• • 12/21/22 9:40 am • 2 logs
- 1.1k views • 0 today
- save_alt 23 downloads
- Compatibility
- Minecraft 1.19
- Changes include
- Functions
- Loot Tables
1
A small data pack to help you design your buildings.
Use up to nine placeholder "blocks" to swap them repeatedly with your building blocks to find a design which pleases you most.
Also tested with non full blocks like slabs, trapdoors and torches. Also the state will be coppied. Open trapdoor stays open and torch placement direction will also stay the same.
for version 1.1.1
Datapack Size : 153 KB
Datapack Folders : 13
Datapack Files : 53
Use up to nine placeholder "blocks" to swap them repeatedly with your building blocks to find a design which pleases you most.
Also tested with non full blocks like slabs, trapdoors and torches. Also the state will be coppied. Open trapdoor stays open and torch placement direction will also stay the same.
for version 1.1.1
Datapack Size : 153 KB
Datapack Folders : 13
Datapack Files : 53
2 Update Logs
Update 1.1.1 : by NytroxNinja 12/21/2022 4:14:01 pmDecember 21, 2022 @ 9:14 pm UTC
Hotfix:
- path error in tellraw controll
- path error in tellraw controll
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There are very different parts in your datapack so it would benefit from having more of a general organisation, like 1 folder for the area selecting part and so on.
I have some general advises and more specific ones.
For the general ones : you can give more than 1 tag to entities and entity search is ressource consuming. Having nested selector can be a good idea as it will increase datapack efficiency and also make it more readable. Something like
execute as @e[type=item_frame,tag=blockIf] run function try_place_blocksin tick function and in try_place_blocks :
execute if entity @s[tag=blockIf1] run function ..execute as @e[type=marker,tag=block] at @s if block ~ ~ ~ air run kill @sOne other thing that you can improve easily is instead of checking in which direction the filler should go, and having different scenario for each case, you can just get the lowest and highest corners of your cube and set them as pos 1 and pos 2. This way you only have one unique scenario to take care of.
For giving multiple items, it can be a good idea to use loot_tables so it's easier to use and read
And you can check for scoreboard values directly with "<name> <score> matches <value>"
I downloaded it. I looked into the Datapack with Notepad++ .
I testet the Datapack in my world.
I wonder that after 1 day after publishing this datapack, unless me, no have downloaded it.
It looks like for me, that other viewers don't see what the datapack can.
Here make NytroxNinja something wrong. (On planetminecraft)
Datapack Size : 24,6 KB
Datapack Folders : 9
Datapack Files : 37
I would rating this Datapack with 50% or 2,5 of 5 stars, because
+ 5,0 stars good idea
- 0,5 star, no function for clean up, after using and clean up world when datapack uninstall
- 0,5 star, controlling via book and fishing rod
- 0,5 no safety / prevent bug situations, no area limitation and forceload chunk
- 0,5 no documentation in datapack : No audios, no videos, no text files, no titles / comments in functions (#)
- 0,5 no contact developer info (as example discord server link),
no advertising for other datapacks from you, in the datapack
What i can say is, as non english player, i am german, it is difficult for me to understand the datapack using.
What i find good for next update ?
* Create a Youtube Video with how to use the datapack
* Make more Screenshots, from using
* More Tellraws, better guide.
* More savefty, chunk forceload, or limitation of area
* Add Information about you in the datapack, including "Contact Me [Report Bug] [Have a Question] [Discord]"
* Additionally change the controlling of the datapack from book and fishing rod to tellraw (i find tellraw controll much better)
The tellraw option is a good one but you have to constantly exit and reenter the chat so it can be annoying.