Minecraft Data Packs / Adventure

Dojutsu - Add stuff from Naruto to Vanilla Minecraft

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Required Resource Pack
ProfTechnic's Avatar ProfTechnic
Level 57 : Grandmaster Procrastinator
154
This data pack will add a ton of content from Naruto! With more content being added each update!

Currently Tailed Beasts will not have a custom 3D model, they will in a future update!

Don't forget to update your resource packs with each update!


Current Features
  • 14 Joinable Clans
  • 8 Nature Affinities
  • 18 Kekkei Genkai
  • 18 Fully functional Dojutsu (Click to view them in-game)
  • Leveling system
  • Chakra
  • 138 Jutsu (More will be added with each update!)
  • Tailed Beasts (3D models coming Soon™)
  • Becoming a Jinchuriki

DOWNLOAD EYE RESOURCE PACKS HERE
YOU WILL STILL NEED TO DOWNLOAD THE BASE RESOURCE PACK FROM PMC LIKE NORMAL!

Pick the resource pack which matches where your eyes are on your skin. More resource packs will be added over time, so if your skin does not match any of these eye positions, tell me!

Eye 2x2 - A
Dojutsu - Add stuff from Naruto to Vanilla Minecraft Minecraft Data Pack
If your eyes match this image, download this resource pack.
Or use this resource pack for dojutsu in both eyes.

Eye 2x2 - B
Dojutsu - Add stuff from Naruto to Vanilla Minecraft Minecraft Data Pack
If your eyes match this image, download this resource pack.
Or use this resource pack for dojutsu in both eyes.

Eye 2x2 - C
Dojutsu - Add stuff from Naruto to Vanilla Minecraft Minecraft Data Pack
If your eyes match this image, download this resource pack.
Or use this resource pack for dojutsu in both eyes.


Eye 1x1 - A

If your eyes match this image, download this resource pack.
This eye pack is only available as the Double Eye version.

Eye 1x1 - B

If your eyes match this image, download this resource pack.
This eye pack is only available as the Double Eye version.

Eye 1x1 - C

If your eyes match this image, download this resource pack.
This eye pack is only available as the Double Eye version.

Clans
Each clan has their own perks, and a unique starting amount of Chakra.

Hyuga Clan Information
The Hyuga Clan starts with 120 Chakra, and can awaken the Byakugan after 3 in-game days; awakening the Byakugan will boost your maximum Chakra by 20.

Hyuga Clan members will also start with:
- 10 Taijutsu

Hyuga Clan members can also awaken the Tenseigan via the Hamura Event, but must use the Byakugan for 24 real-life hours!

Uchiha Clan Information
The Uchiha Clan starts with 150 Chakra, 10 points in Fire Release and 5 in Genjutsu, and can awaken the Sharingan after 3 in-game days; awakening the Sharingan will boost your maximum Chakra by 20. When increasing Fire Affinity, Uchiha Clan members have double the increase than other clans.

Uchiha Clan members can also awaken the Mangekyo Sharingan after using the Sharingan for around 2 Minecraft weeks!

Awakening the Rinnegan
Uchiha Clan members can now awaken the Rinnegan by implanting Hashirama Senju Cells. They must still meet the same requirements as Otsutsuki to awaken the Rinnegan. (Must use the Sharingan for 24 real-life hours.)

They can also obtain the Rinnegan (6 Tomoe) from the "Hagoromo Event" by taking the Yin half of Hagoromo's power.

Otsutsuki Clan Information
The Otsutsuki Clan starts with 250 Chakra, and can awaken the Sharingan in the same way as an Uchiha. After 3 Minecraft days, they will either awaken the Byakugan or the Sharingan. After 24 real-life hours of using the Dojutsu they awoke, they will awaken a random Rinnegan. Otsutsuki Clan members cannot naturally obtain the Rinnegan (6 Tomoe).

Otsutsuki Clan members can also awaken the Tenseigan after using a Byakugan for 12 real-life hours!

Otsutsuki Clan members also have a Chakra regen rate twice that of other Clans.

Uzumaki Clan Information
The Uzumaki Clan starts with 500 Chakra. They have the most starting Chakra of any clan, and when increasing their maximum Chakra, they will receive double the increase.

Uzumaki Clan members will also start with:
- 30 Fuinjutsu

Chinoike Clan Information
The Chinoike Clan starts with 140 Chakra, and will naturally awaken the Ketsuryugan after 1 in-game day; awakening the Ketsuryugan will boost your maximum Chakra by 30. When increasing your Genjutsu, you receive double the increase.

The Ketsuryugan can only naturally be obtained by members of the Chinoike Clan.

Chinoike Clan members will also start with:
- 20 Genjutsu
- Yin Release

Nara Clan Information
The Nara Clan starts with 100 Chakra, and will naturally learn 3 Hidden Jutsu. They will start with the Shadow Paralysis Jutsu, and can learn a new Hidden Jutsu every 3 days. The last hidden jutsu they can learn is the Shadow Sewing Jutsu.

Nara Clan members also will start with:
- Yin Release

Kaguya Clan Information
The Kaguya Clan starts with 100 Chakra, and will naturally learn 3 Hidden Jutsu. They will start with the Dance of the Camellia Jutsu, and can learn a new Hidden Jutsu every 3 days. The last hidden jutsu they can learn is the Dance of the Seedling Fern Jutsu. When increasing Kenjutsu, they will receive double the increase.

Kaguya Clan members will also start with:
- 10 Kenjutsu

Hatake Clan Information
The Hatake Clan starts with 120 Chakra, Lightning Release (with 25 points), and the "White Light Chakra Sabre." When increasing Kenjutsu, they will receive double the increase.

