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Required Resource Pack
54
Blasters
How to Get:
Currently, there is no way to get Blasters in survival, so you will have to use commands. To get a Blaster, use the following command:
/function sw:give/[NAME OF BLASTER]
Where it says 'NAME OF BLASTER', write the name of the Blaster. For example, to get the E-11, you would use the following command:
/function sw:give/e_11
Alternatively, you can give yourself all the Blasters by simply typing:
/function sw:give/all_blasters.
NOTE: You MUST be in Creative or have permissions to use these commands.
How to Use:
To fire a Blaster, click the Use Button (Right-Click by default)
To aim down sights or aim down scope, sneak (L-Shift by default)
Cooling:
Blasters do not require ammunition, but instead use a Cooling mechanic. As you fire, your Blaster will accumulate heat, as indicated by the bar above your hotbar. If this bar fills up all the way, your weapon will overheat and the bar will turn red. While your Blaster is overheated, you cannot fire, and must wait several seconds for your weapon to cool down. To prevent overheating your Blaster, make sure to pause your firing before the bar fills up, and the weapon will cool down after a brief time.
Damage Cooldown:
This Datapack uses an experimental feature which disables the usual damage cooldown, or I-Frames, that makes mobs invulnerable for several ticks after being damaged. This means that for weapons with higher rates of fire, every shot landed will deal damage, where otherwise it wouldn't.
Available Blasters:
Currently, there is no way to get Blasters in survival, so you will have to use commands. To get a Blaster, use the following command:
/function sw:give/[NAME OF BLASTER]
Where it says 'NAME OF BLASTER', write the name of the Blaster. For example, to get the E-11, you would use the following command:
/function sw:give/e_11
Alternatively, you can give yourself all the Blasters by simply typing:
/function sw:give/all_blasters.
NOTE: You MUST be in Creative or have permissions to use these commands.
How to Use:
To fire a Blaster, click the Use Button (Right-Click by default)
To aim down sights or aim down scope, sneak (L-Shift by default)
Cooling:
Blasters do not require ammunition, but instead use a Cooling mechanic. As you fire, your Blaster will accumulate heat, as indicated by the bar above your hotbar. If this bar fills up all the way, your weapon will overheat and the bar will turn red. While your Blaster is overheated, you cannot fire, and must wait several seconds for your weapon to cool down. To prevent overheating your Blaster, make sure to pause your firing before the bar fills up, and the weapon will cool down after a brief time.
