• 7/21/25 5:46 am
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- Compatibility
- Minecraft 1.21
- Changes include
- Functions
- Predicates
1,042
OverviewThis datapack modifies standard Minecraft gameplay by implementing an event system triggered by player jumping. Each jump activates one of 17 randomly selected events, creating a dynamicsurvival experience with unpredictable outcomes. (More events will be added in future updates) |
Core MechanicsRandom Event System: Each jump triggers one random event from a pool of 17 possibilitiesGuaranteed Activation: 100% trigger rate with no cooldown periods Individual Player Tracking: Each player's jumps are monitored independently Immediate Response: Events execute instantly upon jump detection Multi-Dimensional Support: Functions across all Minecraft dimensions No Balancing System: All events have equal probability of occurrence |
Features✓ 17 Different Event Types - Comprehensive variety in random outcomes✓ Multiplayer server compatible - Supports concurrent multi-player usage ✓ Cross-dimensional functionality - Operates in all game dimensions ✓ Modern structure integration - Utilizes 1.21+ structure placement commands ✓ No external dependencies - Implemented using vanilla Minecraft commands ✓ Performance optimized - Minimal impact on game performance ✓ Unweighted randomization - Equal probability distribution for all events |
Event CategoriesEnvironmental Modification:Random block placement in player vicinity Terrain removal (void creation beneath player) Liquid pool generation (water/lava) Complete structure spawning (Villages, Dungeons, Ancient Cities) Entity Interaction Random mob spawning (1-5 entities of any type) Explosive device placement at player location Lightning summoning at player coordinates Player Status Modification: Random status effect application (excluding instant damage) Experience point adjustment (±1000 levels) Hunger and saturation level changes Inventory slot clearing (hotbar items) World State Changes: Weather pattern modification Time of day adjustment Game tick rate alteration (0-1000 speed) Interdimensional teleportation Sensory Effects: Audio event triggering Particle effect generation Item Systems: Loot distribution from structure tables Container placement with randomized contents |
Technical RequirementsMinecraft Version: 1.21 or higherServer Compatibility: Full multiplayer support Performance Impact: Minimal resource usage External Dependencies: None required Compatible Game Modes: Survival, Creative, Adventure |
Frequently Asked Questions
General Usage
Q: Does this function on multiplayer servers?A: Yes. The system tracks each player individually, allowing simultaneous usage without interference.
Q: Is this compatible with other datapacks?
A: Generally compatible, though datapacks modifying similar systems may produce unexpected interactions.
Q: Will this modify existing world data?
A: The datapack adds functionality without altering existing structures, though new events may modify terrain.
Gameplay Mechanics
Q: What constitutes a triggering event?A: Any jump action detected by the Minecraft statistics system will activate one random event.
Q: Are there any non-triggering jumps?
A: No. Every detected jump has a 100% probability of event activation.
Q: Can multiple events occur from rapid jumping?
A: Yes. Each jump is processed independently, allowing for consecutive event triggers.
Q: What are the potential negative outcomes?
A: Events may include explosive damage, hostile mob spawning, teleportation to dangerous locations, or inventory modification.
Technical Information
Q: How can the system be temporarily disabled?A: Use command
/datapack disable "file/not_enough_jumping" for deactivation.Q: Does this impact server performance?
A: Minimal impact under normal usage, though resource-intensive events may cause brief performance fluctuations.
Q: Can event parameters be modified?
A: Advanced users may edit function files, though this requires understanding of Minecraft command syntax.
Q: Why do certain events appear more frequently?
A: All events use equal probability distribution. Apparent frequency variations result from random distribution patterns.
Q: Does Creative mode affect functionality?
A: Events still trigger, though Creative mode provides inherent protection from damage-based events.
Copyright & Usage Terms
Q: Can I modify this datapack for my own use?A: Modifications for personal use are permitted. However, any
redistribution of modified versions are not alowed.
Q: Can I feature this datapack in YouTube videos?
A: Yes, content creation featuring this datapack is encouraged. However,
proper credits must be given to Micro_Gamerz in the video description
with a link to the original PlanetMinecraft page.
Q: Am I allowed to reupload this datapack to other platforms?
A: No. Edited/ Non-edited Reuploading this datapack to other websites, forums, or
distribution platforms is strictly prohibited. Please direct users to
this official PlanetMinecraft page for downloads.
Q: Can I include this in modpack distributions?
A: Yes, However, proper credits must be given to Micro_Gamerz in the video description
with a link to the original PlanetMinecraft page.
Q: What if I want to use elements from this datapack in my own creation?
A: Substantial use of code, concepts, or mechanics from this datapack in
your own projects requires proper attribution and acknowledgment of the
original source.
Q: How should I provide proper credits?
A: Credits should include: "Original datapack 'NOT ENOUGH JUMPING' created by Micro_Gamerz - https://www.planetminecraft.com/member/micro_gamerz/"
Violation of these terms may result in content takedown requests and reporting to platform administrators.
This work is licensed under a Creative Commons Attribution-Non-Commercial-NoDerivatives 4.0 International License.
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| If this datapack enhanced your Minecraft experience, please consider rating it with a ❤️ Heart and 💎 Diamond. Community feedback supports continued development. Created by Micro_Gamerz For technical support, bug reports, or feedback, please comment below or Private message Micro_Gamerz through Planet minecraft site or Discord DMs |
| Disclaimer: Icons and Thumbnail are generated using AI |
1 Update Logs
Update #1 : by ImBinarry 09/14/2025 4:19:55 amSeptember 14, 2025 @ 8:19 am UTC
added some more events
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