Hatake Clan members will also start with:
- 10 Taijutsu
- 10 Genjutsu
- 10 Kenjutsu

Senju Clan Information
The Senju Clan starts with 150 Chakra. When implanting Hashirama Senju Cells into Senju Clan members, the implant cannot fail. When increasing your Medical Ninjutsu, you receive double the increase.

Senju Clan members also start with:
- Yang Release
- Medical Ninjutsu 20
- Has a 1/4 chance to start with Wood Release, but cannot start with any other Kekkei Genkai if they start with Wood Release

Aburame Clan Information
The Aburame Clan starts with 100 Chakra, and can learn 2 Hiden jutsu. Their jutsu are the same insect jutsu that already existed in Dojutsu, but have now been restricted to the Aburame Clan.

Akimichi Clan Information
The Akimichi Clan starts with 110 Chakra, and the 3 Coloured Pills. They are able to learn 2 Hiden jutsu and can use Butterfly Mode.

When starting out, you can only access Butterfly Mode via using the 3 Coloured Pills. The pills can be bought from Shinobi Villagers. After using Butterfly Mode enough you will be given the Butterfly Mode activator and be able to freely enter/deactivate Butterfly Mode.

Namikaze Clan Information
The Namikaze Clan starts with 150 Chakra, Wind or Lightning Release, and a faster movement speed. When increasing their maximum Chakra, and Fuinjutsu, they will receive double the increase.

Namikaze Clan members will also start with:
- Swift Release
- 10 Taijutsu
- 10 Fuinjutsu

Sarutobi Clan Information
Sarutobi Clan members start with 180 Chakra, Fire Release (and sometimes Wind Release too), and start with 2 Chakra Blades.

Sarutobi Clan members will also start with:
- 5 Taijutsu
- 5 Kenjutsu

Lee Clan Information
Lee Clan members starts with 50 Chakra, and are unable to select a Nature Affinity. When leveling Taijutsu they get triple the result.

They also receive the following benefits:
- 30 Taijutsu
- Body Strain from the Eight Gates goes up twice as slowly.


Dojutsu
There's currently 18 fully functional dojutsu.
You can insert any eye by crouching when holding an eye.
Abilities are selected via changing your selected hotbar slot, and activated by sneaking.

Byakugan Information
When active, the Byakugan will notify the user of the coordinates of the nearest player within 20 blocks. Users of the Byakugan are also immune to all vanilla Minecraft ocular effects ("blindness", for example), and always have night vision.

The Byakugan has an idle Chakra cost of 8 every 2 seconds (for those who awaken the Byakugan).
The Byakugan has an idle Chakra cost of 12 every 2 seconds (for those who HAVEN'T awoken the Byakugan).

Eight Trigrams Vacuum Palm
Launch the entity you're looking at into the air.

Costs 40 Chakra, and has a cooldown of 5 seconds.

Eight Trigrams 64 Palms / Eight Trigrams 128 Palms
Deals heavy damage to the entity you're looking at, has good range. After using the Byakugan for about 1 Minecraft week, it will upgrade from the 64 Palms to the 128 Palms.

Eight Trigrams 64 Palms:
Costs 60 Chakra, and has a cooldown of 5 seconds.

Eight Trigrams 128 Palms:
Costs 80 Chakra, and has a cooldown of 10 seconds.

Tenseigan Information
The Tenseigan can be awakened naturally by the Hyuga Clan and Otsutsuki Clan. Otsutsuki Clan members will awaken it after using the Byakugan for 12 real-life hours. Hyuga Clan members will awaken it after receiving the Yin-half of Hamura's chakra, and using the Byakugan for 24 real-life hours.

The Tenseigan has an idle Chakra cost of 20 every 2 seconds (for those who awaken the Tenseigan).
The Tenseigan has an idle Chakra cost of 40 every 2 seconds (for those who HAVEN'T awoken the Tenseigan).


Users of the Tenseigan have access to:
• Shinra Tensei
• Kinrin Tensei Baku
• Truth-Seeking Orbs
• Tenseigan Chakra Mode
• Flight

Tenseigan Chakra Mode
In order to use most of the Tenseigan abilities, you need to enter Tenseigan Chakra Mode. When in Chakra Mode, you will have several buffs, and new abilities.

Tenseigan Chakra Mode has an idle Chakra cost of 10 every 10 seconds.

Flight
You can fly when in Chakra Mode by sneaking whilst in the air, and will not take fall damage.

Sharingan Information
When active, depending on the version of the Sharingan, the user is immune to all vanilla Minecraft ocular effects ("blindness", for example).

Evolution
The Sharingan can be evolved naturally through use. Each phase takes about 3 in-game days to manifest.

Once you awaken the Mangekyo Sharingan, the Sharingan will have an idle Chakra cost of 4 every 2 seconds.

1 Tomoe

No particular abilities.
Has an idle Chakra cost of 6 every 2 seconds (for those who awaken the Sharingan)).
Has an idle Chakra cost of 16 every 2 seconds (for those who HAVEN'T awoken the Sharingan) (Except Hatake members).
Has an idle Chakra cost of 12 every 2 seconds (for Hatake members).

2 Tomoe

Constant night vision.
Has an idle Chakra cost of 7 every 2 seconds (for those who awaken the Sharingan)).
Has an idle Chakra cost of 18 every 2 seconds (for those who HAVEN'T awoken the Sharingan) (Except Hatake members).
Has an idle Chakra cost of 14 every 2 seconds (for Hatake members).


