- Functions
Published Aug 22nd, 2021, 8/22/21 8:42 pm
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24
Scoped Bows datapack by mzxciap.
This datapack works with all other datapacks (it might not recognize modded bows).
This datapack works in all gamemodes.
This datapack works with single and multiplayer.
Datapack namespace: "scopedbows:".
Scoreboard/tag namespace: "scb_".
This datapack makes it so that if you sneak while holding a throwable item/bow (in your off or main hand) you can zoom in a bit.
Items it works on:
* Bows
* Crossbows
* Ender Pearls
* Tridents
* Eggs
* Exp Bottles
* Splash/lingering potions
It does not zoom in as much as a spyglass, nor does it have a border.
-INTEGRATION TUTORIAL-
To make my mod recognize your custom weapon, run the function "scopedbows:pl2" when the player is holding one.
Otherwise, you cant zoom in with it.
This datapack works with all other datapacks (it might not recognize modded bows).
This datapack works in all gamemodes.
This datapack works with single and multiplayer.
Datapack namespace: "scopedbows:".
Scoreboard/tag namespace: "scb_".
This datapack makes it so that if you sneak while holding a throwable item/bow (in your off or main hand) you can zoom in a bit.
Items it works on:
* Bows
* Crossbows
* Ender Pearls
* Tridents
* Eggs
* Exp Bottles
* Splash/lingering potions
It does not zoom in as much as a spyglass, nor does it have a border.
-INTEGRATION TUTORIAL-
To make my mod recognize your custom weapon, run the function "scopedbows:pl2" when the player is holding one.
Otherwise, you cant zoom in with it.
| Compatibility | Minecraft 1.13 |
| to | Minecraft 1.18 |
| Tags |
5270071
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Have something to say?
Whenever someone is holding your weapon, run the function: "scopedbows:pl2"
thats it, without it (unless your datapack just adds a custom model data bow), my datapack will not register your custom weapon as a projectile or projectile shooter.
thx
I updated it with a tutorial on how to integrate.