• 3/3/23 5:40 pm
- 21.3k views • 2 today
- save_alt 3.1k downloads
- Compatibility
- Minecraft 1.19
- to version
- Minecraft 1.20
- Changes include
- Functions
- Recipes
Added CreditGrian, for creating the series
10
Limited Life 💚💛❤️
Recreation of the newly launched Limited Life series by Grian. (Seriously, it launched like 4,5 hours before I released this)
To give you a brief rundown:
Everyone starts with 24 hours and counting down
When you die you lose 1 hour
If you kill someone you gain 30 minutes
If you have more than 16 hours, you are a green name!
If you have more than 8, you are a yellow name
But if you have less that 8... you become red!
There is also a boogeyman that shall kill one person before they get failed, or they will progress one color...
This datapack aims to recreate the features seen on the series.
How to use
To set up the datapack, you must first do /function limitedlife:setup, this will generate everything you need for it to work!
It will also give everyone 24 hours.
BE SURE TO ADD THE "Limited Life Datapack" FOLDER TO THE "datapacks" FOLDER! NOT ANY OTHER!
Starting the series!
To start the series, you must execute /trigger Start
This will give everyone 24 hours
The boogeyman...
The boogeyman can be rolled by doing /trigger RollBoogey, this will asign 2 boogeymen randomly, but i plan on adding ways to make it more or less than two
To fail the Boogeyman you have to do /trigger EndBoogey
Recipes
There are custom recipes added, these are them:
![Limited Life - Datapack edition [v1.3.1.2] Minecraft Data Pack](https://cdn.discordapp.com/attachments/368771569461493761/1082740353108545656/image.png)
Settings
Can be acessed by /trigger ShowSettings
There are three settings as of now:
-Boogeymen Count - Can go from 1 to 3, default is 2
-Yellow Life Timer Color - Yellow or Gold, default is Yellow
-BOOGEY KILL text - Enabled, Disabled, or Only show for admins, default is Enabled
Other
You can use /scoreboard players add <selector> Hours/Minutes/Seconds <time> to add time to people!
You can pause the timer and make deaths not deduct time and kills not grant time by doing /trigger PauseSwitch, to Unpause, trigger it again!
You can use /trigger ShowBoogeymen to show the current boogeymen to the Host
You can use /trigger AmITheBoogeyman to tell you if you are the Boogeyman
I plan on adding the boogeymen sounds that get played when someone is getting selected.
With all this known, are you ready to play some Limited Life?
Updating
Replace the old "Limited Life" folder with the updated "Limited Life" folder, and do /function limitedlife:setup
This will reset all settings so be careful when updating!
Version 1.01 Day 1 Hotfix
-Added boogeyman explanation text
-Added titles when you gain or lose hours
-Fixed jittering names (hopefully)
-Made it so when the boogeyman rolls the "Boogeys have been failed" text doesnt appear (The previously existing boogeymen will still be failed!)
Version 1.02 Day 1 Hotfix 2
-Fixed the titles on death and kill
-Fixed the boogeyman not being cured
Version 1.03 Day 2 Hotfix 1
-ACTUALLY removed the "Boogeys have been failed" text from rolling boogeyman
-Fixed a color changing glitch caused by the jitter fix
Version 1.1
-Added lightning on final death.
-Changed it so that the final time that its shown after you become a spectator is the time you had when you died. (hopefully)
-Added <player> has run out of time title instead of the chat message
-Added pausing/unpausing
-Made time changes tickwise and not secondwise (It wont take as long for 1:120 to become 3:00)
-Added the custom recipes
-Fixed 9999 hours on setup
-Made boogeymen be able to be red names and kill red names
Version 1.2
-Added Settings
-Fixed Boogey Kill titles
-Changed the Death Sequence so it affects every gamemode but spectators
-Fixed the lightning on the death sequence
Version 1.2.1
-Fixed the BoogeymenCount setting
-Fixed Current Settings displaying to everyone
Version 1.2.2
-Changed "The time is ticking" to "The timer has begun"
-Changed "<player> has run out of time!" to "<player> ran out of time!"
-Added /trigger ShowBoogeymen (Only Admin)
-Added /trigger AmITheBoogeyman (Everyone)
-Made red names able to fail
-Made it so /function limitedlife:setup doesnt reset time, and doesn't make the timer go twice as fast, making it possible to update easily
Version 1.2.3
-Made it so when you run out of time it says on your screen "You ran out of time" but on everyone else's "<player> ran out of time"
-Changed boogey description text
-Made it so that new players automatically get 24 hours (hopefully)
-Made it so the time your timer stopped ticking doesn't reset
Version 1.2.4
-Changed "You ran out of time" to "You have run out of time" and changed the color to red
-Added more accurate boogey explanation text
-Added boogey fail text
-Added Green Timer Color Setting
-Made it so more than 1 kill is registered per person per tick (Technical)
Version 1.2.5
-Fixed a bug where the boogey cure was broken
Version 1.3
-Added custom boogeyman sounds in a resource pack
-Added lightning sounds to final deaths and "Boogeyman is chosen in 1 minute"
-Added boogeyman countdown
-Changed Boogeyman capitalization
-Made the timer fully tickwise
-Added "Show Ticks On Timer" setting
-Added "Show Last Death" setting
-Added "Boogeyman is about to be chosen text"
Version 1.3.01
Fixed a bug with the boogeyman
Version 1.3.1
Fixed the new player timer set
Reworked the boogeyman count setting
Version 1.3.1.1
fixed the new boogey picking system
Version 1.3.1.2
Fixed Last Death Time
Please report every bug you find, or just general feedback, I love reading your comments :)
when did this get 1k downloads??? thanks ig (cant believe this is still being downloads holy)
Recreation of the newly launched Limited Life series by Grian. (Seriously, it launched like 4,5 hours before I released this)
To give you a brief rundown:
Everyone starts with 24 hours and counting down
When you die you lose 1 hour
If you kill someone you gain 30 minutes
If you have more than 16 hours, you are a green name!