3 Tomoe

Constant night vision, and access to the "Genjutsu: Stun" ability.
Has an idle Chakra cost of 8 every 2 seconds (for those who awaken the Sharingan)).
Has an idle Chakra cost of 20 every 2 seconds (for those who HAVEN'T awoken the Sharingan) (Except Hatake members).
Has an idle Chakra cost of 16 every 2 seconds (for Hatake members).


Copy Seen Jutsu
The Sharingan will copy almost all Jutsu cast near the Sharingan's user. You can only store one Jutsu at a time, and can only retain the Jutsu in storage for about 30 seconds.

This will give you permanent access to the Jutsu once copied.

Genjutsu: Stun
Stun whatever you're looking at for 5 seconds.

Only usable from the Sharingan (3 Tomoe)

Mangekyo Sharingan
The Mangekyo Sharingan will automatically unlock after using the Sharingan for about a Minecraft week. When you awaken the Mangekyo Sharingan, you will be given a random Mangekyo:

Obito

Kamui (Set Location)

Sets the teleport location for Kamui, you must use this before you are able to use Kamui.

Kamui

Teleports yourself to the set location.

Kamui (Others)

Exact same as normal Kamui, but teleports nearby entities instead of yourself.

Itachi

Amaterasu

Sets whatever entity you're looking at on fire with Amaterasu. They will burn for 15 seconds.

Tsukuyomi

Freezes whatever entity you're looking at, and deals damage to them. Lasts for 10 seconds.

Sasuke

Amaterasu

Sets whatever entity you're looking at on fire with Amaterasu. They will burn for 15 seconds.

Kagutsuchi: Extinguish

Extinguishes the flames of Amaterasu from the entity you're looking at. Can also be used on yourself.

Indra

Hinokagutsuchi

Shoot out a mass of black flames that explodes on contact.

Madara

Tengai Shinsei

Summon a meteor where you're looking. Explodes on contract with the ground.

Shisui

Kotoamatsukami: Afterglow

Slows and disorientates nearby entities. Does not deal damage.

Kotoamatsukami: Beams of Light

Freezes nearby entities and summons down beams of light from the sky to deal damage to the frozen entities.

Shin

Blades

Create blades that fly outward from where you're looking, dealing damage on contact with entities.

Teleport

Teleport to where you're looking, has a limited range.

Fugaku

Tsukuyomi

Freezes whatever entity you're looking at, and deals damage to them. Lasts for 10 seconds.


Susano'o

You level the Susano'o by using it. It will level up every 3 days of usage.
Currently the max level for the Susano'o is Level 3 (Armored).

You can advance through the stages of the Susano'o by repeated using the "Susano'o" ability on the actionbar.
Use "Deactivate Susano'o" to deactivate it.


Eternal Mangekyo Sharingan

You can awaken the Eternal Mangekyo Sharingan after 12 real-life hours of using the Sharingan. After 12 hours in real life, you will be given the "Eyes of a Close One" and you can then implant them with Surgical Tools to awaken the Eternal Mangekyo Sharingan.

The Eternal Mangekyo Sharingan allows you to use their abilities without any Eye Strain, and greatly reduces the strain from using the Susano'o.

Ketsuryugan Information
The Ketsuryugan can only be obtained naturally by members of the Chinoike Clan. Whilst used, you will have night vision.

Has an idle Chakra cost of 14 every 2 seconds.

Genjutsu: Stun
Stuns whatever you're looking at for 10 seconds.

Iron-Blood Fist
Boosts your melee damage.

Costs 80 Chakra, and has a cooldown of 10 seconds.

Rising Blood Spear
Send out a wave of blood to pierce your opponents.

Costs 100 Chakra, and has a cooldown of 10 seconds.

Blood Eruption
Make your opponent's blood erupt from within them to deal lethal damage.

Costs 120 Chakra, and has a cooldown of 30 seconds.



Exploding Human Technique
When activated, anything you hit (you can tag upto 3 entities) will be set to explode when the technique ends. The technique lasts for 5 seconds, and after those 5 seconds everything you hit explodes (does not deal damage to terrain).

Costs 200 Chakra, and has a cooldown of 30 seconds.

Rinnegan Information
The Rinnegan can only be obtained naturally via members of the Otsutsuki or Uchiha Clan. To unlock the Rinnegan as an Uchiha you must implant Hashirama Senju Cells and use the Sharingan for 24 real-life hours. Otsutsuki Clan members do not have to meet any special requirements besides Sharingan use time (24 real-life hours), and will automatically awaken the Rinnegan.

The Rinnegan has an idle Chakra cost of 18 every 2 seconds.

Using the Rinnegan allows you to use individual paths from the Six Paths Technique:

Deva Path
Create a large explosion dealing heavy damage.

Costs 750 Chakra, and has a cooldown of 10 seconds.

Asura Path
Summon a random weapon projectile in the direction you're looking.

Costs 450 Chakra, and has a cooldown of 10 seconds.

Human Path
Instantly kill nearby entities between 2 and 6 blocks.

Costs 1500 Chakra, and has a cooldown of 1 minute.

Animal Path
Summon a tamed wolf, cannot be cast if already nearby a wolf.

Costs 300 Chakra, and has a cooldown of 1 minute.

Preta Path
While active, anything you punch will have chakra drained, and nearby ninjutsu will be absorbed. Remains active for 10 seconds.

Costs 150 Chakra, and has a cooldown of 10 seconds.

Naraka Path
Instantly removes all negative potion effects, heals to max health, restores all hunger, and restores eye/body strain.

