• 7/11/26 10:56 pm
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- save_alt 10 downloads
- Compatibility
- Minecraft 26.2
- Changes include
- 1
- 0
- 1
Required Resource Pack
3
This data pack adds mob levels as well as a player combat leveling system. Custom armor sets, weapons, dungeons and more. Command to know:
/trigger mmo.open_menu.trigger
I'd recommend checking the youtube video out for most of the info. But a brief overview of the datapack is it adds leveled monsters based on how far you are from spawn, the player can now level up combat levels up to level 101, each level granting ability point to upgrade different status using the command from above. Adds magic spells, custom armor, custom tools, custom loot tables and more.
Melee Range Armor Utilitiy
All Treasure only enchantments can be found using fishing, as this is the best way to obtain them
Air, earth, fire, thunder, water, drunk, critical, rampage, shatter point, true damage, water boarding are all exclusive with each other
All elemental range damages are exclusive enchantments
Wither, spite, bleed and toxic are all exclusive
Infinity, assassin, tnt are all exclusive
Giant slayer and end slayer are exclusive
Loyalty and spin are exclusive
Silk touch, auto smelt, and prismatic are exclusive
Aura and electro are exclusive
Magic protection is exclusive with protection, projectile prot, blast prot and fire prot
Aegis (shield):
Getting attacked deals damage to the attacker
5 levels
Found only in Cataclysmic Items
Air (melee):
deals air damage
5 levels
Exclusive with other elementals
Only from custom loot table
Air Defense (armor):
Reduces air damage
5 levels
Exclusive with other elementals defenses
Only from custom loot table
Armored (shields):
Reduces explosion and mace damage
5 levels
Weight 1
Assassin (bow/crossbow):
Chance to summon strong vindicator
5 levels
5% → 25%
Weight 2
Treasure only
Athlete (foot armor):
Increases safe fall distance
5 levels
Weight 6
Aura (chestplates):
Healing radius around the player, and magic damage protection
Exclusive with electro
1 level
Weight 1
Treasure only
Auto Smelt (mining tools):
Smelts ores, sand, (maybe add clay)
1 level
Weight 9
Berserker (armor):
Chance to get strength when attacking
15% → 35%
3 levels
Weight 3
Treasure only
Blast(bow/cross bow):
Deals explosive area damage increases radius with level
5 levels
Radius 3 → 9
Weight 3
Blessed (armor):
Removes debuffs (poison, slowness, etc)
5 levels
25% → 45%
Weight 4
Treasure only
Bleed (melee):
Deals bleed damage over time
20% → 65%
4 levels
Weight 5
Treasure only
Bleed Protection (armor):
Protects against bleed damage
4 levels
Weight 5
Treasure only
Block (armor):
Chance to negate a received attack but has an max limit it can block
Bounce (foot armor):
Adds bounciness to the player
3 levels
2.5% → 12.5%
5 levels
Weight 1
Cactus (armor):
Getting attacked deals damage to your attacker
5 levels
15% → 30%
Weight 3
Calibrated (crossbows):
Increase damage
5 levels
Weight 6
Calvary(spears):
Adds damage when riding a horse
5 levels
Weight 5
Celerity (tools):
Gives haste effect
3 levels
Weight 8
Critical (melee):
Chance to double damage
10 levels
Only from custom loot table
Critical Strike (melee weapons):
Doubles damage
5 levels
15% → 55%
Weight 2
Curse of Brittle (anything):
Makes items break 16x faster
1 level
12.5% chance to proc
Weight 8
Treasure only
Cyborg (boots):
Increases jump height
5 levels
Weight 9
Deathbringer (melee weapons):
Deals magic damage
3 levels
45% → 75%
Weight 2
Decay (bow/crossbow):
Gives wither effect
3 levels
Weight 5
Treasure only
Demonic (armor):
Gives strength and blindness
2 levels
Weight 1
Treasure only
Drunk (melee weapons):
Gives strength and nausea
2 levels
Weight 1
Earth (melee):
Deals earth damage
5 levels
Exclusive with other elementals
