• 3/25/26 2:34 am
- 1k views • 2 today
- save_alt 13 downloads
- Compatibility
- Minecraft 26.1
- Changes include
5
This datapack does several things:
For the actual full details, read the 'readme.txt' it details everything.
MASSIVE THANKS to Infernal Device and GalSergy for making this datapack possible! Seriously couldn't have done it without them!
EDIT: If there's any popular trade changes, and they're actually possible, I'd be interested in making them, as I have a *bit* of practice messing with the default trades.
- All trades possible to be offered by villagers of a specific profession at a given level are always offered. (meaning Shepherds sell 16 types of wool/carpet/bets/banners)
- This includes omitted trades, like Iron and Diamond Spears being sold by Weapon Smiths, and Masons selling Terracotta, and
- This also means that Librarians sell every max level enchantments.
- Costs and purchase amounts have been standardized. No more 'one profession buys 30 flint, another two 26, another 24' they all buy 24.
- Enchantments have been removed from gear, same with dyes. If you want enchantments, visit a Librarian/Enchanting Table
- Once a profession reaches 'master' level, interacting with them again will organize all the trades. So no more random colour orders. These items are organized Red/Orange/Brown/Black/Gray/Light Gray/White/Yellow/Lime/Green/Cyan/Light Blue/Blue/Purple/Magenta/Pink.
- Suspicious Stews now last a memorable amount of time. So it's a gamble if that stew is 'regeneration' and will heal you fully, of if it's wither and will take your health down to 1/2 a heart.
For the actual full details, read the 'readme.txt' it details everything.
MASSIVE THANKS to Infernal Device and GalSergy for making this datapack possible! Seriously couldn't have done it without them!
EDIT: If there's any popular trade changes, and they're actually possible, I'd be interested in making them, as I have a *bit* of practice messing with the default trades.
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