Costs 900 Chakra, and has a cooldown of 1 minute.

And will also grant the user:

Black Receivers
The ability to shoot a black receiver that will deal lethal damage to anything it makes contact with.

Costs 90 Chakra, and has a cooldown of 4.5 seconds.

Summon: Demonic Statue of the Outer Path
The ability to summon the Demonic Statue of the Outer Path. Required to revive the Ten Tails.

If a member of the Uzumaki Clan: Costs half your Chakra.
Otherwise: Costs all but 1 Chakra to summon.

You can only summon one Statue, until you revive the Ten Tails. After the resurrection, you can summon the Statue again.

Reviving the Ten Tails
To revive the Ten Tails, you must insert the Chakra of all 9 Tailed Beasts into the Statue (do this by sneaking whilst holding the Chakra of the Tailed Beast). Once all chakra has been entered, the statue will glow red for 5 minutes, after that it will spawn the Ten Tails.

Chibaku Tensei
Incase the entity you're looking at into a planetoid in the sky for a short duration, deals massive damage!

There is a "Six Paths" variant of this technique, the only difference being the planetoid is bigger and costs 200 more chakra.
Be in Six Paths Sage Mode to use the Six Paths variant it!

Costs 600 Chakra, and has a cooldown of 10 seconds.
Costs 900 Chakra, and has a cooldown of 10 seconds (for the Six Paths: Chibaku Tensei).


Bansho Ten'in
Pulls whatever entity you're looking at towards you.

Costs 360 Chakra, and has a cooldown of 5 seconds.

6 Tomoe

The Rinnegan (6 Tomoe) is the exact same as a normal Rinnegan, but has the same effects as the Sharingan. It is only obtainable from the "Hagoromo Event" when you take the Yin half of Hagoromo's power.

Has the same idle Chakra cost as a Rinnegan.

Amenotejikara
Teleports the user to where they're looking.

Costs 600 Chakra, and has a cooldown of 10 seconds.

Rinne Sharingan Information
The Rinne Sharingan can be obtained by becoming the Ten Tails Jinchuriki, planting the God Tree, and waiting for around 15 minutes.
After the God Tree blooms, you will awaken the Rinne Sharingan.

The Rinne Sharingan is only usable by the Ten Tails Jinchuriki, and has all the abilities of the Sharingan and the Rinnegan.
You can still use the Dojutsu without being in Jinchuriki Form.

The Rinne Sharingan has no idle Chakra cost.

Shinra Tensei
Creates a very large explosion and deals massive damage to nearby players.

Costs 600 Chakra, and has a cooldown of 10 seconds.

Amenominaka
Teleports the user and nearby people to another dimension.

Costs 8000 Chakra, and has no cooldown.

Cursed Seals
Please read the information relating to the Cursed Seal.

Cursed Seals Information
You can find "Injector: Cursed Seal" in loot chests, and 60% chance to successfully obtain a Cursed Seal. You can also get a wandering trader (rarely) to offer a Injector. When you inject a Cursed Seal, you will receive 1 of 6 Cursed Seals randomly.

There are no requirements for using the Cursed Seal. But there's a risk to using it, if you run out of Chakra whilst the Cursed Seal is active: you will die.

The Cursed Seal has an idle Chakra cost of 12 every 2 seconds (when your Seal is level 1).
The Cursed Seal has an idle Chakra cost of 8 every 2 seconds (when your Seal is level 2).

Cursed Seal of Heaven
(Strength, speed, jump boost, and resistance)
- Level 1: Increase of Maximum Chakra by 500, and 50 points to each Nature Release you possess.
- Level 2: Increase of Maximum Chakra by 1000, and 100 points to each Nature Release you possess.

Level 2 will grant you the ability of Flight.

Cursed Seal of Earth
(Strength, speed, jump boost, and resistance)
- Level 1: Increase of Maximum Chakra by 500, and 50 points to each Nature Release you possess.
- Level 2: Increase of Maximum Chakra by 800, and 80 points to each Nature Release you possess.

Level 2 will allow you to jump twice and cause a shockwave upon landing, which deals damage and knockback to nearby entities (has a 3 second cooldown)

Cursed Seal of Jirobo
(High strength and resistance, as well as some speed)
- Level 1: Increase of Maximum Chakra by 300, 60 points to Taijutsu, and 20 points to each Nature Release you possess.
- Level 2: Increase of Maximum Chakra by 800, 120 points to Taijutsu, and 60 points to each Nature Release you possess.

Level 2 will grant you "Arhat Fists," which when punching without any weapons, you do more damage.

Cursed Seal of Kidomaru
(High speed and jump boost, as well as some strength and resistance)
- Level 1: Increase of Maximum Chakra by 400, and 40 points to each Nature Release you possess.
- Level 2: Increase of Maximum Chakra by 600, and 60 points to each Nature Release you possess.

Level 2 will also make arrows home in on the entities shot at.

Cursed Seal of Sukon and Ukon
(Some strength, resistance, and high speed)
- Level 1: Increase of Maximum Chakra by 200, and 20 points to each Nature Release you possess.
- Level 2: Increase of Maximum Chakra by 400, and 40 points to each Nature Release you possess.

Level 2 will allow you to create a clone that will attack any nearby entities when punching without any weapons.

Cursed Seal of Tayuya
(Strength, resistance, and speed)
- Level 1: Increase of Maximum Chakra by 300, 60 points to Genjutsu, and 20 points to each Nature Release you possess.
- Level 2: Increase of Maximum Chakra by 500, 120 points to Genjutsu, and 60 points to each Nature Release you possess.

