- check_circle Functions
Published Aug 11th, 2021, 8/11/21 1:10 pm
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The dataset adds a bit of realism to the spiders; if there is a block above the spider, it will hook onto the top block.
Installation: Download the archive and drop it into the datapack folder which is located in your world folder
DataPack was created in a short time, so it does not include mobs with your changed names and skeletons of riders.
PS If there is an average interest from the players by the date of the pack, I will try to fix its problems.
Compatibility | Minecraft 1.17 |
to | Minecraft 1.18 |
Tags |
tools/tracking
5254029
119
spider-logic
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I don't know why, but they don't work the way I want them to.
So, I tried to try all the blocks that the spider does not pass due to collision as the condition of the if block.
https://drive.google.com/file/d/1VmhQ1mTLDixf4JB7DSUqz4fAeSReSlds/view?usp=sharing
https://drive.google.com/file/d/1Pv0M6qAlNGEUM3mg_qmTuTgfFK3lzJ5x/view?usp=sharing
From https://minecraftitemids.com/
I scraped the block IDs with all possible collisions and pasted them all into grumm.json.
It will be more sophisticated than doing it with the existing air.json.
if anything is missing,
maybe it's not on that site or maybe I've accidentally left something out.
And I attach a jem file that can change the spider to a more realistic appearance using mod CEM function.
assets\dorianpb\cem
(Not compatible with Optifine, just only for CEM)
https://drive.google.com/drive/folders/1Svpa76r1rtlwSUXA_IxZ7RKxK-283ypn?usp=sharing
but it's a data pack that enhances the quality and fun of the game!
☞ run data merge entity @s {CustomName:""}
This way you can get rid of the nametag entirely,
rather than leaving the spider name blank.