Only from custom loot table
Earth Defense (armor):
Reduces earth damage
5 levels
Exclusive with other elementals defenses
Only from custom loot table
Electro (chestplate):
Deals lightning damage in a radius around the player and protects against lightning damage
Exclusive with aura
1 level
Weight 1
Elemental Defense (armor):
Protects from 5 elemental damage
5 levels
Only from custom loot table
End Slayer (melee):
Any end dimension mobs take extra damage
5 levels
Weight 3
Energy (armor):
Chance to get speed 5 from being attacked
3 levels
15% → 35%
Weight 3
Experience (tools):
Gives more xp from ores
5 levels
Weight 4
Explosive Touch (tools):
Instantly breaks 3x3 hole in most blocks
1 level
Weight 1
Treasure only
Final Sun (melee):
Every 5th attack deals massive area attack damage but it burns the user for holding it
1 level
Found only on Cataclysmic Items
Fire (melee):
Deals fire damage
5 levels
Exclusive with other elementals
Only from custom loot table
Fire Defense (armor):
Reduces fire damage
5 levels
Exclusive with other elementals defenses
Only from custom loot table
Fishman (armor):
Gives water breathing
1 level
Weight 7
Frostbite (crossbow/bow):
Gives slowness and slow falling
3 levels
20% → 40%
Weight 4
Treasure only
Frozen (armor):
Attacker gets slowness
5 levels
15% → 55%
Weight 6
Forged (armor):
Taking damage has a chance to restore 3 durability
3 levels
25% → 45%
Weight 2
Giant Slayer (melee):
Deals extra damage to naturally taller mobs than you
5 levels
Weight 3
Giant Step (boots):
Increase the height you can walk over blocks
3 levels
Weight 5
Growth (helmet):
Increase your size, health, and attack damage
7 levels
Weight 4
Treasure only
Harpoon (trident):
Throwing a trident increases damage
5 levels
Weight 4
Harvest (hoes):
Increase crop yield for sugarcane, wheat, carrots, potatoes
5 levels
Weight 4
Head Hunter (bows/crossbows):
Deals 2.5x damage
5 levels
15% → 35%
Weight 2
Hero (armor):
Gives hero of the village effect
1 level
Weight 1
Treasure only
Holy (armor):
Gives glowing and resistance
1 level
Weight 2
Treasure only
Hunger (melee):
Has a chance to give you saturation
3 levels
20% → 50%
Weight 7
Lavawalker (boots):
Turns lava into obsidian
3 levels
Weight 1
Leafwalker (boots):
Walking on air places decaying leaves
1 level
Weight 1
Treasure only
Lifeline (shields):
Adds health
5 levels
Weight 3
Treasure only
LifeDrain (bows/crossbows):
Chance to heal you when you hit an entity
3 levels
30% → 50%
Weight 1
Treasure only
Lifesteal (melee):
Chance to heal you when you hit an entity
5 levels
25% → 45%
Weight 1
Treasure only
Magic (melee):
Converts the level into base magic damage
3 levels
Only from custom loot table
Magic Protection (armor):
Reduces magic damage types
5 levels
Weight 5
Only from custom loot table
Magma Born (armor):
Chance to get fire resistance and weakness in lava
3 levels
Weight 3
Magnet (tools):
Pulls items to you (9 block radius)
1 level
Weight 5
Maniac Miner (chestplates):
Increases block break speed and block interaction range
5 levels
Weight 4
Mini (helmet):
Decreases your size and health
5 levels
Weight 2
Treasure only
Ninja (armor):
Gives invis effect
1 level
Weight 2
Nuclear Touch (tools):
Breaks a lot of blocks and deals 200 durability damage
1 level
Weight 1
Treasure only
Photosynthesis (any item):
Gain durability over time when in sunlight
1 level
Weight 2
Piscary (fishing rods):
Decreases fishing time
5 levels
Weight 1
Player Protection (armor):
Decrease damage from players
4 levels
Weight 2
Precision (tridents):
Chance to deal 3 bonus damage
5 levels
20% → 60%
Weight 1
Prismatic (tools):
Has a chance to drop the full block from ores
Gives more xp from ores too
1 level
Weight 1
Treasure only
Puncture (bows/crossbows):
Is piercing for a bow, can stack with piercing for crossbow too
5 levels
Weight 4