Level 2 will also make your "Demonic Flute: Phantom Sound Chains" stronger (increased effective range and duration).

Leveling
Cursed Seals can be leveled up once by using them, after using a Cursed Seal for about 5 Minecraft days it will level up.
If your Cursed Seal is Level 2, dying 10 times to this will result in your Cursed Seal degrading back to level 1.

Mind Awakening Pills
Mind Awakening Pills can only be obtained from a Wandering Trader. They have a 50% chance to instantly level your Cursed Seal to level 2, but also have a 50% chance to kill you instead.

If you have the Jugo Clan Kekkei Genkai, pills have a 75% to successfully level your Cursed Seal.

Sage Mode
Please read the information relating to Sage Mode.

Sage Mode Information
Requirements: Have at least 6000 Maximum Chakra, and 100 Senjutsu.

Anyone, from any clan, can unlock Sage Mode. To unlock Sage Mode you first need 6000 Maximum Chakra, this will allow you to level up Senjutsu. Once you've leveled Senjutsu to 100 you will be able to start gathering Nature Energy when in certain biomes. Depending on the biome you learn Sage Mode in, you will become a different type of Sage:
  • When learning Sage Mode in a Swamp, you will become a Toad Sage.
  • When learning Sage Mode in a Stronghold, you will become a Snake Sage.
  • When learning Sage Mode in a Dark Forest, you will become a Slug Sage.
You'll only be able to become a Sage once, so keep that in mind before you reach 100% Nature Energy. Each type of Sage has their own unique passive abilities, and actionbar abilities.

To gather Nature Energy, one must stand perfectly still. Moving won't reset the progress you've made towards learning Sage Mode, but will interrupt your gathering of Nature Energy!

The more you use Sage Mode, the stronger it will become. Initially you need 100% Nature Energy to go into Sage Mode, but by level 5 (the max level) you can enter it with only 1% Nature Energy.

Toad Sage Mode
Toad Sage Mode gives increased resistance.

Starch Syrup Gun

Shoot liquid from your mouth, slows whatever it hits.

Costs 100 Chakra

Sage Art: Frog Call

Emit a loud and distracting sound from your mouth.

Costs 100 Chakra

Snake Sage Mode
When in Snake Sage Mode, anything you hit will also be poisoned for 1 second.

Sage Art: Great Snake Lightning

Create 5 beams of Chakra that shoot out from where you're looking. Deals damage on contact.

Costs 300 Chakra

Sage Art: White Rage Technique

Shoot out a red beam, which will create a bright (non-destructive) explosion.
Freezes and blinds anyone within 3 blocks of the explosion.

Costs 300 Chakra

Slug Sage Mode
When in Slug Sage Mode, you'll get regeneration every 10 seconds.
(This might be changed in the future if it proves to be too OP)

Tongue Tooth Sticky Acid

Shoot acid from your mouth, which gives the Wither effect on contact.

Costs 100 Chakra

Slug Great Division

Create up to 3 (6, if in Six Paths Sage Mode) small Katsuyu where you're standing. They will automatically disappear after 1 minute.
Gives regeneration to all nearby entities within 5 blocks.

Has no Chakra costs



Starting Out
When you obtain 100% Nature Energy for the first time, you will unlock Sage Mode, and be giving the "Sage Mode Toggler."

This item will allow you to toggle Sage Mode on and off. It is a very important item, do not lose it!
If you do lose it, you can use /trigger lost_sage to get another one.

Leveling Sage Mode
You level Sage Mode by using it. Every 3 in-game days of usage will level you up once, except when leveling from 4 to 5. When leveling from 4 to 5, it takes 6 in-game days instead.

You can level Sage Mode to level 5, then it will be at max level. Each level decreases the requirements for entering Sage Mode.

Leveling Sage Mode also has requirements:
- Level 2: 7000 Max Chakra, 300 Senjutsu, and spend a total of 3 Minecraft Days in Sage Mode to reach level 2.
- Level 3: 8000 Max Chakra, 600 Senjutsu, and spend a total of 3 more Minecraft Days in Sage Mode to reach level 3.
- Level 4: 9000 Max Chakra, 900 Senjutsu, and spend a total of 3 more Minecraft Days in Sage Mode to reach level 4.
- Level 5: 10,000 Max Chakra, 1200 Senjutsu, and spend a total of 6 more Minecraft Days in Sage Mode to reach level 5.

Six Paths Sage Mode
Unlocking Six Paths Sage Mode (SPSM) is only possible via the "Hagoromo Event" and requires Six Paths Senjutsu as well as the Yang half of Hagoromo's power.

Six Paths Sage Mode is the same as normal Sage Mode, but you can fly, and have stronger buffs.

Flight
You can fly when in SPSM by sneaking whilst in the air. In addition, you also will automatically get slow falling if in the air for too long.

The Hagoromo Event
Requirements: Be either a member of the Uzumaki, Senju, or Uchiha Clan, and have the Ninja Title of Kage or higher.

The event has a chance to happen every hour; at first, it has a 5% chance to happen, but after each attempt your chances will increase until the event has a 10% chance to happen.

When the event finally happens, Hagoromo will speak to you, and offer half of his power to you.
You can select either the Yin half, the Yang half, or refuse his power altogether.

After you take half of Hagoromo's power, the event can happen again. When it happens again, you'll receive the other half.
After you've received both halves, the event will never happen for you again.

Yin Half

Taking the Yin half of Hagoromo's power will grant you Six Paths Senjutsu, and the Rinnegan (6 Tomoe).

