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Rainbeau's Realistic Caves
Caves that are Actually Caves Instead of Gaping Hellmouths
(A Data Pack for Minecraft 1.19, 1.19.1 & 1.19.2)
OK, sure, I like the new cave biomes. But... 1.19's cave *generation*? Not a fan. I've grown very tired of finding huge holes in the landscape. And the fact that some of those holes open into cave systems so absurdly large that I can literally see from the world's surface all the way down to deepslate is beyond ridiculous.
This data pack is my attempt to fix that problem. It removes (or at least makes very rare) the overly-large cave entrances and cathedral-sized chambers you so often find in vanilla 1.19 worlds. You'll still find lush caves, and dripstone caves, and deep dark caves, but the cave systems they're a part of will be smaller than in vanilla 1.19. You won't likely come across any caverns 100 blocks across and 50 blocks high. You won't find yourself inside anything that looks like an entire mountain has been hollowed out. And cave entrances at the world's surface will look more like actual cave entrances and less like giant maws.
To be clear, this pack does not add anything. Nor does it alter how caves actually look. The caves you come across will look exactly like the small or medium caves that you'd find in a vanilla world. But you won't find huge caverns, or at least will come across them much less often.
COMPATIBILITY: This data pack ought to be compatible with pretty much any world generation data pack you care to use, unless that pack itself makes significant changes to cave generation. I can say with certainty that it is compatible with both "Terralith" and "William Wythers' Overhauled Overworld," though if you're using it with "Terralith," you'll want to make sure that this pack loads after that one.
-- Rainbeau Flambe (Darryl Burgdorf)
Caves that are Actually Caves Instead of Gaping Hellmouths
(A Data Pack for Minecraft 1.19, 1.19.1 & 1.19.2)
OK, sure, I like the new cave biomes. But... 1.19's cave *generation*? Not a fan. I've grown very tired of finding huge holes in the landscape. And the fact that some of those holes open into cave systems so absurdly large that I can literally see from the world's surface all the way down to deepslate is beyond ridiculous.
This data pack is my attempt to fix that problem. It removes (or at least makes very rare) the overly-large cave entrances and cathedral-sized chambers you so often find in vanilla 1.19 worlds. You'll still find lush caves, and dripstone caves, and deep dark caves, but the cave systems they're a part of will be smaller than in vanilla 1.19. You won't likely come across any caverns 100 blocks across and 50 blocks high. You won't find yourself inside anything that looks like an entire mountain has been hollowed out. And cave entrances at the world's surface will look more like actual cave entrances and less like giant maws.
To be clear, this pack does not add anything. Nor does it alter how caves actually look. The caves you come across will look exactly like the small or medium caves that you'd find in a vanilla world. But you won't find huge caverns, or at least will come across them much less often.
COMPATIBILITY: This data pack ought to be compatible with pretty much any world generation data pack you care to use, unless that pack itself makes significant changes to cave generation. I can say with certainty that it is compatible with both "Terralith" and "William Wythers' Overhauled Overworld," though if you're using it with "Terralith," you'll want to make sure that this pack loads after that one.
-- Rainbeau Flambe (Darryl Burgdorf)
Compatibility | Minecraft 1.18 |
to | Minecraft 1.19 |
Tags |
2 Update Logs
Update #2 : by Rainbeau_Flambe 08/24/2022 8:28:01 pmAug 24th, 2022
Revised for amplified and large biomes worlds, as well as the basic overworld
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Thank you!
In the zip, open "pack.mcmeta" and change the version from 10, to 15. That's it.
If I may, can i do some questions and suggestions?
First, could you post this (and your other) datapacks on Modrinth? I'm a newbie in this website, and didnt find myself yet here, meanwhile Modrinth have a more simplistic UI and notifiies when mod/pack updates are posted.
Also, could you do a datapack to smooth the overworld terrain, at least for non-mountains/hills biomes?
I'll echo some other comments mentioning that a similar pack to reduce/remove noise caves and ravines would be tremendous (wouldn't mind removing mineshafts either, lol). Maybe 1% of current generation? I don't hate caves, it's just that they're so common they feel more like a burden than a feature most of the time.
In any case, I really appreciate having this!
Yet I have to say that I have the same wish with Shinseiryu78 too, I wish to make the caves generate less, so I can seek and encounter with them amusingly, rather than seeing them ruining everything on the surface.
And I’ve been learning about datapacks, I figured it out how to reduce the carver caves, and before 1.18.2 it’s easy to shut down The whole generation of noise caves, but after 1.18.2… I swear I’ve tried everything, but I couldn’t make it!
Would you make a datapack to reduce those noise caves? I can endure some huge holes, but I can’t accept them messing all the ground!
My primary goal with "Realistic Caves" was to try to eliminate the huge holes in terrain and the mountain-sized caverns that appear in "Caves & Cliffs" worlds that weren't seen in 1.16 world generation. So that was what I focused on. I didn't really mess with how *frequently* caves generate, nor did I make any alterations to ravines.
But a data pack could indeed do those things. In fact, if you really wanted to, you could create a data pack that effectively removed caves and ravines completely, leaving a mostly solid underworld.
Data packs, obviously, don't allow as much flexibility as actual mods do, but their capabilities have been expanded a lot since their original introduction. :)