Rain of Arrow (bows):
Increase the amount of arrows
5 levels
Weight 4
Ramage (melee):
Deals more damage the longer you hit entities
3 levels
Weight 1
Treasure only
Reach (melee):
Increases your reach
5 levels
Weight 3
Return (trident):
Needs loyalty, increases the loyalty return speed
5 levels
Weight 1
Rigorous (armor):
Gives regeneration after getting attacked
3 levels
15% → 45%
Weight 3
Treasure only
Shatterpoint (melee):
Bonus damage ignores armor
5 levels
Weight 1
Treasure only
Shield (leggings):
Increases max health
10 levels
Weight 3
Shock (bows):
Hitting someone will strike lightning on them
1 level
Weight 5
Slow Charge (crossbows):
Increases damage and charge time
3 levels
Weight 5
Smash (maces):
Smash damage from a mace deals bonus area damage
1 level
Weight 1
Treasure only
Smothering (melee):
Deals bonus damage to fire based mobs
5 levels
Weight 3
Treasure only
Soul Hunter (melee):
Increase damage against players
5 levels
Weight 4
Treasure only
Spin (tridents):
Increases trident mobility with riptide
5 levels
Weight 4
Spite (tridents):
Deals thunder damage over time and slowness effect
30% chance
1 level
Weight 1
Treasure only
Swift (boots):
Increases movement speed
10 levels
Weight 4
Thor (mace):
Summons lightning on entity
25% → 35%
1 level
Weight 1
Treasure only
Thunder (melee):
Deals thunder damage
5 levels
Exclusive with other elementals
Only from custom loot table
Thunder Defense (armor):
Reduces thunder damage
5 levels
Exclusive with other elementals defenses
Only from custom loot table
Tide (tridents):
Gives dolphin’s grace
1 level
Weight 1
TNT (bows/crossbows):
Exploding arrows
1 level
Weight 3
Treasure only
Tough (shields):
Adds armor
5 levels
Weight 3
Toxic (melee):
Gives poison to anyone you hit
3 levels
15% → 45%
Weight 6
Trap (crossbow):
Surrounds the entity hit in cobwebs
1 level
Weight 1
Treasurer (melee):
Increases drops from custom loot table
10% → 50%
1 level
Weight 1
Treasure only
True Damage (melee):
Deals damage over time ignoring protection and armor
4 levels
20% → 65%
Weight 1
Treasure only
Vex (trident):
Increases trident thrown damage
5 levels
Weight 2
Void (bows/crossbows):
Deals damage over time and blocks lifesteal and rigorous
1 level
Weight 1
Treasure only
Void Walkers (boots):
Walking into the void is impossible, it grants you levitation and slowfalling everytime you try
1 level
Found only on Cataclysmic Items
Warden Charge (armor):
When attacked gives all entities excluding yourself hunger, nausea and weakness
5 levels
10% → 30%
Weight 2
Treasure only
Water (melee):
Deals water damage
5 levels
Exclusive with other elementals
Only from custom loot table
Water Boarding (melee):
Deals drown damage
5 levels
Weight 5
Treasure only
Water Defense (armor):
Reduces water damage
5 levels
Exclusive with other elementals defenses
Only from custom loot table
Wisdom (range):
Increases xp
5 levels
Weight 4
Wise (melee):
Increases the amount of xp dropped by entities
5 levels
Weight 4
Wither (melee):
Attacking someone has a chance of giving them wither
3 levels
15% → 45%
Weight 6
Treasure only
Wither Touch (armor):
Your attacker has a chance of getting wither
3 levels
15% → 45%
Weight 5
Treasure only
Wolf Master (armor):
Getting attacked has a chance to summon a strong wolf
5 levels
5% → 25%
Weight 3
Wound (melee):
Blocks lifesteal and rigorous healing effects
4 levels
10% → 55%
Weight 4
Treasure only
/trigger mmo.open_menu.trigger
I'd recommend checking the youtube video out for most of the info. But a brief overview of the datapack is it adds leveled monsters based on how far you are from spawn, the player can now level up combat levels up to level 101, each level granting ability point to upgrade different status using the command from above. Adds magic spells, custom armor, custom tools, custom loot tables and more.