Yang Half

Taking the Yang half of Hagoromo's power will grant you Six Paths Senjutsu, and access to Six Paths Sage Mode. You will also gain access to Yin-Yang Release, this is the only way to obtain it besides becoming the Ten-Tails Jinchuriki (Yin-Yang Release granted via becoming the Ten-Tails Jinchuriki will be revoked when removing the Tailed Beast, so the Hagoromo Event is the only way to have permanent access).



Both the Rinnegan (6 Tomoe) and Six Paths Sage Mode can only be obtained via this event. If you already have the Rinnegan (6 Tomoe) you will not lose it or access to it. However, if you have Six Paths Sage Mode already, you will lose access to it.

The Hamura Event
Requirements: Be a member of the Hyuga Clan, and have the Ninja Title of Kage or higher.

The event has a chance to happen every hour; at first, it has a 5% chance to happen, but after each attempt your chances will increase until the event has a 10% chance to happen.

When the event finally happens, Hamura will speak to you, and offer half of his power to you.
You can select either the Yin half, the Yang half, or refuse his power altogether.

After you take half of Hamura's power, the event can happen again. When it happens again, you'll receive the other half.
After you've received both halves, the event will never happen for you again.

Yin Half

Taking the Yin half of Hamura's power will grant you Six Paths Senjutsu, and you awaken the Tenseigan.

Yang Half

Taking the Yang half of Hamura's power will grant you Six Paths Senjutsu, and access to Six Paths Sage Mode. You will also gain access to Yin-Yang Release, this is the only way to obtain it besides becoming the Ten-Tails Jinchuriki (Yin-Yang Release granted via becoming the Ten-Tails Jinchuriki will be revoked when removing the Tailed Beast, so the Hagoromo Event is the only way to have permanent access).

Tailed Beasts
Information about spawning, Jinchuriki, and more here.

The Tailed Beasts
There are 10 Tailed Beasts added, and you can become the Jinchuriki of any of them. To spawn a tailed beast, either run the command /function dojutsu:give/tailed_beast/spawn_egg/<tailed beast> or craft the Spawn Egg. The recipe varies based on what Tailed Beast you're trying to spawn.

Crafting:
- 1 Gold Block
- 1 Diamond Block
- 1 Nether Star
- If for the One Tail: Sand
- If for the Two Tails: Light Blue Wool
- If for the Three Tails: Magenta Wool
- If for the Four Tails: Red Wool
- If for the Five Tails: White Wool
- If for the Six Tails: Light Gray Wool
- If for the Seven Tails: Blue Wool
- If for the Eight Tails: Pink Wool
- If for the Nine Tails: Orange Wool

When spawned, you will have to fight the Tailed Beast, beware that they have very destructive abilities! Defeating it will cause it to drop its Chakra. With the "Four Symbols Seal" active, right click with the Chakra to seal the beast into you, and you will become its Jinchuriki.

Jinchuriki
When in Jinchuriki Form, you will have access to new abilities.
However, you cannot use Dojutsu. You can wear them, but they will not be usable.

You can remove your Tailed Beast via a Tailed Beast Removal Scroll, which are only obtainable via Wandering Traders. You can spawn one in via /function dojutsu:give/removal_scroll.

Your bond with the Tailed Beast will deepen as you're its Jinchuriki. Once your bond is level 1 you can freely enter your Jinchuriki Form. As your bond deepens, your Jinchuriki form will get stronger. At max level bond, you can use Baryon Mode.

Baryon Mode
You can use Baryon Mode once you have max level bond with your Tailed Beast. Once Baryon Mode is activated, you can use it for 10 minutes. After your time is up, you will lose your status as a Jinchuriki, and will lose your Tailed Beast.

You can become a Jinchuriki again, and your bond will be kept.

You currently cannot take the form of the Tailed Beast.



Taijutsu / Eight Gates
Information about Taijutsu and Eight Gates here.

Eight Gates Information
After putting 300 points into Taijutsu, you will be given the Eight Gates toggler and you'll be open the first gate: The Gate of Opening. You will be able to open more Gates as you level up Taijutsu. There are 6 Taijutsu techniques you can use, they will require certain Gates to be open.

When you open the first gate, you'll have to wait a bit before you'll be able to open the next gate. As you're able to open more gates, the time between opening gates will decrease. Once you've achieved mastery of all Eight Gates, the time between opening gates is extremely short.

Every 200 points into Taijutsu will allow you to open another gate. Once at 2000 Taijutsu, you will have mastered all Eight Gates. You will also be given the Taijutsu attacks as you level Taijutsu. Every 200 points in Taijutsu will also grant you a slight increase in strength, until Taijutsu 1000.

Medical Ninjutsu
Information about Medical Ninjutsu here.

Medical Ninjutsu Information
Medical Ninjutsu can be used to several things, and it's always worth having at least 100 Medical Ninjutsu for the healing jutsu. Much like Taijutsu, as you level Medical Ninjutsu you will be given the Jutsu.

The following require Medical Ninjutsu to do:
- Use any healing jutsu
- Implant eyes and DNA
- Identify DNA
- Usage of the Strength of a Hundred Seal

Surgical Tools / Changing your Mangekyo Sharingan
Surgical Tools can be bought from Shinobi Villagers, and are used to change your Mangekyo Sharingan and are required to obtain the Eternal Mangekyo Sharingan. To change your Mangekyo, hold the Mangekyo you want in your offhand, and right click with the Surgical Tools. This will change your Mangekyo to the one you were holding.

