all of them are toggle-able/configurable at any time and are only ever active if enabled, to preserve game performance.
The datapack currently has over 79 different modules!
Remember that all modules are disabled by default! To enable them you must type in the command for the options/config message (listed below)
Config/Options message command:
/function classic_mechanics:options_message
NOTES
1. This datapack aims to be compatible with several other types of datapacks, meaning, it purposefully does not touch things like world/terrain generation and actively tries other, different methods for results that would require such a thing!
2. This datapack and all other work I've put out is fully public property. You can freely edit/modify/tweak/remake/copy/add to your modpack/add to your own pack/etc, anything you wish!
SOCIALS
Discord: Wilozyx
Youtube:[YT Link]
Modrinth:[MR Link]
Curseforge:[CF Link]
Reminder!
The current download of the datapack in this Planet Minecraft is for the most recent snapshot(s) of minecraft!
If you want this datapack for previous versions of the game, check out the modrinth page, in the 'versions' tab!
Compatibility | Minecraft 1.20 |
to | Minecraft 1.21 pre-release |
Tags |
5 Update Logs
v1.3.0 : by Wilozyx 05/30/2024 8:36:03 amtoday
-Created new category, 'other' - primarily used for modules whoes versions aren't from the primary java line, like april fools features, cts features, mcpe features, etc
-Added new 'no breeding' module (in 'mechanics' category) - disables mobs breeding with one another
-Added new 'no function messages' module (in 'general' category) - disables 'function trigger' messages from appearing
-Added new 'shield indicator' module (in 'other' category) - brings back the shield indicator from combat test snapshot 3 and up
-Added new 'heal on sleep' module (in 'other' category) - returns the old pocket edition feature where players would be healed upon sleeping in beds
-Added new 'old iron golem knockback' module (in 'mobs' category) - disables iron golems having knockback resistance. Just as they were prior to R1.9
-Added new 'no hero of the village gifts' module (in 'mechanics' category) - disables villagers dropping gift items to players who have the 'hero of the village' effect
-Added new 'popcorn smelting' module (in 'mechanics' category) - returns indev's smelting, where dropping items into lava/fire would smelt the items and push them in random directions upwards, similar to popcorn
-Added new 'old boat crashing' module (in 'mechanics' category) - makes boats crash upon high-speed impacts with solid blocks, just as they did prior to R1.9
-Added new 'old boat crash drops' module (in 'mechanics' category) - sub-setting of 'old boat crashing' module, makes boat crashes drop planks & sticks rather than the boat itself, like they did prior to R1.3.1
-Added new 'old animal spawning' module (in 'mobs' category) - makes animal spawning work like it did prior to B1.8
-Changed text and formatting of the text that appear when hovering over the categories in the main options menu
-Fixed game not remembering scheduling for 'old sponges' and 'old wolf variant' modules
-Fixed 'Faithful old boat particles' disable button enabling the module instead of disabling it
-Redid 'old critical hits' module - is no longer done through an advancement, now works 100% of the time, players who got hit by a player who was critical-hitting now display crit particles and the crit damage sound
-Zombies' damage rays from 'old zombie reach' module now utilizes markers
-Corrected sub-setting formatting of 'endermite soul sand damage' - now in 8th page aswell, switched with 'testificate villagers'
-Hovering over the 'Classic Mechanics' text in the main options menu now shows a small bit of information about the menus
-'Do scores on reload' module is now on by default
-Added new 'no breeding' module (in 'mechanics' category) - disables mobs breeding with one another
-Added new 'no function messages' module (in 'general' category) - disables 'function trigger' messages from appearing
-Added new 'shield indicator' module (in 'other' category) - brings back the shield indicator from combat test snapshot 3 and up
-Added new 'heal on sleep' module (in 'other' category) - returns the old pocket edition feature where players would be healed upon sleeping in beds
-Added new 'old iron golem knockback' module (in 'mobs' category) - disables iron golems having knockback resistance. Just as they were prior to R1.9
-Added new 'no hero of the village gifts' module (in 'mechanics' category) - disables villagers dropping gift items to players who have the 'hero of the village' effect
-Added new 'popcorn smelting' module (in 'mechanics' category) - returns indev's smelting, where dropping items into lava/fire would smelt the items and push them in random directions upwards, similar to popcorn
-Added new 'old boat crashing' module (in 'mechanics' category) - makes boats crash upon high-speed impacts with solid blocks, just as they did prior to R1.9
-Added new 'old boat crash drops' module (in 'mechanics' category) - sub-setting of 'old boat crashing' module, makes boat crashes drop planks & sticks rather than the boat itself, like they did prior to R1.3.1
-Added new 'old animal spawning' module (in 'mobs' category) - makes animal spawning work like it did prior to B1.8
-Changed text and formatting of the text that appear when hovering over the categories in the main options menu
-Fixed game not remembering scheduling for 'old sponges' and 'old wolf variant' modules
-Fixed 'Faithful old boat particles' disable button enabling the module instead of disabling it
-Redid 'old critical hits' module - is no longer done through an advancement, now works 100% of the time, players who got hit by a player who was critical-hitting now display crit particles and the crit damage sound
-Zombies' damage rays from 'old zombie reach' module now utilizes markers
-Corrected sub-setting formatting of 'endermite soul sand damage' - now in 8th page aswell, switched with 'testificate villagers'
-Hovering over the 'Classic Mechanics' text in the main options menu now shows a small bit of information about the menus
-'Do scores on reload' module is now on by default
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At the time I was running 1.20.2 Fabric with Sodium as notable mods, alongside 4J Continued, Architectuary, EMF/ETF, and Essential.
Datapacks I was also running included Cascades(Hybrid Beta) and a datapack which allows the smelting of Raw Ore Blocks.
hope this helps!