Melee Range Armor Utilitiy
All Treasure only enchantments can be found using fishing, as this is the best way to obtain them
Air, earth, fire, thunder, water, drunk, critical, rampage, shatter point, true damage, water boarding are all exclusive with each other
All elemental range damages are exclusive enchantments
Wither, spite, bleed and toxic are all exclusive
Infinity, assassin, tnt are all exclusive
Giant slayer and end slayer are exclusive
Loyalty and spin are exclusive
Silk touch, auto smelt, and prismatic are exclusive
Aura and electro are exclusive
Magic protection is exclusive with protection, projectile prot, blast prot and fire prot
Aegis (shield):
Getting attacked deals damage to the attacker
5 levels
Found only in Cataclysmic Items
Air (melee):
deals air damage
5 levels
Exclusive with other elementals
Only from custom loot table
Air Defense (armor):
Reduces air damage
5 levels
Exclusive with other elementals defenses
Only from custom loot table
Armored (shields):
Reduces explosion and mace damage
5 levels
Weight 1
Assassin (bow/crossbow):
Chance to summon strong vindicator
5 levels
5% → 25%
Weight 2
Treasure only
Athlete (foot armor):
Increases safe fall distance
5 levels
Weight 6
Aura (chestplates):
Healing radius around the player, and magic damage protection
Exclusive with electro
1 level
Weight 1
Treasure only
Auto Smelt (mining tools):
Smelts ores, sand, (maybe add clay)
1 level
Weight 9
Berserker (armor):
Chance to get strength when attacking
15% → 35%
3 levels
Weight 3
Treasure only
Blast(bow/cross bow):
Deals explosive area damage increases radius with level
5 levels
Radius 3 → 9
Weight 3
Blessed (armor):
Removes debuffs (poison, slowness, etc)
5 levels
25% → 45%
Weight 4
Treasure only
Bleed (melee):
Deals bleed damage over time
20% → 65%
4 levels
Weight 5
Treasure only
Bleed Protection (armor):
Protects against bleed damage
4 levels
Weight 5
Treasure only
Block (armor):
Chance to negate a received attack but has an max limit it can block
Bounce (foot armor):
Adds bounciness to the player
3 levels
2.5% → 12.5%
5 levels
Weight 1
Cactus (armor):
Getting attacked deals damage to your attacker
5 levels
15% → 30%
Weight 3
Calibrated (crossbows):
Increase damage
5 levels
Weight 6
Calvary(spears):
Adds damage when riding a horse
5 levels
Weight 5
Celerity (tools):
Gives haste effect
3 levels
Weight 8
Critical (melee):
Chance to double damage
10 levels
Only from custom loot table
Critical Strike (melee weapons):
Doubles damage
5 levels
15% → 55%
Weight 2
Curse of Brittle (anything):
Makes items break 16x faster
1 level
12.5% chance to proc
Weight 8
Treasure only
Cyborg (boots):
Increases jump height
5 levels
Weight 9
Deathbringer (melee weapons):
Deals magic damage
3 levels
45% → 75%
Weight 2
Decay (bow/crossbow):
Gives wither effect
3 levels
Weight 5
Treasure only
Demonic (armor):
Gives strength and blindness
2 levels
Weight 1
Treasure only
Drunk (melee weapons):
Gives strength and nausea
2 levels
Weight 1
Earth (melee):
Deals earth damage
5 levels
Exclusive with other elementals
Only from custom loot table
Earth Defense (armor):
Reduces earth damage
5 levels
Exclusive with other elementals defenses
Only from custom loot table
Electro (chestplate):
Deals lightning damage in a radius around the player and protects against lightning damage
Exclusive with aura
1 level
Weight 1
Elemental Defense (armor):
Protects from 5 elemental damage
5 levels
Only from custom loot table
End Slayer (melee):
Any end dimension mobs take extra damage
5 levels
Weight 3
Energy (armor):
Chance to get speed 5 from being attacked
3 levels
15% → 35%
Weight 3
Experience (tools):
Gives more xp from ores
5 levels
Weight 4
Explosive Touch (tools):
Instantly breaks 3x3 hole in most blocks
1 level
Weight 1
Treasure only
Final Sun (melee):
Every 5th attack deals massive area attack damage but it burns the user for holding it
1 level
Found only on Cataclysmic Items
Fire (melee):
Deals fire damage
5 levels
Exclusive with other elementals
Only from custom loot table
Fire Defense (armor):
Reduces fire damage
5 levels
Exclusive with other elementals defenses
