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Published Jan 1st, 1/1/24 2:05 am
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Required Resource Pack
50
Blasters
How to Get:
Currently, there is no way to get Blasters in survival, so you will have to use commands. To get a Blaster, use the following command:
/function sw:give/[NAME OF BLASTER]
Where it says 'NAME OF BLASTER', write the name of the Blaster. For example, to get the E-11, you would use the following command:
/function sw:give/e_11
Alternatively, you can give yourself all the Blasters by simply typing:
/function sw:give/all_blasters.
NOTE: You MUST be in Creative or have permissions to use these commands.
How to Use:
To fire a Blaster, click the Use Button (Right-Click by default)
To aim down sights or aim down scope, sneak (L-Shift by default)
Cooling:
Blasters do not require ammunition, but instead use a Cooling mechanic. As you fire, your Blaster will accumulate heat, as indicated by the bar above your hotbar. If this bar fills up all the way, your weapon will overheat and the bar will turn red. While your Blaster is overheated, you cannot fire, and must wait several seconds for your weapon to cool down. To prevent overheating your Blaster, make sure to pause your firing before the bar fills up, and the weapon will cool down after a brief time.
Damage Cooldown:
This Datapack uses an experimental feature which disables the usual damage cooldown, or I-Frames, that makes mobs invulnerable for several ticks after being damaged. This means that for weapons with higher rates of fire, every shot landed will deal damage, where otherwise it wouldn't.
Available Blasters:
Currently, there is no way to get Blasters in survival, so you will have to use commands. To get a Blaster, use the following command:
/function sw:give/[NAME OF BLASTER]
Where it says 'NAME OF BLASTER', write the name of the Blaster. For example, to get the E-11, you would use the following command:
/function sw:give/e_11
Alternatively, you can give yourself all the Blasters by simply typing:
/function sw:give/all_blasters.
NOTE: You MUST be in Creative or have permissions to use these commands.
How to Use:
To fire a Blaster, click the Use Button (Right-Click by default)
To aim down sights or aim down scope, sneak (L-Shift by default)
Cooling:
Blasters do not require ammunition, but instead use a Cooling mechanic. As you fire, your Blaster will accumulate heat, as indicated by the bar above your hotbar. If this bar fills up all the way, your weapon will overheat and the bar will turn red. While your Blaster is overheated, you cannot fire, and must wait several seconds for your weapon to cool down. To prevent overheating your Blaster, make sure to pause your firing before the bar fills up, and the weapon will cool down after a brief time.
Damage Cooldown:
This Datapack uses an experimental feature which disables the usual damage cooldown, or I-Frames, that makes mobs invulnerable for several ticks after being damaged. This means that for weapons with higher rates of fire, every shot landed will deal damage, where otherwise it wouldn't.
Available Blasters:
Pistols
DH-17
Damage: 10
Rate of Fire: 171 RPM
Range: Low-Medium
Cooling Power: 16 Rounds
Rate of Fire: 171 RPM
Range: Low-Medium
Cooling Power: 16 Rounds
DL-44
Damage: 12
Rate of Fire: 80 RPM
Range: Low-Medium
Cooling Power: 8 Rounds
Rate of Fire: 80 RPM
Range: Low-Medium
Cooling Power: 8 Rounds
SE-14C
Damage: 4
Rate of Fire: 80 RPM (1200 Burst RPM)
Range: Low-Medium
Cooling Power: 20 Rounds
Rate of Fire: 80 RPM (1200 Burst RPM)
Range: Low-Medium
Cooling Power: 20 Rounds
WESTAR-34
Damage: 7
Rate of Fire: 109 RPM
Range: Low-Medium
Cooling Power: 10 Rounds
When Dual-Wielded:
Damage: 7
Rate of Fire: 160 RPM
Range: Low-Medium
Cooling Power: 20 Rounds
Rate of Fire: 109 RPM
Range: Low-Medium
Cooling Power: 10 Rounds
When Dual-Wielded:
Damage: 7
Rate of Fire: 160 RPM
Range: Low-Medium
Cooling Power: 20 Rounds
Assault Blasters
A280C
Damage: 6
Rate of Fire: 150 RPM
Range: Medium-High
Cooling Power: 16 Rounds
Rate of Fire: 150 RPM
Range: Medium-High
Cooling Power: 16 Rounds
DC-15S
Damage: 5
Rate of Fire: 200 RPM
Range: Medium
Cooling Power: 18 Rounds
Rate of Fire: 200 RPM
Range: Medium
Cooling Power: 18 Rounds
E-11
Damage: 7
Rate of Fire: 120 RPM
Range: Medium
Cooling Power: 15 Rounds
Rate of Fire: 120 RPM
Range: Medium
Cooling Power: 15 Rounds
E-5
Damage: 5
