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☠ Flaming Pumpkins Random Event Data Pack! v1.4.3 ☠
Random flaming pumpkins will spawn around your world; smash them to receive a trick or a treat!
Singleplayer and multiplayer compatible! Both players in survival mode and adventure mode can break flaming pumpkins! Works on any difficulty! Customize the data pack with the various trigger commands included!
For Minecraft Java versions: 1.13 - 1.21.2
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Random flaming pumpkins will spawn around your world; smash them to receive a trick or a treat!
Singleplayer and multiplayer compatible! Both players in survival mode and adventure mode can break flaming pumpkins! Works on any difficulty! Customize the data pack with the various trigger commands included!
For Minecraft Java versions: 1.13 - 1.21.2
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How to install/update:
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1. Download the data pack.
2. Drag the data pack into your world's "datapacks" folder.
(It is recommended to uninstall the data pack before moving to a newer version. See the uninstall section at the bottom.)
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Player trigger commands:
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1. Download the data pack.
2. Drag the data pack into your world's "datapacks" folder.
(It is recommended to uninstall the data pack before moving to a newer version. See the uninstall section at the bottom.)
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Player trigger commands:
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/trigger FPRE_broke_count | View the number of flaming pumpkins you have broken and the total broken by all players. |
Admin trigger commands:
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/trigger FPRE_commands | Lists all trigger commands for this data pack. |
/trigger FPRE_delay_scale set <value> | Change the rate that flaming pumpkins spawn. Positive values make them spawn faster, and negative values make them spawn slower. (Default: 0) |
/trigger FPRE_emit_light | Toggle whether flaming pumpkins emit light. Disabling can increase performance depending on how many flaming pumpkins there are. (Default: enabled) |
/trigger FPRE_kill_all | Kills all currently spawned flaming pumpkins without dropping any loot. |
/trigger FPRE_loot_all | Smashes all currently spawned flaming pumpkins and drops the loot from them. |
/trigger FPRE_loot_chance set <value> | The chance (percentage wise) that treats/good loot will spawn when breaking a flaming pumpkin. Set value to a number from 0 to 100. |
/trigger FPRE_max_life set <value> | Change the time it takes flaming pumpkins to despawn. Set value to 0 or higher, a value of 600 = 1 minute. (Default: 1500 (2 mins, 30 secs)) |
/trigger FPRE_reset_total | Reset the total count of flaming pumpkins smashed. |
/trigger FPRE_reveal_all | Reveals all current flaming pumpkins by giving them a glowing effect you can see through walls. |
/trigger FPRE_reveal_none | Removes reveal effect from all current flaming pumpkins that are revealed. |
/trigger FPRE_spawn_here | Spawns a flaming pumpkin at the position of the player. |
/trigger FPRE_spawn_now | Forces the next flaming pumpkin's spawn delay to be over. |
/trigger FPRE_stats | Displays the current information about the event. |
/trigger FPRE_toggle | Enables/disables the Flaming Pumpkin Random Event. Disabling the event prevents flaming pumpkins from spawning and kills any current ones. (Enabled by default) |
In order to use the above admin trigger commands, you must first give yourself permission by doing:
/tag <PLAYER_NAME> add FPRE_admin
You can remove this permission by doing:
/tag <PLAYER_NAME> remove FPRE_admin
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Extra Configuring:
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You can configure extra things to occur (add your own commands) when a player smashes a flaming pumpkin.
To edit these configuration files:
1. Extract the data pack (delete the .zip file).
2. If your world is running MC 1.21.0+: Navigate to "data\fpre\function\".
2. If your world is running MC 1.20.5-: Navigate to "data\fpre\functions\".
3. Edit either/both "conf_extra_X.mcfunction" files.
"conf_extra_fp.mcfunction" - Commands in here execute as and at flaming pumpkins when they get smashed.
"conf_extra_player.mcfunction" - Commands in here execute as and at players when they smash a flaming pumpkin.
4. Save and reload the data pack for changes to take effect.
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Server usage:
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- Make sure "spawn-animals" and "spawn-monsters" are set to true in your "server.properties" file.
- If you are using plugins like Essentials that override vanilla Minecraft commands,
make sure to modify "command-block-overrides" in your "commands.yml" file to look like this:
command-block-overrides:
- "*"
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View flaming pumpkin's trick & treat loot drop rates here:
https://docs.google.com/spreadsheets/d/1PWvcdBrO_yU-yg9fS-In7k48JPWt6Tos-D_hsh6YS08/
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To ignore players from having flaming pumpkins randomly spawn near them, use:
/tag <PLAYER_NAME> add FPRE_dont_spawn
To unignore players, use:
/tag <PLAYER_NAME> remove FPRE_dont_spawn
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How to uninstall:
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1. Run: /function fpre:uninstall
2. Delete the data pack
3. Run: /reload (singleplayer)
3. Restart the server (multiplayer)
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1. Run: /function fpre:uninstall
2. Delete the data pack
3. Run: /reload (singleplayer)
3. Restart the server (multiplayer)
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Data pack by uBiuui.
Credit | Original idea by Mineplex, Revamped by uBiuui |
Compatibility | Minecraft 1.13 |
to | Minecraft 1.21 |
Tags |
10 Update Logs
v1.4.3 : by uBiuui 10/20/2024 4:32:04 pmOct 20th
- You can now configure your own commands to run when a player smashes a flaming pumpkin (thanks to FamigosFq for the suggestion!). See the "Extra Configuring" section of the readme or the PMC description for more details.
- Fixed version resolver not resetting when going from MC 1.21.2 to a lower 1.21.X version.
- Various minor fixes.
[Supported MC versions: 1.13 - 1.21.2]
- Fixed version resolver not resetting when going from MC 1.21.2 to a lower 1.21.X version.
- Various minor fixes.
[Supported MC versions: 1.13 - 1.21.2]
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Look under the "Extra Configuring" section to see how.
I will look into fixing that bug. If you could provide the following info, it will be really helpful:
1. What version of Minecraft does it take place on?
2. Where does it take place: singleplayer, multiplayer, or LAN?
3. What other data packs/mods/plugins are installed, if any?
In Multiplayer, it runs flawlessly without any compatibility issues among the datapacks listed below. The only minor bug is that sometimes the pumpkin needs to be broken from below, requiring a bit of block breaking. When the datapack is by itself in multiplayer, it behaves normally, and can be broken from any direction.
In Singleplayer, it behaves the same way as in Multiplayer. However, in a Singleplayer world with no other datapacks besides this one, the pumpkins can be broken normally from any direction, without needing to be broken from the bottom.
Hypothesis: It seems that the Nice Mobs Remastered (NMR) datapack, or another mob/altering one, was causing interference with the flaming pumpkin mechanic.
After testing in a separate world with all the other datapacks except for NMR, the pumpkin behaved as expected. NMR seems to add variants to shulker sizes and colors, which I believe was triggering smaller shulkers and causing issues with the FPRE datapack. :)
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