To awaken the Eternal Mangekyo Sharingan, you need to hold the "Eyes of a Close One" in your offhand, and right click with the Surgical Tools.

DNA
You can find DNA in some loot chests, and is used to obtain several Kekkei Genkai. In order to use the DNA, you must first identify it, you can do this when you have 250 Medical Ninjutsu. Identifying DNA will never fail, the same cannot be said for implanting DNA.

When you have 300 Medical Ninjutsu, you can implant DNA by right clicking with the DNA. There's a 1/3 chance to successfully implant the DNA, giving you access to new abilities. There are currently 18 DNA, 7 are Nature Releases, and most are Kekkei Genkai. One DNA is "Hashirama Senju Cells."

Hashirama Senju Cells
Being implanted with Hashirama Senju Cells automatically increases your Medical Ninjutsu.

The following are benefits of having Hashirama Senju Cells:
- Increased Chakra Regen rate (triple the regen rate)
- When at low health, automatically get regeneration (twice per day)
- Recover from Eye Strain faster
- Recover from Body Strain faster

The Strength of a Hundred Seal
Before the Seal can be used, you must first charge the Seal. You can do this by sneaking when you activate the seal, and requires 20,000 Chakra to be put into the Seal.

When the Seal is active, when below 5000 Chakra the Seal will automatically start giving you Chakra from your Seal until you reach your maximum Chakra capacity (or until the Seal runs out of stored Chakra).

You will automatically be given the Seal when at 1500 Medical Ninjutsu.

Requirements:

- Requires you to have at least 20,000 Max Chakra
- Requires 1500 Medical Ninjutsu
- Requires 150 Yin Affinity

Fuinjutsu
Information about Fuinjutsu here.

Fuinjutsu Information
Leveling Fuinjutsu gives you access to Fuinjutsu techniques. Currently the only Fuinjutsu are the following:

Summoning Jutsu
Unlocked when you have 300 Fuinjutsu.

Certain mobs have different Fuinjutsu requirements, so make sure you have enough points in Fuinjutsu to form a contract with them first.

Fuinjutsu: 300Axolotls, Bees, Bats, Cats, Chicken, Cows, Foxes, Goats, Parrots, Pigs, Rabbit, Sheep, and Wolves.
Fuinjutsu: 600Donkeys, Horses, Llamas, Mooshroom, Mules, Piglins, Pandas, Polar Bears, Skeleton Horses, Striders, Trader Llamas, and Zombie Horses.
Fuinjutsu: 800Villagers and Wandering Traders.

After you've created the contract with an entity, you have to right-click with the contract to get the Summoning Jutsu.
A summon will only exist for a minute (this will be changed in a future update to update with your Fuinjutsu skill).

Flying Thunder God
Unlocked when you have 1000 Fuinjutsu and 10,000 Maximum Chakra.

Right-clicking with the jutsu will throw a Flying Thunder God Kunai, you can then teleport to that kunai.
You may only have 1 marker to teleport to at a time (this is to prevent lag, and cannot be changed). Throwing multiple kunai will result in overwriting your previous marker.

Costs for this jutsu can be reduced by using the Flying Thunder God jutsu a lot. After improving it 30 times, you will no longer be able to level it. Members of the Namikaze Clan improve the technique twice as fast.

Four Symbols Seal
Unlocked when you have 1200 Fuinjutsu.

This Fuinjutsu is required to seal a Tailed Beast into yourself. When activated, you have 10 seconds to right-click with the chakra of the Tailed Beast you want to seal inside you. After 10 seconds the seal will automatically disable itself; the cooldown is only applied after a successful sealing.

Reverse Four Symbols Sealing
Unlocked when you have 1600 Fuinjutsu.

This Fuinjutsu only activates upon death. Once activated, you will explode on death.
It cannot be deactivated and will never wear-off until death.

Four Red Yang Formation
Unlocked when you have 2000 Fuinjutsu.

This Fuinjutsu creates a 10x10x10 barrier box around the caster, and will automatically remove the barrier after 1 minute. The time the barrier is active cannot be increased.

Kenjutsu
Information about Kenjutsu here.

Kenjutsu Information
Leveling Kenjutsu will allow you to use certain weapons (such as Kubikiribōchō or Samehada), and will give you access to Kenjutsu abilities. As you level up Kenjutsu, your attack damage with swords will increase as well.

Kubikiribōchō
Kubikiribōchō requires 800 Kenjutsu, and will lower your movement speed slightly until you have 1600+ Kenjutsu.
(Is Unbreakable)

Samehada
Samehada requires 1000 Kenjutsu, and will drain your chakra by 10% every second but will drain those you hit for 10 chakra per hit.
(Is Unbreakable)



I would put the Kenjutsu techniques here, but PMC is being completely unreliable and resetting my formatting, freezing the page, and sometimes deleting everything I've written here. I've had to rewrite this twice.



Recipes
All recipes for "Dojutsu" listed here.

Recipes
Kunai


Shuriken


Fuma Shuriken


Explosive Tag


Explosive Tag Kunai


Ramen


Shoyu Ramen


Medical Scroll
Requires Medical Ninjutsu to be at least 300.


Sage Scroll
Requires you to be a Sage, have at least 300 Senjutsu, and 50% Nature Energy.


Summoning Contract
Requires Fuinjutsu to be at least 300.


Tailed Beast Removal Scroll
Requires Fuinjutsu to be at least 1000.


