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    MonaMons
    Level 35 : Artisan Crafter
    19
    Infinity, Multishot, Power, Flame, Punch, and Piercing now work on both crossbows and bows!

    Fire Aspect, Knockback, Looting, Smite, Bane of Arthropods, and Sharpness on tridents and axes!

    Projectile Protection, Blast Protection, Protection, and Fire Protection on horse armor with an anvil!





    I make no guarantees that this pack will work on Paper servers or Java Realms!
    CompatibilityMinecraft 1.20
    toMinecraft 1.21
    Tags

    6 Update Logs

    Update #6 : by MonaMons 11/14/2024 9:05:38 pmNov 14th

    update to 1.21.3
    LOAD MORE LOGS

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    jacup_
    11/12/2024 5:35 pm
    Level 1 : New Miner
    could you possibly make the 3 items different files? i only want the axe portion, and find the bow/crossbow changes to be a bit broken (not a single player world)
    2
    MonaMons
    11/14/2024 9:02 pm
    Level 35 : Artisan Crafter
    What's wrong with the bow/crossbows?
    2
    MonaMons
    11/14/2024 9:01 pm
    Level 35 : Artisan Crafter
    You're welcome to edit the data pack yourself, but as of now I am not going to make this three different packs... I'm too busy right now, but perhaps within the next couple months (although don't get you're hopes up)
    3
    User5355933G
    09/03/2024 9:04 pm
    Level 1 : New Miner
    history
    Could I maybe suggest, looting on bows and crossbows, and removed exclusivity from mending/infinity, piercing/multishot and sharpness/impalling for the trident?



    I do understand there would be some pretty crazy combinations you could do, but looting on ranged weapons wouldn't make them any "stronger" and with the exclusivity of separate enchantments removed, building up the perfect item would become even harder. So much so, that enchanting and mixing might become too expensive before you could even apply all enchants.



    Please consider. It would be amazing to have this level of freedom in-game without using commands.





    While at it, I am not sure if it is possible or if it would affect their use, but efficiency on the new "Brushes" would be amazing too...
    3
    MonaMons
    09/21/2024 9:18 pm
    Level 35 : Artisan Crafter
    Minecraft has a clear distinction in its enchantments between melee and ranged. They will add unique enchantments to uphold this divide (e.g. flame/fire aspect, or punch/knockback). I want to keep this consistency within my pack. Consequently this would mean some new "Pillaging" enchantment for ranged weapons. I want to avoid adding new enchantments with this pack, just expand the old ones. In regard to the mutual exclusivity they are that way for a reason---it'd be very overpowered otherwise. I'm not against removing mutual exclusive enchantments, but I would want to rebalance (nerf) them in order to do so. I don't want to rework how enchantments act in this data pack. As for the brushes I don't think this is technically feasible.



    In the future when I have the time I may publicly release my mutual exclusive rework data pack, but right now it's very much WIP and not ready to release. It probably won't be anytime soon as I'm pretty busy with life, but hopefully within the next year.



    Thanks for your ideas!
    1
    User5273852G
    08/11/2024 10:45 am
    Level 1 : New Miner
    I'm having a bug that when this Datapack is enabled, Enchanting tables are only giving me unbreaking for sword.
    1
    MonaMons
    08/16/2024 1:08 am
    Level 35 : Artisan Crafter
    Thanks for reporting this issue! Should now be resolved!
    1
    User5273852G
    07/24/2024 9:52 pm
    Level 1 : New Miner
    Can this increase highest level of an enchantment? For example, Sharpness X?
    1
    MonaMons
    07/27/2024 3:14 pm
    Level 35 : Artisan Crafter
    This is technically possible with datapacks now, but this datapack does not do this...



    Maybe I'll get around to making this?
    2
    07/19/2024 12:29 am
    This reply was removed by the poster or a moderator.

    Welcome