Only from custom loot table
Fishman (armor):
Gives water breathing
1 level
Weight 7
Frostbite (crossbow/bow):
Gives slowness and slow falling
3 levels
20% → 40%
Weight 4
Treasure only
Frozen (armor):
Attacker gets slowness
5 levels
15% → 55%
Weight 6
Forged (armor):
Taking damage has a chance to restore 3 durability
3 levels
25% → 45%
Weight 2
Giant Slayer (melee):
Deals extra damage to naturally taller mobs than you
5 levels
Weight 3
Giant Step (boots):
Increase the height you can walk over blocks
3 levels
Weight 5
Growth (helmet):
Increase your size, health, and attack damage
7 levels
Weight 4
Treasure only
Harpoon (trident):
Throwing a trident increases damage
5 levels
Weight 4
Harvest (hoes):
Increase crop yield for sugarcane, wheat, carrots, potatoes
5 levels
Weight 4
Head Hunter (bows/crossbows):
Deals 2.5x damage
5 levels
15% → 35%
Weight 2
Hero (armor):
Gives hero of the village effect
1 level
Weight 1
Treasure only
Holy (armor):
Gives glowing and resistance
1 level
Weight 2
Treasure only
Hunger (melee):
Has a chance to give you saturation
3 levels
20% → 50%
Weight 7
Lavawalker (boots):
Turns lava into obsidian
3 levels
Weight 1
Leafwalker (boots):
Walking on air places decaying leaves
1 level
Weight 1
Treasure only
Lifeline (shields):
Adds health
5 levels
Weight 3
Treasure only
LifeDrain (bows/crossbows):
Chance to heal you when you hit an entity
3 levels
30% → 50%
Weight 1
Treasure only
Lifesteal (melee):
Chance to heal you when you hit an entity
5 levels
25% → 45%
Weight 1
Treasure only
Magic (melee):
Converts the level into base magic damage
3 levels
Only from custom loot table
Magic Protection (armor):
Reduces magic damage types
5 levels
Weight 5
Only from custom loot table
Magma Born (armor):
Chance to get fire resistance and weakness in lava
3 levels
Weight 3
Magnet (tools):
Pulls items to you (9 block radius)
1 level
Weight 5
Maniac Miner (chestplates):
Increases block break speed and block interaction range
5 levels
Weight 4
Mini (helmet):
Decreases your size and health
5 levels
Weight 2
Treasure only
Ninja (armor):
Gives invis effect
1 level
Weight 2
Nuclear Touch (tools):
Breaks a lot of blocks and deals 200 durability damage
1 level
Weight 1
Treasure only
Photosynthesis (any item):
Gain durability over time when in sunlight
1 level
Weight 2
Piscary (fishing rods):
Decreases fishing time
5 levels
Weight 1
Player Protection (armor):
Decrease damage from players
4 levels
Weight 2
Precision (tridents):
Chance to deal 3 bonus damage
5 levels
20% → 60%
Weight 1
Prismatic (tools):
Has a chance to drop the full block from ores
Gives more xp from ores too
1 level
Weight 1
Treasure only
Puncture (bows/crossbows):
Is piercing for a bow, can stack with piercing for crossbow too
5 levels
Weight 4
Rain of Arrow (bows):
Increase the amount of arrows
5 levels
Weight 4
Ramage (melee):
Deals more damage the longer you hit entities
3 levels
Weight 1
Treasure only
Reach (melee):
Increases your reach
5 levels
Weight 3
Return (trident):
Needs loyalty, increases the loyalty return speed
5 levels
Weight 1
Rigorous (armor):
Gives regeneration after getting attacked
3 levels
15% → 45%
Weight 3
Treasure only
Shatterpoint (melee):
Bonus damage ignores armor
5 levels
Weight 1
Treasure only
Shield (leggings):
Increases max health
10 levels
Weight 3
Shock (bows):
Hitting someone will strike lightning on them
1 level
Weight 5
Slow Charge (crossbows):
Increases damage and charge time
3 levels
Weight 5
Smash (maces):
Smash damage from a mace deals bonus area damage
1 level
Weight 1
Treasure only
Smothering (melee):
Deals bonus damage to fire based mobs
5 levels
Weight 3
Treasure only
Soul Hunter (melee):
Increase damage against players
5 levels
Weight 4
Treasure only
Spin (tridents):
Increases trident mobility with riptide
5 levels
Weight 4
Spite (tridents):
Deals thunder damage over time and slowness effect
30% chance
1 level
Weight 1
Treasure only
Swift (boots):
Increases movement speed
10 levels
Weight 4
Thor (mace):
Summons lightning on entity
25% → 35%
1 level
Weight 1
Treasure only
Thunder (melee):
Deals thunder damage
5 levels