Damage Cooldown:
This Datapack uses an experimental feature which disables the usual damage cooldown, or I-Frames, that makes mobs invulnerable for several ticks after being damaged. This means that for weapons with higher rates of fire, every shot landed will deal damage, where otherwise it wouldn't.
Available Blasters:
Pistols
DH-17
Damage: 4.5
Rate of Fire: 400 RPM
Range: Low
Cooling Power: 21 Rounds
DL-44
Damage: 12
Rate of Fire: 133 RPM
Range: Low
Cooling Power: 8 Rounds
EC-17
Damage: 6
Rate of Fire: 300 RPM
Range: Low
NOTE: The EC-17 does not have a cooling mechanic, and instead is a disposable blaster with a limited number of shots: 32.
ELG-3A
Damage: 8
Rate of Fire: 300 RPM
Range: Low
Cooling Power: 6 Rounds
SE-14C
Damage: 4
Rate of Fire: 429 RPM (1200 Burst RPM)
Range: Low
Cooling Power: 20 Rounds
WESTAR-34
Damage: 6.5
Rate of Fire: 120 RPM
Range: Low-Medium
Cooling Power: 24 Rounds
When Dual-Wielded:
Damage: 6.5
Rate of Fire: 240 RPM
Range: Low-Medium
Cooling Power: 48 Rounds
Damage: 4.5
Rate of Fire: 400 RPM
Range: Low
Cooling Power: 21 Rounds
DL-44
Damage: 12
Rate of Fire: 133 RPM
Range: Low
Cooling Power: 8 Rounds
EC-17
Damage: 6
Rate of Fire: 300 RPM
Range: Low
NOTE: The EC-17 does not have a cooling mechanic, and instead is a disposable blaster with a limited number of shots: 32.
ELG-3A
Damage: 8
Rate of Fire: 300 RPM
Range: Low
Cooling Power: 6 Rounds
SE-14C
Damage: 4
Rate of Fire: 429 RPM (1200 Burst RPM)
Range: Low
Cooling Power: 20 Rounds
WESTAR-34
Damage: 6.5
Rate of Fire: 120 RPM
Range: Low-Medium
Cooling Power: 24 Rounds
When Dual-Wielded:
Damage: 6.5
Rate of Fire: 240 RPM
Range: Low-Medium
Cooling Power: 48 Rounds
Assault Blasters
A280C
Damage: 7
Rate of Fire: 200 RPM
Range: Medium-High
Cooling Power: 16 Rounds
DC-15S
Damage: 5
Rate of Fire: 300 RPM
Range: Medium
Cooling Power: 20 Rounds
E-11
Damage: 6
Rate of Fire: 240 RPM
Range: Medium
Cooling Power: 16 Rounds
E-5
Damage: 4
Rate of Fire: 400 RPM
Range: Low-Medium
Cooling Power: 24 Rounds
EE-3
Damage: 5
Rate of Fire: 360 RPM (1200 Burst RPM)
Range: Medium-High
Cooling Power: 27 Rounds
Damage: 7
Rate of Fire: 200 RPM
Range: Medium-High
Cooling Power: 16 Rounds
DC-15S
Damage: 5
Rate of Fire: 300 RPM
Range: Medium
Cooling Power: 20 Rounds
E-11
Damage: 6
Rate of Fire: 240 RPM
Range: Medium
Cooling Power: 16 Rounds
E-5
Damage: 4
Rate of Fire: 400 RPM
Range: Low-Medium
Cooling Power: 24 Rounds
EE-3
Damage: 5
Rate of Fire: 360 RPM (1200 Burst RPM)
Range: Medium-High
Cooling Power: 27 Rounds
Heavy Blasters
DLT-19
Damage: 3
Rate of Fire: 600 RPM
Range: Low-Medium
Cooling Power: 32 Rounds
RT-97C
Damage: 2
Rate of Fire: 600 RPM
Range: High
