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This pack adds five fundamental movement mechanics to allow enhanced parkour experiences:
Wall Running:
Pretty self-explanatory. Run up against a wall while midair to engage a short wall run. Faceplanting into a wall won't work, you need to approach at an angle to perform this trick.
Wall Kicking:
While wall running, press crouch to spring off of the wall and through the air. This can be chained with wall runs to perform some crazy acrobatics and also works in one-block gaps, making it possible to climb up crevices without ladders.
Mantling:
Mantling is when your player character clambers over a ledge at around head height. Aim for just above a block and then crouch to vault up and over it. Very handy for getting up steep slopes.
Sliding:
After gaining some momentum by sprinting, crouching will initiate a slide, dramatically increasing your speed and giving a slight period of invulnerability (dodge-roll style).
Slamming:
While midair, pressing crouch twice will initiate a slam, shooting the player downward at incredible speed and breaking a fall. You do not take damage for the distance a slam traverses. Good for quick recoveries after going a bit too high.
CONFIGS:
There is some configurable content in this pack to tweak features to your desires.
-To open the config menu, run /reload and click the [CONFIGS] button right by the Load message.
-If running a multiplayer world where multiple players have Server Operator permissions, it is recommended to instead use this:
"/function renegade.parkour:config"
[This pack requires RenegadeCore (v0.1 or Newer) to function]
[This pack requires Renegade's HP Modifiers (v1.1 or Newer) to function]
A short clip of it in action, courtesy of Sephicent: https://medal.tv/games/minecraft/clips/VxSZuroYhyGmm/d1337rK1MoAC?invite=cr-MSxaRVUsMjU4OTIyNjQs
Compatibility | Minecraft 1.17 |
to | Minecraft 1.19 |
Tags |
3 Update Logs
Ver 1.0 03/19/23 [Finished Release] : by Renegade556 03/19/2023 2:25:21 amMar 19th, 2023
-Improved detection for Wall Kick, Wall Run, and Mantle
-Added additional feature-control configs
-Abandoned standalone model for better integration with other Renegade packs
-Added proper version handling and RenegadeCore integration
-Added dependency: RenegadeCore (v0.1 or Newer)
-Added dependency: Renegade's HP Modifiers (v1.1 or Newer)
(You may need to download additional datapacks for this version to work)
-Added additional feature-control configs
-Abandoned standalone model for better integration with other Renegade packs
-Added proper version handling and RenegadeCore integration
-Added dependency: RenegadeCore (v0.1 or Newer)
-Added dependency: Renegade's HP Modifiers (v1.1 or Newer)
(You may need to download additional datapacks for this version to work)
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renegade-s-enhanced-mobility
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It's still got bugs I have yet to address, (like underwater parkour ʘ_ʘ ) but It's meant to be a fun server minigame-type utility.
What I've been doing to experiment with it is building a bunch of maps from the game Titanfall and playing a modified variant of the game infection called terror tag. It uses some other stuff from packs that aren't out yet, but it's a TON of fun. Essentially infection with a lot more enhanced movement tech.
If you find bugs, report them. This one was really finnicky, so I need extra playtesting.
You can also play around with configs by using "/reload" and navigating the text menus.
As for those bugs:
Ah, I neglected the mechanics of swimming when I was making this. I'll make sure that's patched.
I am also aware of the bug in the detection that can cause double kicks sometimes, but I have been unable to resolve it since launch. I'm still working on it, though it is not high priority at the moment. (I'll hopefully get it ironed out next update)
As for the accidental activation of the wall kick, it does not require you to be running to activate, and can even be used to kick off a wall perpendicularly (you launch in the direction you look). I didn't make it require running because it tends to feel a bit off sometimes. If you're experiencing something different where you're launching off cliffs too hard, you might consider using the built-in configs menu to change the strength.
To do this, use the command "/reload", then click on the [Configs] button next to the pack text. Use that chat GUI to activate feature control, which will reveal a strength setting for the wall kick.
If I misunderstood any of the problems you've had, please don't hesitate to shoot me a message or continue this thread. All feedback is greatly appreciated!
execute as @a store result score @s is_op run deop @s
if the player is op the is_op score would be 1 and otherwise the score would be 0.
In case you need it.