Exclusive with other elementals
Only from custom loot table
Thunder Defense (armor):
Reduces thunder damage
5 levels
Exclusive with other elementals defenses
Only from custom loot table
Tide (tridents):
Gives dolphin’s grace
1 level
Weight 1
TNT (bows/crossbows):
Exploding arrows
1 level
Weight 3
Treasure only
Tough (shields):
Adds armor
5 levels
Weight 3
Toxic (melee):
Gives poison to anyone you hit
3 levels
15% → 45%
Weight 6
Trap (crossbow):
Surrounds the entity hit in cobwebs
1 level
Weight 1
Treasurer (melee):
Increases drops from custom loot table
10% → 50%
1 level
Weight 1
Treasure only
True Damage (melee):
Deals damage over time ignoring protection and armor
4 levels
20% → 65%
Weight 1
Treasure only
Vex (trident):
Increases trident thrown damage
5 levels
Weight 2
Void (bows/crossbows):
Deals damage over time and blocks lifesteal and rigorous
1 level
Weight 1
Treasure only
Void Walkers (boots):
Walking into the void is impossible, it grants you levitation and slowfalling everytime you try
1 level
Found only on Cataclysmic Items
Warden Charge (armor):
When attacked gives all entities excluding yourself hunger, nausea and weakness
5 levels
10% → 30%
Weight 2
Treasure only
Water (melee):
Deals water damage
5 levels
Exclusive with other elementals
Only from custom loot table
Water Boarding (melee):
Deals drown damage
5 levels
Weight 5
Treasure only
Water Defense (armor):
Reduces water damage
5 levels
Exclusive with other elementals defenses
Only from custom loot table
Wisdom (range):
Increases xp
5 levels
Weight 4
Wise (melee):
Increases the amount of xp dropped by entities
5 levels
Weight 4
Wither (melee):
Attacking someone has a chance of giving them wither
3 levels
15% → 45%
Weight 6
Treasure only
Wither Touch (armor):
Your attacker has a chance of getting wither
3 levels
15% → 45%
Weight 5
Treasure only
Wolf Master (armor):
Getting attacked has a chance to summon a strong wolf
5 levels
5% → 25%
Weight 3
Wound (melee):
Blocks lifesteal and rigorous healing effects
4 levels
10% → 55%
Weight 4
Treasure only
6930659
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All Treasure only enchantments can be found using fishing, as this is the best way to obtain them
Air, earth, fire, thunder, water, drunk, critical, rampage, shatter point, true damage, water boarding are all exclusive with each other
All elemental range damages are exclusive enchantments
Wither, spite, bleed and toxic are all exclusive
Infinity, assassin, tnt are all exclusive
Giant slayer and end slayer are exclusive
Loyalty and spin are exclusive
Silk touch, auto smelt, and prismatic are exclusive
Aura and electro are exclusive
Magic protection is exclusive with protection, projectile prot, blast prot and fire prot
Aegis (shield):
Getting attacked deals damage to the attacker
5 levels
Found only in Cataclysmic Items
Air (melee):
deals air damage
5 levels
Exclusive with other elementals
Only from custom loot table
Air Defense (armor):
Reduces air damage
5 levels
Exclusive with other elementals defenses
Only from custom loot table
Armored (shields):
Reduces explosion and mace damage
5 levels
Weight 1
Assassin (bow/crossbow):
Chance to summon strong vindicator
5 levels
5% → 25%
Weight 2
Treasure only
Athlete (foot armor):
Increases safe fall distance
5 levels
Weight 6
Aura (chestplates):
Healing radius around the player, and magic damage protection
Exclusive with electro
1 level
Weight 1
Treasure only
Auto Smelt (mining tools):
Smelts ores, sand, (maybe add clay)
1 level
Weight 9
Berserker (armor):
Chance to get strength when attacking
15% → 35%
3 levels
Weight 3
Treasure only
Blast(bow/cross bow):
Deals explosive area damage increases radius with level
5 levels
Radius 3 → 9
Weight 3
Blessed (armor):
Removes debuffs (poison, slowness, etc)
5 levels
25% → 45%
Weight 4
Treasure only
Bleed (melee):
Deals bleed damage over time
20% → 65%
4 levels
Weight 5
Treasure only
Bleed Protection (armor):
Protects against bleed damage
4 levels
Weight 5
Treasure only
Block (armor):
Chance to negate a received attack but has an max limit it can block
Bounce (foot armor):
Adds bounciness to the player