Cooling Power: 48 Rounds
Z-6
Damage: 1
Rate of Fire: 1200 RPM
Range: Low
Cooling Power: 200 Rounds
NOTE: To use the Z-6, the user must rotate the barrels for at least 4 seconds by sneaking.
Damage: 3
Rate of Fire: 600 RPM
Range: Low-Medium
Cooling Power: 32 Rounds
RT-97C
Damage: 2
Rate of Fire: 600 RPM
Range: High
Cooling Power: 48 Rounds
Z-6
Damage: 1
Rate of Fire: 1200 RPM
Range: Low
Cooling Power: 200 Rounds
NOTE: To use the Z-6, the user must rotate the barrels for at least 4 seconds by sneaking.
Shotguns
CA-87
Damage: 27
Rate of Fire: 60 RPM
Range: Low
Cooling Power: 2 Rounds
Damage: 27
Rate of Fire: 60 RPM
Range: Low
Cooling Power: 2 Rounds
Targeting Blasters
DLT-19X
Damage:
-Hip-Fire: 10
-ADS (0s): 10, 15, 20
-ADS (2s): 15, 20, 25
-ADS (4s): 20, 25, 30
Rate of Fire: 40 RPM
Range: Very High
Cooling Power: 1 Round
RELBY-V10
Damage: 4
Rate of Fire: As fast as you can fire
Range: High
Cooling Power: 16 Rounds
Damage:
-Hip-Fire: 10
-ADS (0s): 10, 15, 20
-ADS (2s): 15, 20, 25
-ADS (4s): 20, 25, 30
Rate of Fire: 40 RPM
Range: Very High
Cooling Power: 1 Round
RELBY-V10
Damage: 4
Rate of Fire: As fast as you can fire
Range: High
Cooling Power: 16 Rounds
Other
Bowcaster
Damage: 25 HP
Rate of Fire: 60 RPM
Range: Low-Medium
Cooling Power: 3 Rounds
Charged:
Damage: 25 HP
Rate of Fire: 60 RPM
Range: Medium
Cooling Power: 3 Rounds
Damage: 25 HP
Rate of Fire: 60 RPM
Range: Low-Medium
Cooling Power: 3 Rounds
Charged:
Damage: 25 HP
Rate of Fire: 60 RPM
Range: Medium
Cooling Power: 3 Rounds
Lightsabers
How to get:
To get a lightsaber, use the following command:
/function sw:give/[NAME OF LIGHTSABER]
For example:
/function sw:give/blue_lightsaber.
You may also get all the Lightsabers by using the following command:
/function sw:give/all_lightsabers
NOTE: You MUST be in Creative or have permissions to use these commands.
Lightsabers:
-Red
-Green
-Blue
-Purple
-Red (Double)
To get a lightsaber, use the following command:
/function sw:give/[NAME OF LIGHTSABER]
For example:
/function sw:give/blue_lightsaber.
You may also get all the Lightsabers by using the following command:
/function sw:give/all_lightsabers
NOTE: You MUST be in Creative or have permissions to use these commands.
Lightsabers:
-Red
-Green
-Blue
-Purple
-Red (Double)
Armor
How to Get:
Currently, there is no way to get Armor in survival, so you will have to use commands. To get a set of armor, use the following command:
/function sw:give/[TYPE OF ARMOR]
Where it says 'TYPE OF ARMOR', write the type of Armor. For example, to get Stormtrooper Armor, you would use the following command:
/function sw:give/stormtrooper_armor
NOTE: You MUST be in Creative or have permissions to use these commands.