Smoke Bomb


Tanto Blade


Masks
Itachi's Anbu Mask: 5 Oak Planks, 3 Black Wool, 3 White Dye, 1 Red Dye
Kakashi's Anbu Mask: 5 Oak Planks, 3 Black Wool, 3 White Dye, 4 Red Dye
Yamato's Anbu Mask: 5 Oak Planks, 3 Black Wool, 3 White Dye, 2 Red Dye, 4 Green Dye

Tobi's Mask (Orange): 5 Acacia Planks, 3 Black Wool
Tobi's Mask (Yellow): 5 Oak Planks, 3 Black Wool, 3 Yellow Dye
Tobi's Mask (White): 5 Birch Planks, 3 Black Wool, 3 White Dye

Commands
All commands for "Dojutsu" listed here.

Commands
/scoreboard players add @s d.skill_points # : Adds skill points.
/tag @s add d.ply<number>
: Sets the player to be player #<number> (Enables the Chakra bar)
/function dojutsu:menu/give_menu : Gives the player the Ninja Menu.
/function dojutsu:dojutsu/sharingan/mangekyo/susanoo/level/set_# : Set your Susanoo Level.

/trigger reset_ninja : Resets your ninja.
/trigger reset_sage : Resets your ninja's Sage information.
/trigger skill_relearner : Allows you to relearn skills from Genjutsu, Taijutsu, or Medical Ninjutsu.
/trigger get_learner : Allows you to re-obtain Skill Learners of any Nature(s) you have.
/trigger clan_jutsu : Allows you to re-obtain Clan Jutsu, but only those you are able to learn.
/trigger change_susanoo : Change the model of your Susanoo (Only usable by those who've awoken the Mangekyo Sharingan)
/trigger chakra_vision : Toggle Chakra Highlights (Only usable when wearing Dojutsu that provide Chakra Highlights)
/trigger fix_bossbar: Fixes the Chakra bossbar, incase it bugs out.

/function dojutsu:cheats/spawn_shinobi_villager : Spawns a Shinobi Villager where you're looking.

(These can only be ran once a day!)
/trigger lost_menu : Get a new Ninja Menu incase you lost your original!
/trigger lost_eye : Get a new Eye incase you lost your original!
/trigger lost_sage : Get a new Sage Mode Toggler incase you lost your original!
/trigger lost_seal : Get a new Cursed Seal toggler incase you lost your original!

/function dojutsu:clans/reset_clan
: Reset your clan, so you can join a new one. (Careful, this resets affinities!)
/function dojutsu:give/eyes/all
:
Gives the player all Dojutsu
/function dojutsu:give/jutsu/jutsu_scroll : Gives the player a Jutsu Scroll
/function dojutsu:give/explosive_tag : Gives the player an Explosive Tag
/function dojutsu:chakra/restore : Restores the player's Chakra to full
/function dojutsu:dojutsu/give/<dojutsu> : Equips the specified Dojutsu to the player
/function dojutsu:dojutsu/<dojutsu>/awaken : Naturally awakens the specified Dojutsu to the player



If you want to contribute ideas, go for it - I'd love to hear them!

Want to help me develop this?
Here's stuff that I currently need done but lack the skills/ability to do it.

- Tailed Beast 3D Models



CreditThanks @CubeDeveloper for helping with the throwing mechanics!
CompatibilityMinecraft 1.17
Tags

27 Update Logs

"Dojutsu" - Version 1.9.3 : by ProfTechnic 11/07/2021 3:07:49 pmNov 7th, 2021

+ Added new cheat /function dojutsu:cheats/give_six_paths (Gives you access to Six Paths Senjutsu and Six Paths Sage Mode)
* Fixed Jinchuriki bond not leveling properly
* Fixed issues relating to "Mind Awakening Pills"
* Samehada now absorbs 100 chakra from hit entities
* Fixed issues when becoming a Sage in a stronghold whilst in another Sage-biome
* Fixed still requiring sand when using Sand Jutsu as the Jinchuriki of the One-Tail
* Fixed Tailed Beasts not dropping anything and their health bars remaining after death
LOAD MORE LOGS

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1
07/27/2022 3:22 am
Level 1 : New System
__LUKE_SKAWAKER__
__LUKE_SKAWAKER__'s Avatar
Hi i have a problem why my minecraft cant load the base resorcepack i have minecraft 1.17.1 pls respond
1
06/25/2022 11:44 am
Level 1 : New Miner
oMazy
oMazy's Avatar
You got it man! Keep going! Dont give up!
1
05/08/2022 1:38 pm
Level 6 : Apprentice Skinner
jmpierce405
jmpierce405's Avatar
eventually
1
04/22/2022 11:02 pm
Level 6 : Apprentice Skinner
jmpierce405
jmpierce405's Avatar
one day
1
04/13/2022 5:56 pm
Level 1 : New Collective
Netae
Netae's Avatar
still waiting :p
2
04/11/2022 2:35 am
Level 6 : Apprentice Skinner
jmpierce405
jmpierce405's Avatar
itll be back one day
1
03/16/2022 12:17 pm
Level 1 : New Miner
user111111
user111111's Avatar
how do i put the texture of the datapack
1
03/08/2022 10:20 pm
Level 1 : New Miner
Kaldezeit
Kaldezeit's Avatar
is there a way to uninstall it ? i delete the datapack and the chakra bar still appearing
2
03/03/2022 2:22 pm
Level 4 : Apprentice Miner
mininiebla19
mininiebla19's Avatar
Is there a server with this datapack?
2
03/03/2022 4:21 pm
Level 4 : Apprentice Explorer
Thekeymaster
Thekeymaster's Avatar
there isnt one currently but prof said he might make one when the rewrite is finished
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