If you have more than 8, you are a yellow name
But if you have less that 8... you become red!
There is also a boogeyman that shall kill one person before they get failed, or they will progress one color...
This datapack aims to recreate the features seen on the series.
How to use
To set up the datapack, you must first do /function limitedlife:setup, this will generate everything you need for it to work!
It will also give everyone 24 hours.
BE SURE TO ADD THE "Limited Life Datapack" FOLDER TO THE "datapacks" FOLDER! NOT ANY OTHER!
Starting the series!
To start the series, you must execute /trigger Start
This will give everyone 24 hours
The boogeyman...
The boogeyman can be rolled by doing /trigger RollBoogey, this will asign 2 boogeymen randomly, but i plan on adding ways to make it more or less than two
To fail the Boogeyman you have to do /trigger EndBoogey
Recipes
There are custom recipes added, these are them:
![Limited Life - Datapack edition [v1.3.1.2] Minecraft Data Pack](https://cdn.discordapp.com/attachments/368771569461493761/1082740353108545656/image.png)
Settings
Can be acessed by /trigger ShowSettings
There are three settings as of now:
-Boogeymen Count - Can go from 1 to 3, default is 2
-Yellow Life Timer Color - Yellow or Gold, default is Yellow
-BOOGEY KILL text - Enabled, Disabled, or Only show for admins, default is Enabled
Other
You can use /scoreboard players add <selector> Hours/Minutes/Seconds <time> to add time to people!
You can pause the timer and make deaths not deduct time and kills not grant time by doing /trigger PauseSwitch, to Unpause, trigger it again!
You can use /trigger ShowBoogeymen to show the current boogeymen to the Host
You can use /trigger AmITheBoogeyman to tell you if you are the Boogeyman
I plan on adding the boogeymen sounds that get played when someone is getting selected.
With all this known, are you ready to play some Limited Life?
Updating
Replace the old "Limited Life" folder with the updated "Limited Life" folder, and do /function limitedlife:setup
This will reset all settings so be careful when updating!
Version 1.01 Day 1 Hotfix
-Added boogeyman explanation text
-Added titles when you gain or lose hours
-Fixed jittering names (hopefully)
-Made it so when the boogeyman rolls the "Boogeys have been failed" text doesnt appear (The previously existing boogeymen will still be failed!)
Version 1.02 Day 1 Hotfix 2
-Fixed the titles on death and kill
-Fixed the boogeyman not being cured
Version 1.03 Day 2 Hotfix 1
-ACTUALLY removed the "Boogeys have been failed" text from rolling boogeyman
-Fixed a color changing glitch caused by the jitter fix
Version 1.1
-Added lightning on final death.
-Changed it so that the final time that its shown after you become a spectator is the time you had when you died. (hopefully)
-Added <player> has run out of time title instead of the chat message
-Added pausing/unpausing
-Made time changes tickwise and not secondwise (It wont take as long for 1:120 to become 3:00)
-Added the custom recipes
-Fixed 9999 hours on setup
-Made boogeymen be able to be red names and kill red names
Version 1.2
-Added Settings
-Fixed Boogey Kill titles
-Changed the Death Sequence so it affects every gamemode but spectators
-Fixed the lightning on the death sequence
Version 1.2.1
-Fixed the BoogeymenCount setting
-Fixed Current Settings displaying to everyone
Version 1.2.2
-Changed "The time is ticking" to "The timer has begun"
-Changed "<player> has run out of time!" to "<player> ran out of time!"
-Added /trigger ShowBoogeymen (Only Admin)
-Added /trigger AmITheBoogeyman (Everyone)
-Made red names able to fail
-Made it so /function limitedlife:setup doesnt reset time, and doesn't make the timer go twice as fast, making it possible to update easily
Version 1.2.3
-Made it so when you run out of time it says on your screen "You ran out of time" but on everyone else's "<player> ran out of time"
-Changed boogey description text
-Made it so that new players automatically get 24 hours (hopefully)
-Made it so the time your timer stopped ticking doesn't reset
Version 1.2.4
-Changed "You ran out of time" to "You have run out of time" and changed the color to red
-Added more accurate boogey explanation text
-Added boogey fail text
-Added Green Timer Color Setting
-Made it so more than 1 kill is registered per person per tick (Technical)
Version 1.2.5
-Fixed a bug where the boogey cure was broken
Version 1.3
-Added custom boogeyman sounds in a resource pack
-Added lightning sounds to final deaths and "Boogeyman is chosen in 1 minute"
-Added boogeyman countdown
-Changed Boogeyman capitalization
-Made the timer fully tickwise
-Added "Show Ticks On Timer" setting
-Added "Show Last Death" setting
-Added "Boogeyman is about to be chosen text"
Version 1.3.01
Fixed a bug with the boogeyman
Version 1.3.1
Fixed the new player timer set
Reworked the boogeyman count setting
Version 1.3.1.1
fixed the new boogey picking system
Version 1.3.1.2
Fixed Last Death Time
Please report every bug you find, or just general feedback, I love reading your comments :)
when did this get 1k downloads??? thanks ig (cant believe this is still being downloads holy)
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Have something to say?
You could set everyone else's time to forever be 24 hours via command blocks but thats the only workaround i can think of
There is a setting for the boogeymen
why does that happen?