Rate of Fire: 300 RPM
Range: Low-Medium
Cooling Power: 20 Rounds
Rate of Fire: 300 RPM
Range: Low-Medium
Cooling Power: 20 Rounds
EE-3
Damage: 5
Rate of Fire: 300 RPM (1200 Burst RPM)
Range: Medium-High
Cooling Power: 14 Rounds
Rate of Fire: 300 RPM (1200 Burst RPM)
Range: Medium-High
Cooling Power: 14 Rounds
Heavy Blasters
DLT-19
Damage: 4
Rate of Fire: 600 RPM
Range: Medium
Cooling Power: 30 Rounds
Rate of Fire: 600 RPM
Range: Medium
Cooling Power: 30 Rounds
RT-97C
Damage: 3
Rate of Fire: 600 RPM
Range: Medium-High
Cooling Power: 37 Rounds
Rate of Fire: 600 RPM
Range: Medium-High
Cooling Power: 37 Rounds
Shotguns
CA-87
Damage: 27
Rate of Fire: 63 RPM
Range: Low
Cooling Power: 2 Rounds
Rate of Fire: 63 RPM
Range: Low
Cooling Power: 2 Rounds
Bowcaster
Damage: 25
Rate of Fire: 63 RPM
Range: Low
Cooling Power: 3 Rounds
Rate of Fire: 63 RPM
Range: Low
Cooling Power: 3 Rounds
Targeting Blasters
DLT-19X
Damage: 25
Rate of Fire: 63 RPM
Range: Very High
Cooling Power: 1 Round
Rate of Fire: 63 RPM
Range: Very High
Cooling Power: 1 Round
Lightsabers
How to Get:
Unlike the Blasters, Lightsabers do have crafting recipes, which will be shown below. Like the Blasters, you may also use the following command:
/function sw:give/[NAME OF LIGHTSABER]
For example:
/function sw:give/blue_lightsaber.
You may also get all the Lightsabers by using the following command:
/function sw:give/all_lightsabers
NOTE: You MUST be in Creative or have permissions to use these commands.
Recipes:
Blue Lightsaber
Green Lightsaber
Purple Lightsaber
Red Lightsaber
Red Lightsaber (Double)
Unlike the Blasters, Lightsabers do have crafting recipes, which will be shown below. Like the Blasters, you may also use the following command:
/function sw:give/[NAME OF LIGHTSABER]
For example:
/function sw:give/blue_lightsaber.
You may also get all the Lightsabers by using the following command:
/function sw:give/all_lightsabers
NOTE: You MUST be in Creative or have permissions to use these commands.
Recipes:
Blue Lightsaber
Green Lightsaber
Purple Lightsaber
Red Lightsaber
Red Lightsaber (Double)
Armor
How to Get:
Currently, there is no way to get Armor in survival, so you will have to use commands. To get a set of armor, use the following command:
/function sw:give/[TYPE OF ARMOR]
Where it says 'TYPE OF ARMOR', write the type of Armor. For example, to get Stormtrooper Armor, you would use the following command:
/function sw:give/stormtrooper_armor
NOTE: You MUST be in Creative or have permissions to use these commands.
Clone Trooper
Clone Sergeant
Clone Lieutenant
Clone Captain
Clone Commander
501st Legion
Captain Rex
212th Attack Battalion
Commander Cody
Clone Trooper
Shock Trooper
501st Legion
Captain Rex
212th Attack Battalion
Commander Cody
327th Star Corps
442nd Siege Battalion
187th Legion
Stormtrooper
Currently, there is no way to get Armor in survival, so you will have to use commands. To get a set of armor, use the following command:
/function sw:give/[TYPE OF ARMOR]
Where it says 'TYPE OF ARMOR', write the type of Armor. For example, to get Stormtrooper Armor, you would use the following command:
/function sw:give/stormtrooper_armor
NOTE: You MUST be in Creative or have permissions to use these commands.
Phase I Clone Armor
Clone Trooper
Clone Sergeant
Clone Lieutenant
Clone Captain
Clone Commander
501st Legion
Captain Rex
212th Attack Battalion
Commander Cody
Phase II Clone Armor
Clone Trooper
Shock Trooper
501st Legion
Captain Rex
212th Attack Battalion
Commander Cody
327th Star Corps
442nd Siege Battalion
187th Legion
Stormtrooper
Becoming a Jedi:
To become a Jedi, you will have to drink Jedi Juice, which can be crafted with the following recipe:
Thermal Detonator:
To use the Thermal Detonator, first arm it by Right-Clicking, then drop it on the ground. After a few seconds, the Thermal Detonator will explode, dealing massive amounts of damage to nearby mobs, but no environmental damage.
Crafting Recipe:
Compatibility | Minecraft 1.20 |
Tags |
tools/tracking
6156769
119
star-wars-datapack
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Guys, remember to reload when new player joins. I recommend automatic the process. Its propably a bug because new players cant use blasters unless you reload or restart server.
sheguevara if you need any help message me back
I can help with some simple things
Also you cant rename lightsabers. Theyre name resets every time they got turn on or off