3 levels
2.5% → 12.5%
5 levels
Weight 1
Cactus (armor):
Getting attacked deals damage to your attacker
5 levels
15% → 30%
Weight 3
Calibrated (crossbows):
Increase damage
5 levels
Weight 6
Calvary(spears):
Adds damage when riding a horse
5 levels
Weight 5
Celerity (tools):
Gives haste effect
3 levels
Weight 8
Critical (melee):
Chance to double damage
10 levels
Only from custom loot table
Critical Strike (melee weapons):
Doubles damage
5 levels
15% → 55%
Weight 2
Curse of Brittle (anything):
Makes items break 16x faster
1 level
12.5% chance to proc
Weight 8
Treasure only
Cyborg (boots):
Increases jump height
5 levels
Weight 9
Deathbringer (melee weapons):
Deals magic damage
3 levels
45% → 75%
Weight 2
Decay (bow/crossbow):
Gives wither effect
3 levels
Weight 5
Treasure only
Demonic (armor):
Gives strength and blindness
2 levels
Weight 1
Treasure only
Drunk (melee weapons):
Gives strength and nausea
2 levels
Weight 1
Earth (melee):
Deals earth damage
5 levels
Exclusive with other elementals
Only from custom loot table
Earth Defense (armor):
Reduces earth damage
5 levels
Exclusive with other elementals defenses
Only from custom loot table
Electro (chestplate):
Deals lightning damage in a radius around the player and protects against lightning damage
Exclusive with aura
1 level
Weight 1
Elemental Defense (armor):
Protects from 5 elemental damage
5 levels
Only from custom loot table
End Slayer (melee):
Any end dimension mobs take extra damage
5 levels
Weight 3
Energy (armor):
Chance to get speed 5 from being attacked
3 levels
15% → 35%
Weight 3
Experience (tools):
Gives more xp from ores
5 levels
Weight 4
Explosive Touch (tools):
Instantly breaks 3x3 hole in most blocks
1 level
Weight 1
Treasure only
Final Sun (melee):
Every 5th attack deals massive area attack damage but it burns the user for holding it
1 level
Found only on Cataclysmic Items
Fire (melee):
Deals fire damage
5 levels
Exclusive with other elementals
Only from custom loot table
Fire Defense (armor):
Reduces fire damage
5 levels
Exclusive with other elementals defenses
Only from custom loot table
Fishman (armor):
Gives water breathing
1 level
Weight 7
Frostbite (crossbow/bow):
Gives slowness and slow falling
3 levels
20% → 40%
Weight 4
Treasure only
Frozen (armor):
Attacker gets slowness
5 levels
15% → 55%
Weight 6
Forged (armor):
Taking damage has a chance to restore 3 durability
3 levels
25% → 45%
Weight 2
Giant Slayer (melee):
Deals extra damage to naturally taller mobs than you
5 levels
Weight 3
Giant Step (boots):
Increase the height you can walk over blocks
3 levels
Weight 5
Growth (helmet):
Increase your size, health, and attack damage
7 levels
Weight 4
Treasure only
Harpoon (trident):
Throwing a trident increases damage
5 levels
Weight 4
Harvest (hoes):
Increase crop yield for sugarcane, wheat, carrots, potatoes
5 levels
Weight 4
Head Hunter (bows/crossbows):
Deals 2.5x damage
5 levels
15% → 35%
Weight 2
Hero (armor):
Gives hero of the village effect
1 level
Weight 1
Treasure only
Holy (armor):
Gives glowing and resistance
1 level
Weight 2
Treasure only
Hunger (melee):
Has a chance to give you saturation
3 levels
20% → 50%
Weight 7
Lavawalker (boots):
Turns lava into obsidian
3 levels
Weight 1
Leafwalker (boots):
Walking on air places decaying leaves
1 level
Weight 1
Treasure only
Lifeline (shields):
Adds health
5 levels
Weight 3
Treasure only
LifeDrain (bows/crossbows):
Chance to heal you when you hit an entity
3 levels
30% → 50%
Weight 1
Treasure only
Lifesteal (melee):
Chance to heal you when you hit an entity
5 levels
25% → 45%
Weight 1
Treasure only
Magic (melee):
Converts the level into base magic damage
3 levels
Only from custom loot table
Magic Protection (armor):
Reduces magic damage types
5 levels
Weight 5
Only from custom loot table
Magma Born (armor):
Chance to get fire resistance and weakness in lava
3 levels
Weight 3
Magnet (tools):
Pulls items to you (9 block radius)
1 level
Weight 5
Maniac Miner (chestplates):
Increases block break speed and block interaction range
5 levels
Weight 4
Mini (helmet):
Decreases your size and health
5 levels
