- check_circle Advancements
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About
This data pack makes it so you can disable end portals! To disable or enable end portals, Just run the function 'disable' to disable it, Or run the function 'enable' to enable them!
This data pack was requested by swoah!
If you want to uninstall the data pack, Make sure to use the "uninstall" function!
Advancements made with TheDestruc7i0n's advancements generator
Tell me if there are any bugs with this data pack!
if you don't know how to install data packs, take a look at this tutorial!
This data pack makes it so you can disable end portals! To disable or enable end portals, Just run the function 'disable' to disable it, Or run the function 'enable' to enable them!
This data pack was requested by swoah!
If you want to uninstall the data pack, Make sure to use the "uninstall" function!
Advancements made with TheDestruc7i0n's advancements generator
Tell me if there are any bugs with this data pack!
if you don't know how to install data packs, take a look at this tutorial!
Credit | swoah for requesting the data pack, Used paint.net for the icon, Advancements made with TheDestruc7i0n's advancements generator. |
Compatibility | Minecraft 1.16 |
to | Minecraft 1.19 |
Tags |
2 Update Logs
Update #2 : by iheartstriders 12/14/2022 2:00:25 amDec 14th, 2022
- Fixed player items not coming back when being kicked from the end
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sorry for the late reply i should have paid more attention to my notifications.
is there a function or gamerule i should be changing to make sure players dont lose their items?
im 100% seeing your code makes sense, gamerule keep inv true.
WHEN I SET THE GAMERULE to keepinv true before going into the portal, i still lose my items.
players in the end who are killed with keepinv dont keep their inv. The above portal part works but if someone goes in from the side or bottom it would lose their inv.
I did this by removing "gamerule keepinv false" from inend.mcfunction and putting "schedule function disableendportals:inend2 10t"
I made a new file "inend2.mcfunction" and put only gamerule keepinv false in there.
This makes it so that the 2nd mcfunction file is sent 10t later. long enough for minecraft to give back the inventory of the player. This may be able to be shortened to less ticks but im not gonna test it to find out how long it takes. it looked like 10t and it works.