Data Packs Cosmetic

Simple Displays

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Compatibility
Minecraft 1.21
Changes include
    the_n1n
    Lvl 29Expert Collective
    4
    Simple Displays Banner

    Intended & Designed for Creative Use or by Server Operators Only.

    Feedback & Bug Reports
    To Provide Feedback or a Bug Report, please submit a form here.

    Operator Status

    Operator Only Mode is set to on by default. As an operator run /function sdsetting:oponly to toggle it off & on. While Op Only mode is on, commands can only be run by /function sdfunction:[​command] by typing that and without the /trigger.

    Simple Displays Table


    Simple Displays adds many trigger/function commands! Here is a chart of the simplest version of them!


    Display Modifiable Features

    Item Display

    Text Display

    Block Display

    Brightness
    ToggleBrightness
    ToggleBrightness
    ToggleBrightness
    Billboard
    CycleItemBillboard
    CycleTextBillboard
    CycleBlockBillboard
    Rotation
    CycleItemRotation
    CycleTextRotation
    CycleBlockRotation
    Scale
    CycleItemScale
    CycleTextScale
    CycleBlockScale
    Kill Display
    KillItemDisplay
    KillTextDisplay
    /KillBlockDisplay
    Place Display
    PlaceItemDisplay
    PlaceTextDisplay
    PlaceBlockDisplay
    Precise Place Display
    PrecisePlaceItemDisplay
    PrecisePlaceTextDisplay
    PrecisePlaceBlockDisplay
    Replace Display
    ReplaceItemDisplay
    ReplaceTextDisplay
    ReplaceBlockDisplay
    Style
    CycleItemStyle
    N/A
    N/A

    Operator Only Commands

    These Commands are more complicated commands that allow for more dynamic selection of things for Display Entities. This is only available for **1.20.3 and Higher**. Replace X with one of the listed or custom variables.
    1.20.3+ Operator Only Commands

      • `/function sdcustom:place_custom_block {block:X}`
        ○block: Any Block id. No need to add Minecraft:
      • `/function sdcustom:place_custom_item {item:X}`
        ○ item: Any Item id. No need to add Minecraft:
      • `/function sdcustom:place_custom_text {text:X,color:X}`
        ○ text: What you want on the display
        ○ color: Legacy Minecraft Colors
      • `/function sdcustom:precise_custom_block {block:X}`
        ○ block: Any Block id. No need to add Minecraft:
      • `/function sdcustom:precise_custom_item {item:X}`
        ○ item: Any Item id. No need to add Minecraft:
      • `/function sdcustom:precise_custom_text {text:X,color:X}`
        ○ text: What you want on the display
        ○ color: Legacy Minecraft Color
      • `/function sdcustom:replace_custom_text {text:X,color:X}`
      • `/function sdcustom:set_custom_billboard {type:X,billboard:X}`
        ○ type: Display entity (Make sure to add _display)
        ○ billboard: fixed, vertical, horizontal, or center
      • `/function sdcustom:set_custom_scale {type:X,scale:X}`
        ○ type: Display entity (Make sure to add _display)
        ○ scale: Scale you want it to be
      • `/function sdcustom:set_full_custom_scale {type:X,scale1:X,scale2:X,scale3:X}`
        ○ type: Display entity (Make sure to add _display)
        ○ scale1: Scale you want X to be
        ○ scale2: Scale you want Y to be
        ○ scale3: Scale you want Z to be



    Display specific Descriptions

    Item Displays

    *Item Displays are entities that display items in multiple ways. This datapack uses commands to add, modify, and change these item displays in a simplified way. You can place them and modify these entities in 5 ways, item it displays, size, style, rotation, and billboard!*
    Item Display Descriptions
    CycleItemBillboard: `Cycles the "Billboard" of Item Displays (From Fixed > Vertical > Horizontal > Center > Fixed).`
    CycleItemRotation: `Cycles the "Rotation" of Item Displays (From South > West > North > East > South)`
    CycleItemScale: `Cycles the "Scale" of Item Displays (From 1x > 2x > 8x > 16x > -1x > -2x > 1x).`
    KillItemDisplay: `Kills Item Display Directly next to you.`
    PlaceItemDisplay: `Places an Item Display at the center of the block of where you are (and uses your held item).`
    PrecisePlaceItemDisplay: `Places an Item DIsplay at where you are (and uses your held item).`
    ReplaceItemDisplay: `Replaces the Item of the nearest Item Display (uses your held item).`
    CycleItemStyle: `Cycles Rendering Style of Item Displays (From Fixed > Third Person > First Person > Head > GUI > Ground > Fixed)

    Block Displays

    *Block Displays are entities that display blocks in multiple ways. This datapack uses commands to add, modify, and change these block displays in a simplified way. You can simply place them and modify these entities in 4 ways, block it displays, size, rotation, and billboard! Note, Block Displays only display blocks with hitboxes, blocks such as redstone dust and rails won't be placed*
    Block Display Descriptions
    CycleBlockBillboard: `Cycles the "Billboard" of Block Displays (From Fixed > Vertical > Horizontal > Center > Fixed).`
    CycleBlockRotation: `Cycles the "Rotation" of Block Displays (From South > West > North > East > South)`
    CycleBlockScale: `Cycles the "Scale" of Block Displays (From 1x > 2x > 8x > 16x > -1x > -2x > 1x).`
    KillBlockDisplay: `Kills Block Display Directly next to you.`
    PlaceBlockDisplay: `Places a Block Display at the center of the block of where you are (and uses the item directly below you).`
    PrecisePlaceBlockDisplay: `Places a Block DIsplay at where you are (and uses the item directly below you).`
    ReplaceBlockDisplay: `Replaces the Block of the nearest Block Display (and uses the item directly below you).`


    Text Displays

    *Text Displays are entities that display text in many ways. This datapack uses commands to add, modify, and change these text displays in a simplified way. You can simply place them and modify these entities in 4 ways, text it displays, size, rotation, and billboard!*
    Text Display Descriptions
    CycleTextBillboard: `Cycles the "Billboard" of Text Displays (From Fixed > Vertical > Horizontal > Center > Fixed).`
    CycleTextRotation: `Cycles the "Rotation" of Text Displays (From South > West > North > East > South)`
    CycleTextScale: `Cycles the "Scale" of Item Displays (From 1x > 2x > 8x > 16x > 1x).`
    KillTextDisplay: `Kills Text Display Directly next to you.`
    PlaceTextDisplay: `Places a Text DIsplay at the center of the block of where you are (and uses your held item's name).`
    PrecisePlaceTextDisplay: `Places a Text DIsplay at where you are (and uses your held item's name).`
    ReplaceTextDisplay: `Replaces the Text of the nearest Text Display (uses your held item's name).`

    1 Update Logs

    1.21 : by the_n1n 10/03/2024 6:38:16 amOctober 3, 2024 @ 10:38 am UTC

    Updated things to be compatible with 1.21+

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