Weight 2
Treasure only
Ninja (armor):
Gives invis effect
1 level
Weight 2
Nuclear Touch (tools):
Breaks a lot of blocks and deals 200 durability damage
1 level
Weight 1
Treasure only
Photosynthesis (any item):
Gain durability over time when in sunlight
1 level
Weight 2
Piscary (fishing rods):
Decreases fishing time
5 levels
Weight 1
Player Protection (armor):
Decrease damage from players
4 levels
Weight 2
Precision (tridents):
Chance to deal 3 bonus damage
5 levels
20% → 60%
Weight 1
Prismatic (tools):
Has a chance to drop the full block from ores
Gives more xp from ores too
1 level
Weight 1
Treasure only
Puncture (bows/crossbows):
Is piercing for a bow, can stack with piercing for crossbow too
5 levels
Weight 4
Rain of Arrow (bows):
Increase the amount of arrows
5 levels
Weight 4
Ramage (melee):
Deals more damage the longer you hit entities
3 levels
Weight 1
Treasure only
Reach (melee):
Increases your reach
5 levels
Weight 3
Return (trident):
Needs loyalty, increases the loyalty return speed
5 levels
Weight 1
Rigorous (armor):
Gives regeneration after getting attacked
3 levels
15% → 45%
Weight 3
Treasure only
Shatterpoint (melee):
Bonus damage ignores armor
5 levels
Weight 1
Treasure only
Shield (leggings):
Increases max health
10 levels
Weight 3
Shock (bows):
Hitting someone will strike lightning on them
1 level
Weight 5
Slow Charge (crossbows):
Increases damage and charge time
3 levels
Weight 5
Smash (maces):
Smash damage from a mace deals bonus area damage
1 level
Weight 1
Treasure only
Smothering (melee):
Deals bonus damage to fire based mobs
5 levels
Weight 3
Treasure only
Soul Hunter (melee):
Increase damage against players
5 levels
Weight 4
Treasure only
Spin (tridents):
Increases trident mobility with riptide
5 levels
Weight 4
Spite (tridents):
Deals thunder damage over time and slowness effect
30% chance
1 level
Weight 1
Treasure only
Swift (boots):
Increases movement speed
10 levels
Weight 4
Thor (mace):
Summons lightning on entity
25% → 35%
1 level
Weight 1
Treasure only
Thunder (melee):
Deals thunder damage
5 levels
Exclusive with other elementals
Only from custom loot table
Thunder Defense (armor):
Reduces thunder damage
5 levels
Exclusive with other elementals defenses
Only from custom loot table
Tide (tridents):
Gives dolphin’s grace
1 level
Weight 1
TNT (bows/crossbows):
Exploding arrows
1 level
Weight 3
Treasure only
Tough (shields):
Adds armor
5 levels
Weight 3
Toxic (melee):
Gives poison to anyone you hit
3 levels
15% → 45%
Weight 6
Trap (crossbow):
Surrounds the entity hit in cobwebs
1 level
Weight 1
Treasurer (melee):
Increases drops from custom loot table
10% → 50%
1 level
Weight 1
Treasure only
True Damage (melee):
Deals damage over time ignoring protection and armor
4 levels
20% → 65%
Weight 1
Treasure only
Vex (trident):
Increases trident thrown damage
5 levels
Weight 2
Void (bows/crossbows):
Deals damage over time and blocks lifesteal and rigorous
1 level
Weight 1
Treasure only
Void Walkers (boots):
Walking into the void is impossible, it grants you levitation and slowfalling everytime you try
1 level
Found only on Cataclysmic Items
Warden Charge (armor):
When attacked gives all entities excluding yourself hunger, nausea and weakness
5 levels
10% → 30%
Weight 2
Treasure only
Water (melee):
Deals water damage
5 levels
Exclusive with other elementals
Only from custom loot table
Water Boarding (melee):
Deals drown damage
5 levels
Weight 5
Treasure only
Water Defense (armor):
Reduces water damage
5 levels
Exclusive with other elementals defenses
Only from custom loot table
Wisdom (range):
Increases xp
5 levels
Weight 4
Wise (melee):
Increases the amount of xp dropped by entities
5 levels
Weight 4
Wither (melee):
Attacking someone has a chance of giving them wither
3 levels
15% → 45%
Weight 6
Treasure only
Wither Touch (armor):
Your attacker has a chance of getting wither
3 levels
15% → 45%
Weight 5
Treasure only
Wolf Master (armor):
Getting attacked has a chance to summon a strong wolf
5 levels
5% → 25%
Weight 3
Wound (melee):
Blocks lifesteal and rigorous healing effects
4 levels
10% → 55%
Weight 4
Treasure only