- check_circle Functions
Published Jul 14th, 2020, 7/14/20 5:39 pm
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Parkour+ adds many new mobility features to your game!
Wall-running can be performed by moving parallel to a wall. You cannot wall-run if you are standing on the ground. You can toggle the ability to wall-run on any block by running the command: /function pk:wallrunning/toggle_wlrn
After running that command, you will only be able to run on specific blocks, which can be changed in the wlrn.json file. Run the command again to be able to wall-run on any blocks again.
Rebounding can be performed only on specific blocks, by running and jumping against them, you will flip around and jump again. You can edit the list of blocks in the rebound.json file.
Sliding can be performed by shifting while running. Sliding allows you to move through 1 block spaces and gain extra speed. After sliding, you will get a temporary speed boost.
Ledge-grabbing can be performed by looking at the block in front of you you want to climb onto, and then jumping. This allows you to get on top of two block high areas and can help you if you miss a jump.
Another feature that can be used is parkour combat. By running the command: /function pk:weapons/parkour_swordyou can get a parkour weapon. Parkour weapons only damage specific mobs. By default, they will only damage mobs on the hostile.json list, which includes all hostile mobs but can be modified. You can run the command: /function pk:weapons/toggle_hostility and then all mobs will be able to be damaged. Mobs that can be damaged will be 1 shot after run at, without the need to click. This will result in a small jump coming out of the player. If you hit the mob instead of auto-meleeing it, you will get a much larger jump out of the player. This can be used to get up to higher spaces by defeating enemies.
Wall-running can be performed by moving parallel to a wall. You cannot wall-run if you are standing on the ground. You can toggle the ability to wall-run on any block by running the command: /function pk:wallrunning/toggle_wlrn
After running that command, you will only be able to run on specific blocks, which can be changed in the wlrn.json file. Run the command again to be able to wall-run on any blocks again.
Rebounding can be performed only on specific blocks, by running and jumping against them, you will flip around and jump again. You can edit the list of blocks in the rebound.json file.
Sliding can be performed by shifting while running. Sliding allows you to move through 1 block spaces and gain extra speed. After sliding, you will get a temporary speed boost.
Ledge-grabbing can be performed by looking at the block in front of you you want to climb onto, and then jumping. This allows you to get on top of two block high areas and can help you if you miss a jump.
Another feature that can be used is parkour combat. By running the command: /function pk:weapons/parkour_swordyou can get a parkour weapon. Parkour weapons only damage specific mobs. By default, they will only damage mobs on the hostile.json list, which includes all hostile mobs but can be modified. You can run the command: /function pk:weapons/toggle_hostility and then all mobs will be able to be damaged. Mobs that can be damaged will be 1 shot after run at, without the need to click. This will result in a small jump coming out of the player. If you hit the mob instead of auto-meleeing it, you will get a much larger jump out of the player. This can be used to get up to higher spaces by defeating enemies.
Compatibility | Minecraft 1.16 |
to | Minecraft 1.17 |
Tags |
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but what r the rebound blocks I cant find the file i might have found it but I cant use it because I need a special program