Clone Trooper

Clone Sergeant

Clone Lieutenant

Clone Captain

Clone Commander

501st Legion

Captain Rex

212th Attack Battalion

Commander Cody

Clone Trooper

Shock Trooper

501st Legion

Captain Rex

212th Attack Battalion

Commander Cody

327th Star Corps

442nd Siege Battalion

187th Legion

Stormtrooper

Scout Trooper

Shock Trooper
Currently, there is no way to get Armor in survival, so you will have to use commands. To get a set of armor, use the following command:
/function sw:give/[TYPE OF ARMOR]
Where it says 'TYPE OF ARMOR', write the type of Armor. For example, to get Stormtrooper Armor, you would use the following command:
/function sw:give/stormtrooper_armor
NOTE: You MUST be in Creative or have permissions to use these commands.
Phase I Clone Armor

Clone Trooper

Clone Sergeant

Clone Lieutenant

Clone Captain

Clone Commander

501st Legion

Captain Rex

212th Attack Battalion

Commander Cody
Phase II Clone Armor

Clone Trooper

Shock Trooper

501st Legion

Captain Rex

212th Attack Battalion

Commander Cody

327th Star Corps

442nd Siege Battalion

187th Legion
Stormtrooper

Stormtrooper

Scout Trooper

Shock Trooper
Thermal Detonator: To use the Thermal Detonator, first arm it by Right-Clicking, then drop it on the ground. After a few seconds, it will explode, dealing massive amounts of damage to nearby mobs, but no environmental damage.
| Compatibility | Minecraft 1.21 |
| Tags |
2 Update Logs
Version 0.2 (BETA) : by commieblocks 07/04/2025 10:20:31 pmJuly 5, 2025 @ 2:20 am UTC
The Marksman Update
-Updated to 1.21.6
-Added Imperial Shock Trooper Armor
-Added Imperial Scout Trooper armor
-Added textures for armor items
-Added Force Push and Force Pull abilities when playing as a Jedi
-Added new Lightsaber sounds
-Added sound for Blasters cooling off after overheating
-Added EC-17 Hold-Out Blaster
-Added ELG-3A Blaster Pistol
-Added Relby-V10 Targeting Rifle
-Added Z-6 Rotary Blaster Cannon
-Blaster can now fire through gaps in non-solid blocks. This is currently limited to slabs, stairs, doors, and beds, but will be expanded in the future
-Bowcaster is now calssified as "other" instead of "shotgun"
-Fixed textures for Blue and Red Lightsabers
-Blasters overheating no longer use the vanilla "Fire Extinguish" sound
effect and now have dedicated sounds
-Fixed Bug where some Blasters would not deal damage at point-blank range
-Displays using the /title command (i.e., cooldown bars, Bowcaster and DLT-19X charge-up bars)
no longer have shadows
-Necessary space between right-clicks for semi-automatic weapons is now one click instead of
five. This was previously not possible due to previous right-click detection method updating
every 4-5 ticks instead of every tick
-Removed Jedi Juice
-Removed Crafting Recipes for now
Changes to Existing Blasters:
DH-17:
-Updated Model
DL-44:
-Increased recoil
DC-15S:
-Stock unfolds when aiming
E-11:
-Overhauled Model
-Stock unfolds when aiming
DLT-19X:
-The DLT-19X's damage can be charged up by aiming down its scope
Charge-Up:
-When hip-fired, the DLT-19X deals 10 damage
-When charged for 0 seconds, the DLT-19X deals 10 damage at short range,
15 damage at medium range, and 20 damage at long range
-When charged for 2 seconds, the DLT-19X deals 15 damage at short range,
20 damage at medium range, and 25 damage at long range
-When charged for 4 seconds, the DLT-19X deals 20 damage at short range,
25 damage at medium range, and 30 damage at long range
Bowcaster:
-When firing, the Bowcaster can now be charged up, as indicated by the
green bar beneath the crosshair
-When not fully charged, the Bowcaster will fire five spread-out bolts,
each dealing 5 Damage
-When fully charged, the Bowcaster will fire one condensed charge, dealing
25 Damage, and capable of over-penetrating targets
New Blasters:
EC-17:
The EC-17 Hold-Out Blaster is a disposable blaster, that fires 32 shots before breaking. It has a fairly high rate of fire, and is unencumbered by the Heat Bar.
ELG-3A:
The ELG-3A Blaster Pistol is another Hold-Out Blaster, and has a high damage to rate-of-fire ratio, but at the cost of low cooling power. This means the blaster can dispatch several enemies very quickly, but cannot go for very long.
Relby-V10
A medium-sized blaster with a low damage dropoff, the Relby-V10 Targeting Rifle is a semi-automatic weapon that can be fired as quickly as the user can pull the trigger.
Z-6:
The Z-6 Rotary Blaster Cannon is a heavy repeating blaster with multiple rotating barrels, akin to a minigun or a Gatling gun. In order to fire this behemoth, the user must rotate the barrels for several seconds (using sneak) before being able to unleash a rapid spray of blaster fire.
Technical Changes
-New Base Item:
-Items now use Poisonous Potatos as their base item instead of Warped Fungus on a Stick.
