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Published Aug 16th, 2019, 8/16/19 5:29 pm
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Grian's Dungeons
Grian's Dungeons add 7 new dungeon variations to your Survival World, all of which are based off of the designs by the YouTuber Grian in his video: https://www.youtube.com/watch?v=zWABA_HcH4g
Each type is biome-specific, adding a little more reason to go exploring!
Datapack Video:
https://www.youtube.com/watch?v=_zP3i_5iC68
This Datapack is relatively lightweight and multiplayer compatible, the only notable increases in lag may occur when generating large numbers of new chunks. It is preferred that all players use a render distance of at least 8, however 10+ is optimal.
NOTE: This datapack should be loaded as soon as a world is created, before other players join and before any exploring has occured. DO NOT TELEPORT TO NEW CHUNKS as the generation spreads throughout your world as you explore.
Grian's Dungeons add 7 new dungeon variations to your Survival World, all of which are based off of the designs by the YouTuber Grian in his video: https://www.youtube.com/watch?v=zWABA_HcH4g
Each type is biome-specific, adding a little more reason to go exploring!
Datapack Video:
https://www.youtube.com/watch?v=_zP3i_5iC68
This Datapack is relatively lightweight and multiplayer compatible, the only notable increases in lag may occur when generating large numbers of new chunks. It is preferred that all players use a render distance of at least 8, however 10+ is optimal.
NOTE: This datapack should be loaded as soon as a world is created, before other players join and before any exploring has occured. DO NOT TELEPORT TO NEW CHUNKS as the generation spreads throughout your world as you explore.
Compatibility | Minecraft 1.14 |
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I'm in 1.15.2 survival world with cheats enabled and as I begin exploring the fps stays the same (130ish) but the ms/tick start to take a hit. They go from 10 or so as I spawn in to into the 100's just a few hundred blocks away and lags worse and worse the more I explore. I have quite a few other datapacks installed, but only removing this one solved the issue and ms/tick are now steadily in the mid 20's regardless what I do or how far I explore.
Is there a way to fix this? The description says it's relatively lightweight, but the way they generate seems a bit odd, you can't teleport to unloaded chunks? (what about nether portals to travel long overworld distances?)
Sadly, if there's no fix for this I won't be able to include this on my server, and I'd really, really like too!
Any help?
Also, does this only work in ungenerated chunks or would it work in an already generated world if you load it and start close to 0,0?
The datapack generates the dungeons by spawning armorstand in a radius around you at layer 1.
It should normally get rid of the armor stand once the dungeon generates.
If I was to make a guess another pack might be stopping the armor stands from properly generate the dungeon so they don't despawn, or it doesn't despawn at all. Have you found any of the dungeons from this datapack yet before the lag hits? Also you might be able to test if it is armor stands not despawning you can use /kill @e[type=armor_stand] and see if that gets rid of the lag
Thank you and sorry for bothering