This means that the former edge-case of Striders following the player when holding
a Blaster or Lightsaber is no longer a problem
-New right-click detection method:
-Items now use new method of right-click detection, meaning detection now updates 20
times per tick instead of 4-5 times per tick
-Blasters now slow down player when right-clicking
-New armor renderer:
-Custom armor is no longer rendered using core shaders and now uses new built-in custom
armor support
-Base armor for custom armor is now Netherite Armor instead of Leather Armor
-Armor now has unique durability and armor stats
-Updated to 1.21.6
-Added Imperial Shock Trooper Armor
-Added Imperial Scout Trooper armor
-Added textures for armor items
-Added Force Push and Force Pull abilities when playing as a Jedi
-Added new Lightsaber sounds
-Added sound for Blasters cooling off after overheating
-Added EC-17 Hold-Out Blaster
-Added ELG-3A Blaster Pistol
-Added Relby-V10 Targeting Rifle
-Added Z-6 Rotary Blaster Cannon
-Blaster can now fire through gaps in non-solid blocks. This is currently limited to slabs, stairs, doors, and beds, but will be expanded in the future
-Bowcaster is now calssified as "other" instead of "shotgun"
-Fixed textures for Blue and Red Lightsabers
-Blasters overheating no longer use the vanilla "Fire Extinguish" sound
effect and now have dedicated sounds
-Fixed Bug where some Blasters would not deal damage at point-blank range
-Displays using the /title command (i.e., cooldown bars, Bowcaster and DLT-19X charge-up bars)
no longer have shadows
-Necessary space between right-clicks for semi-automatic weapons is now one click instead of
five. This was previously not possible due to previous right-click detection method updating
every 4-5 ticks instead of every tick
-Removed Jedi Juice
-Removed Crafting Recipes for now
Changes to Existing Blasters:
DH-17:
-Updated Model
DL-44:
-Increased recoil
DC-15S:
-Stock unfolds when aiming
E-11:
-Overhauled Model
-Stock unfolds when aiming
DLT-19X:
-The DLT-19X's damage can be charged up by aiming down its scope
Charge-Up:
-When hip-fired, the DLT-19X deals 10 damage
-When charged for 0 seconds, the DLT-19X deals 10 damage at short range,
15 damage at medium range, and 20 damage at long range
-When charged for 2 seconds, the DLT-19X deals 15 damage at short range,
20 damage at medium range, and 25 damage at long range
-When charged for 4 seconds, the DLT-19X deals 20 damage at short range,
25 damage at medium range, and 30 damage at long range
Bowcaster:
-When firing, the Bowcaster can now be charged up, as indicated by the
green bar beneath the crosshair
-When not fully charged, the Bowcaster will fire five spread-out bolts,
each dealing 5 Damage
-When fully charged, the Bowcaster will fire one condensed charge, dealing
25 Damage, and capable of over-penetrating targets
New Blasters:
EC-17:
The EC-17 Hold-Out Blaster is a disposable blaster, that fires 32 shots before breaking. It has a fairly high rate of fire, and is unencumbered by the Heat Bar.
ELG-3A:
The ELG-3A Blaster Pistol is another Hold-Out Blaster, and has a high damage to rate-of-fire ratio, but at the cost of low cooling power. This means the blaster can dispatch several enemies very quickly, but cannot go for very long.
Relby-V10
A medium-sized blaster with a low damage dropoff, the Relby-V10 Targeting Rifle is a semi-automatic weapon that can be fired as quickly as the user can pull the trigger.
Z-6:
The Z-6 Rotary Blaster Cannon is a heavy repeating blaster with multiple rotating barrels, akin to a minigun or a Gatling gun. In order to fire this behemoth, the user must rotate the barrels for several seconds (using sneak) before being able to unleash a rapid spray of blaster fire.
Technical Changes
-New Base Item:
-Items now use Poisonous Potatos as their base item instead of Warped Fungus on a Stick.
This means that the former edge-case of Striders following the player when holding
a Blaster or Lightsaber is no longer a problem
-New right-click detection method:
-Items now use new method of right-click detection, meaning detection now updates 20
times per tick instead of 4-5 times per tick
-Blasters now slow down player when right-clicking
-New armor renderer:
-Custom armor is no longer rendered using core shaders and now uses new built-in custom
armor support
-Base armor for custom armor is now Netherite Armor instead of Leather Armor
-Armor now has unique durability and armor stats
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Have something to say?
Guys, remember to reload when new player joins. I recommend automatic the process. Its propably a bug because new players cant use blasters unless you reload or restart server.
sheguevara if you need any help message me back
I can help with some simple things